29 user reviews
4.3 / 5 avg score
Reviewed on Oct. 18, 2009
Borderlands' blend of first-person shooting and role-playing works because it puts the shooting first, resulting in a satisfying action game with enough depth and skill development to keep you hooked for 50 hours or more.
Read Jeff Gerstmann's full review
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Borderlands is a FPS/RPG from Gearbox Software that puts players into the shoes of one of four playable characters as they traverse the hostile planet of Pandora in search of an alien 'Vault'.

Overview

Borderlands is a sci-fi shooter with RPG elements, such as gathering loot from dead enemies, buying items at stores to improve your combat ability, accumulating experience points and leveling up your character. Borderlands is an original IP created and owned by Gearbox Software. Latest reports indicate the game will feature over sixteen-million different guns
 
The PC version of Borderlands will feature a "JPEG Card" option allowing players to capture images of rad weapons they find while playing.  A separate mouse-friendly interface will also be included for adopters of the PC version.
 

Backstory

In the distant future, several colonization ships head to Pandora, a planet on the edge of the galaxy. The colonists are drawn there in search of a better life as well as vast mineral resources said to be on the planet, free for anyone's taking, much like a futuristic gold rush. The colonists soon find that there is nothing for them there, aside from the rumours of vast, decrepit alien ruins. These ruins are a beacon of hope for the remaining colonists emerging in the form of a mysterious vault that is said to contain vast stores of alien technology that - if found - would make the discoverers unbelievably rich. The only problem is that the first people to unearth the vault were completely wiped out before they could claim their prize - their discovery evidenced only by a scattered radio transmission, proclaiming the vault's majesty, but not its location.

Those that can, leave. The remaining population devolves into chaos and lawlessness much akin to a Mad Max style world. While some of the settlers seek the alien technology, most are simply trying to survive. Now, after seven earth years after the first landfall on Pandora, the planet's slow orbit brings a transition from winter to spring, and many horrifying creatures emerge from hibernation, making the planet even more hostile.

Character classes

Roland

Roland, The Soldier
Roland, The Soldier
 
Roland is a former soldier of the Crimson Lance, an elite private military group working for the Atlas Corporation. Roland's Infantry, Support and Medical branches of his skill tree include generating new ammo for both himself and those in his party, increasing his clip capacity and the party's health regeneration. Roland can gain the ability to shoot 'healing' bullets (grenades and rockets also included), which will damage his enemies, but heal his allies. His class specific skill is the deployment of a turret with a shield barrier, which can attack enemies or heal allies within range.  Being proficient with all weapons, both long range and short, and having a robust health bar, Roland is considered to be the all-round supportive unit.

Mordecai

Mordecai, The Hunter
Mordecai, The Hunter
 
Mordecai came to Pandora to find a man named Demosthenes. After learning Demosthenes is dead, Mordecai sets out to find out what happened to him. Mordecai favors a sniper rifle which can be upgraded in regards to both his accuracy and damage through the Sniper skill tree. Mordecai can also be deadly with a pistol if specialized in the Gunslinger skill tree. Mordecai's class specific skill is his pet Bloodwing, which he can periodically call upon to damage or outright kill his enemies. The recharge time and number of enemies attacked by Bloodwing is mostly modified by the Rogue skill tree. His melee weapon is a sword that he carries on his back. Mordecai is Borderlands' ranged combat unit.
  
 


Lilith

Lilith, The Siren
Lilith, The Siren
Lilith is one of only six Sirens in the galaxy, a group of people with incredible power, but no way to control it.  She came to Pandora because she heard there was another Siren on the planet and want s to find whoever it is in the hope of learning more about herself. Lilith's class specific skill, "Phase Walk", renders her invisible to enemies and allows her to move quickly, even through bullets and enemies, damaging or killing them in the process. Her skill tree includes Controller, which is basically used for crowd control and defense, Elemental, which is used for burning and corroding enemies, and finally Assassin, which is used for a more direct approach on enemies increasing critical hits and bullet damage.  Lilith is basically the mage of the group. 
 

Brick

Brick, as Himself
Brick, as Himself
Brick is on Pandora searching for his missing sister. A massive man, Brick takes the role of tank. His class specific skill is the ability to go into a Berserker-state, allowing him to absorb a huge amount of damage while killing enemies with his melee abilities. While in this Berserk state, Brick also regenerates a large amount of health. This starts off as a high rate of regeneration which then slows down and continues until Brick leaves berserk. The necklace he wears is adorned with the paw of his dead dog.  Brick’s three skill trees are Brawler, the melee skill tree, Tank, the defense skill tree, and Blaster, the explosive weapon skill tree.
 
 
 

Gameplay

FPS action.
FPS action.
Gearbox has stressed that Borderlands is a first-person-shooter foremost with a layer of RPG elements. This is good news for anyone who played Fallout 3 or Hellgate: London and was frustrated by the dice rolls dictating damage and accuracy. They've referred to the game as a Role-Playing Shooter.
 

RPG Elements

 
Character Progression
Characters level up as they kill enemies and deliver quests. Leveling is currently capped at 50. At each level, players may assign points to character attributes and skills. Upon
Brick's skill tree
Brick's skill tree
reaching level five, each class will gain access to a class-specific skill (e.g. Roland's turret). Moving forward from level five, players may progress through their skill trees choosing one of three paths to further enhance existing skills, and gain access to new ones. 
 
