Did anyone else appreciate Machinarium or Samorost?
Really hope the gents do a quicklook!
Vinny will probably make arrangements, now that he's back.
Amanita is one of my favorite developers. I loved Samorost and Questionaut (and the wave of similar games Samorost inspired) back when Machinarium was early in development.
I've only played Samarost from them, I had an English teacher who was very into "new" ways of teaching so he had our class play through Samarost. We only did about 2 hours of writing for the entire project as well. From the TotalBiscuit/Halibut video Botanicula didn't seem that interesting though, it kinda looked like random clicking instead of deducing the correct sequence of clicks from information shown to you.
@Vestigial_Man:It starts out that way, but the puzzles become less trivial (if still not particularly challenging) after that first opening area. I think it's worth a play through, as the game is god-damned adorable, and the sound and music are awesome.
As others have said, there is a Humble Indie Bundle with it in it so even if someone isn't sure they might as well check it out. You can pay whatever you want so it's not like you'll be out of a ton of money and there is a good charity that you can support as well.
I dropped some dough on the Humble Bundle and played through Botanicula. I had a terrific experience with it. I love the way the sound and visuals work together, and the style is a perfect mix of sweet and sinister. A couple of the puzzles gave me pause as well--it's not the hardest game in the world, but you definitely have to think about some parts. Now I've just been using the soundtracks as ambient homework music for the past few days.
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