Here's a list of my Top 10 boss fights. Thought I'd do one since my bud EightBitWarrior did the same. Blah blah blah exposition here it goes!
10. Dracula (Castlevania: Symphony of the Night)
Hydro Storm! Hydro Storm! Hydro Storm! Hydro Storm! Supposedly you couldn't die in this first sequence of the game, but how would I know? I used hydro storms with holy water and a full set of hearts my first time through. Don't even get hit at all really. One of my favorite moves in all video games, great soundbyte too!
09. Reptile (Mortal Kombat)
Reptile is a secret boss character that you can only find under certain conditions. I believe you had to have 2 million points, as well as get a double flawless victory on the pit stage, not use block, and end with a fatality while not using block. Or something like that. The battle itself took place at the bottom of the pit, and reptile could use both Sub-Zero and Scorpion's moves. More fun than the actual battle were the cryptic hints Reptile would leave randomly before a match ensued, such as "Tip Eht Fo Mottob". It had kids at the local arcade cracking down on the specifics for months!
08. Gi Nattak (Final Fantasy VII)
This boss was painfully frustrating, being someone new to Final Fantasy, and RPG's in general. It was only after I managed to beat him legitimately that I found out, he is an undead enemy, and thus can be killed with healing items. Yep, that means a single X-potion or Phoenix Down dropped him. Son of a b----.
07. Freya (Star Ocean: 'Till The End of Time)
If we're talking bosses with insurmountable odds, this would take the cake. A little refresher: Star Ocean is a game about really, really, high numbers. Hell, your characters max level is 255. Even though there's a cheap stun-bomb trick to employ, on 4D difficulty (the hardest), Freya had 60 million HP. That was kind of a big thing back then.
06. Nemesis (Resident Evil 3)
Although I liked the chase sequences with Mr. X more (trenchcoat guy in Resident Evil 2), those weren't really boss encounters. The cool thing about Nemesis, is he persists through the whole game, chasing after you. You can have as many encounters as you like with him, and can "defeat" him at various points. So while this is a cop out and it's technically 300 boss battles or whatever, I don't care. It was also pretty dang scary when he came around. The change in music and when you hear "STARS!" is frightening.
05. Yiazmat (Final Fantasy XII)
Among the Final Fantasy super bosses, Yiazmat is probably my favorite. Sure you have your Ruby, Emerald, Ultima, Omega, Ozma, and Penance...but they don't compare. 50 million HP, an excrutiatingly long battle, and the ability to buff and heal 500k in seconds...A true classic. It also helps that I LOVE the battle system of FFXII, so even setting up the gambits and getting your stats and items in line is a battle in its own!
04. Agni & Rudra (Devil May Cry 3: Dante's Awakening)
The point where Devil May Cry 3 (non-special edition) went from hard to super balls hard, was as soon as I ran into Agni & Rudra. These two giants coordinated their attacks and did so much damage, and on top of that, if you killed one off too soon, the other would get super strong. I had to level up my reaction time and strategy in playing games, but the satisfying moment where you finally understand everything, and beat them like a baws...it's amazing. Makes the rest of the game incredible.
03. The Sorrow (Metal Gear Solid 3)
The realization of how The Sorrow's "battle" works is pretty great. I use quotations because you don't actually directly fight him, and if you try to touch him, you just die. All you do is walk down a river, and see spirits of enemy soldiers, listen to some back-story, then the sequence ends. When I was doing a no kill run, I noticed something weird. There were no spirits materalizing and attacking me at all. I thought it was a bug or something until I realized that it was based on all the enemies you've killed, they even display the ways that you killed them! Even the animals you kill are seen as floating carcasses. But man...Seeing that one enemy spirit at the end sucks. You know that you failed your no-kill run, and have to start all over again. FML
02. Elmdor & Assassins (Final Fantasy Tactics)
Wiegraf was hard enough, employing the "you can't reach me but I can hit you" tactic. But right after that battle, you go right into a battle on a rooftop with Elmdor & company! If you're under-leveled and lack movement during this sequence, you will have a hard time getting to Elmdor, and will have to go through his assassin friends. They have the ability to inflict stop or instantly kill if they feel like it. Seems they usually feel like it. By the way, you have to protect a girl named Rafa, and at low levels this is near impossible as they will kill her on the first turn. This battle is made harder if you're trying to steal Elmdor's special katana. What a headache, but I love it for some reason?
01. Psycho Mantis (Metal Gear Solid)
Metal Gear Solid is full of top-tier boss battles. But this is head and shoulders above the rest. The battle itself is typical, where Mantis uses his Psycho powers to levitate furniture, and he attacks you with it. The real treat is the fourth wall-breaking experience. HE KNOWS YOU LIKE TO PLAY CASTLEVANIA, AND HE CAN MOVE YOUR CONTROLLER ACROSS THE FLOOR! Sure, in actuality he was reading for Konami games on my memory card, and was just triggering the motors in my Dualshock controller...but at the time, I thought it was crazy voodoo magic. To add another layer to this battle, he would frequently black the screen out with the words "Hideo", which would allow him to get an advantage on you...but Colonel Cambell offers the advice over the codec to switch your controller to port 2 to avoid mind control! What an incredible experience.