 
 

 
Weapon Proficiency
In addition to skill advancement chosen by the player upon leveling, weapons skills are also advanced based on usage. These weapon skills give bonuses in regards to reload time, stability, damage, rate of fire, cooldown rate and accuracy, depending on which weapon you are using.
 

Character Customization
Customization is present although it is limited to setting armor colors for your character. The base appearance of your character is static. Of course, you will also see any items you may have equipped.
 
Loot
The game has garnered comparisons to Diablo for its inclusion of a plethora of procedurally generated weapons. Some enemies will drop loot. In true medieval RPG fashion, treasure chests also appear throughout the world albeit in more appropriate forms. In addition to guns, players will happen upon grenades, shields, and magical artifacts that will grant a boost to some skill or attribute. Vending machines are available to facilitate the buying and selling of loot. When you come upon a piece of loot, a box pops up giving you vital information about that piece of loot. Loot is also colour-coded based on how common it is a la Diablo, the color coding rarity scheme is as follows, from least to greatest: Grey, White, Green, Blue, Purple, Yellow, Orange, Dark Orange, Pearl.
 
Quests
The game contains 160 quests. These are composed of 30 quests in the mainline story and 130 side quests. Most quests will be taken from NPCs in the games various towns and settlements. In addition to quests, the game includes repeatable scenarios complete with bosses that may be farmed for loot and experience.

Multiplayer

Borderlands features four-player co-op online and two-player local co-op in the console versions. The co-op allows for a persistent character to hop from one co-op game to another while keeping all the equipment and experience earned in a previous game. Difficulty scales based on the number of player characters participating. Money and experience rewarded for kills are divided evenly amongst players. Loot and ammo, however, belongs to whoever gets there first.
 
The game also includes player versus player combat to give you something else to do with all those cool weapon drops. In co-op, players can also challenge each other to a duel. One player melees another, and if they melee back a dome will form around them and they can battle it out. In addition, arenas can be found around the world where players can fight each other.
 
Multi-player progress (i.e. experience, loot, et cetera) is also persistent within the single-player game and vice versa, however, story progression and hence the missions available for players joining an online co-op session is determined by the progression of the host.
 

Weapons

One of the big draws of Borderlands is the promise of millions of guns that are all unique, generated procedurally. During the E3 2008 gameplay demo, Gearbox stated that each of the game's weapons manufacturers have rules and materials that define what’s available for them to use to create the weapons. The developers of Borderlands created a program that generates weapons based on a set of rules. In addition to this massive variety of weapons which can be found, your existing weapons can be upgraded with additional abilities. According to Game Informer, Randy Pitchford reported that the last weapon count for the game was an astronomical 17,750,000.
 

Traversing the landscape

Designated spawn points throughout the world allow players to summon a vehicle. Players will be able to customize various vehicles with different weapons and paint jobs. This is one of two preferred traveling methods the other being the now familiar fast travel system that allows for instant teleporting between locations.
 

Death

As in Gears of War, fallen characters may be brought back by teammates by running up and holding a button until a revive meter fills.  While the teammate is reviving the downed player, he/she is vulnerable to enemy fire since firing the weapon will interrupt the revive process.  Although the downed player cannot move he/she can continue firing while downed. As the downed player, you will slowly bleed out as your screen loses contrast.  If you achieve a kill in this wounded state, you get a "Second Wind," which will revive you with some of your health refilled.  However, if you fail, you will respawn at the nearest New-U station for a fee.

Graphics

Old art style
Old art style
At a time when there was still much to be done to finish other aspects of the game, the Borderlands art team found themselves with little left to do. They made a plea to Randy Pitchford and others for trying to develop a more distinctive graphical style more closely mirroring the style of their concept artwork. There was some skepticism of the value of making such a change at such a late stage in development. The art team was asked to develop a prototype of this new art style, without the knowledge of Pitchford. When the prototype was shown, it was decided that this distinctive new art style was a must for the final game. These events led to the retooling of Borderlands into what we have today.
 
Pitchford was recently quoted as saying that the PC version "destroys" the
New art style
New art style
consoles in terms of graphics. This is to be expected as we are several years into the console cycle while PC hardware has continued to evolve. However, it isn't often that we hear an admission of this sort from the developer. 

System Requirements

  • OS: Windows XP/Vista
  • Processor: 2.4 Ghz or equivalent processor
  • Memory: 1GB System RAM (2GB recommended with Vista)
  • Graphics: 256mb video ram or better (GeForce 8 series or higher/Radeon R8xx series)
  • Hard Drive: 8 GB or more free space
  • Sound: Windows compatible sound card                    

Game Name Borderlands
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Original US Release Oct. 20, 2009
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Original US Release October

2009
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Aliases
Playing Mordecai in Borderlands
Learn to play as Borderlands' hunter character, Mordecai. Includes a list of skills, strategies, and builds for your character.
Challenge list
An amalgamation from around the internet of the various challenge within Borderlands. Often whilst playing, you will see a popup informing you that you have completed a challenge, but there is no discernible way to view the complete list. Hopefully this guide will shed a wee bit more light onto the situation. Enjoy!
Xbox 360 Games
a list of 52 items by Matt_
PS3 Owned
a list of 36 items by Ujio


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