*signs*
Braid
Game » consists of 11 releases. Released Aug 06, 2008
- Xbox 360 Games Store
- Xbox 360
- PC
- Mac
- + 5 more
- PlayStation Network (PS3)
- PlayStation 4
- Linux
- Nintendo Switch
- PlayStation 5
Manipulate time to complete puzzles in this 2D platform game made by indie developer Jonathan Blow.
Sign if you beat the game
*sign*
"Signed. Favorite game so far this year, including retail. I shamefully admit to looking up the solution for ONE of the puzzle pieces... and it was in World 2, of all places! haha. Such a satisfying feeling to nail a puzzle after half an hour of trial and error though."yeah :D i was trying to solve one for like 35 minutes and when i realised what's the point of the whole puzzle i was like -man...that's clever! and it was really satisfying. braid <3
I can't believe finished this game in less than one day. I could not stop playing. I just wanted to see the end and what the story was all about. I finished it all and I still do not know.
Signed!
I still need to collect some certain shiny, pointy things, but I have an idea where some are. I love that even though I finished it, I still find new stuff. Like the additional text for the red books in the Epilogue. Fantastic game. Played it from 8 pm when I bought it, straight through 4 am. It's just so beautiful, sometimes I would just stand still and look at it, soak it all in.
Finished it last night. It's really short (I think I spent about 3 hours with it) but very well done. The puzzles where so damned good that I refused to seek help in doing them. What feels really great about the puzzles is that they aren't like Portal (which I also loved), where it was as much about reflexes as thinking out the right solution. They're all about using your mind, which makes trying to figure them out infinately less frustrating. Every time that I found myself being pixels away from making the jump, or escaping without dying, I was doing it wrong. The game makes you step back and take a look at your faulty solution to find a real one (which plays brilliantly into some of the game's themes).
Anyhow, awesome game. As short as it is for $15, it's so damned good that it feels like a steal. The puzzles are brilliant, the licensed soundtrack is an amazing collection of works that I would have never listened to on my own, the art is fantastic (I'm not too keen on Tim and the enemies, but the levels and backgrounds are pure beauty), and the story had me laying in bed thinking about what it all means after I finished chapter 6. I just wish I cared to play the time trials....maybe I'll come back to them at some point.
Amazing game.
"8/8 Stars? What's that all about? The constellation outside of your house? I think I have 8 stars out there (gotta go check) but I have no idea how they got there."
i did the same earlier......i have no stars at present but I'm glad I now i have another excuse to go back through it again!! ;)
you can youtube it, but it might ruin the surprise.....how ppl found them without help is amazing tho. :|
"yep, 8 stars to get but WELL hidden.....i only looked at a tube vid for a min or so, so only know how to get a few of em at the moment.See.....I have this constellation of 8 stars outside of Tim's house. But I didn't go out and collect any stars. Does the constellation fill in in another way when you get them? I guess I'm off to hunt for hidden stars, then......
"
still don't know what you get for getting them tho??
beat it today. last night i was up until 1 trying to figure out how to get the my last two puzzle pieces in world 6 (piece #2 in "elevator action" and the piece behind the locked door where that damn cannon continually shoots fireballs...can't recall the level name right now). i had a really strong desire to check youtube, but i eventually decided to sleep on it. my dog woke me up and wanted to go outside at 4am, at which point i had a cigarette and an epiphany for both puzzles. so glad i didn't cheat.
this is easily my favorite game released this year, maybe in the last couple years. so satisfying, and the end blew me away.
You are absolutely right, Rapt0ria. I was surprised to find me playing a single-player game for things that do not give me achievement points, like the stars. And I enjoyed it and every time I got a star, it felt like a bigger achievement, than all the things I did for most of my gamerscore.
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