What do you think of Braid?

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#51 Posted by Yanngc33 (4551 posts) -

I think Braid is pretty good

#52 Posted by PeasantAbuse (5098 posts) -
@mnzy said:
I think 15 bucks is too much for it.

Yeah, same thing with Limbo.  Both are good games but cost too much.
#53 Edited by NTM (8377 posts) -

I wonder how many people actually understood the underlying story. Or how they interpreted it; some think it was about Tim and the atom bomb, others thought it was simply Tim and his girlfriend princess-thingy, etc. Wait, I take that back, I wonder how many people actually beat that game.

#54 Posted by Grilledcheez (4007 posts) -

Braid's amazing

#55 Edited by DillonWerner (1603 posts) -

I got it in a HumbleBundle awhile ago and I haven't touched it since.

#56 Posted by Dalai (7778 posts) -

@Icemael said:

The environments were gorgeous, the music was beautiful and the time-warp systems were really cool. Figuring out exactly how the systems worked was fun, but the actual puzzles were for the most part lacking. The story was laughable (even more so than what's usually found in indie games).Overall a good game, and probably the best indie title I've played (not that that's saying much). I wish Blow would make a sequel where the time systems were expanded and the puzzle design advanced, but hey, I guess that's just not indie.

I'd be all for a Braid sequel, but since Tim turned up to be a creepy raper guy, it makes a sequel happening that much harder.

#57 Posted by TehFlan (1954 posts) -

I think I enjoyed it. Also, I think I'll never finish the speed runs.

#58 Posted by TeflonBilly (4742 posts) -

@Dalai said:

I'd be all for a Braid sequel, but since Tim turned up to be a creepy raper guy, it makes a sequel happening that much harder.

That's not the only thing that would get harder

#59 Posted by me3639 (2006 posts) -

Best $15, or was it $20, i ever spent on a game.

#60 Posted by Infininja (871 posts) -

@CornBREDX said:

I don't find fault in the game as a game, and other then the story pushing certain things in your face I found it to be very clever as well as fun.

Almost all of the story was optional. I don't see how it could push itself on you any less.

#61 Posted by AjayRaz (12664 posts) -

i played it for about 10 minutes and got bored. seems cool, but not my kind of thing. 

#62 Posted by TheSeductiveMoose (3629 posts) -

I enjoyed the gameplay, soundtrack and art style, disliked pretty much everything else.

#63 Posted by Octopixel (19 posts) -

I thought the last level was absolutely brilliant. In fact I think the whole game is absolutely brilliant. I consider it a work of art, since it impacted me more than any movie or book has so far. It's really a shame the game will be largely overlooked by the mainstream, considered yet another silly video game by most :(

#64 Posted by BoG (5388 posts) -

It is amazing. It is not pretentious. It is just awesome.
#65 Posted by laserbolts (5446 posts) -

It is amazing. It is not pretentious. It is just awesome.
I agree it seems people throw out the word pretentious just for the hell of it.
#66 Posted by Claude (16629 posts) -

Great until the part where I got frustrated. Even a faq couldn't pull me through. In the end, something I played to never finish.

#67 Posted by C2C (889 posts) -

Braid was really good. Worth the $15 I spent. Was it pretentious? Yep, but this is one of the games that pulls it off. Just cause a game is pretentious doesn't mean I gotta hate.

#68 Posted by FluxWaveZ (19818 posts) -

Didn't like the art style or the music, found it to be pretentious and it bored me in the first 30-60 min. playing it. 
After that time, going through new levels with new mechanics, it got fun. Still haven't finished it, but I plan to.

#69 Posted by bobafettjm (1713 posts) -

I did really enjoy it, but with the amount of frustrations I had and the short length I felt it was just a pretty good game. It does seem to get a lot of REALLY high praise, and I am sure for some the artistic quality makes it that great, but for me it's not quite a masterpiece.

#70 Posted by Xtrememuffinman (951 posts) -

One of my favorite games. Beat it in two sittings, only stopping to eat. The puzzles are unmatched, and the story is great too. The ending can't really be replicated in another medium, nor can the pacing and tone. 
But even more interesting is listening to Jonathan Blow talk about making the game. The way he thinks, and the things he believes in and tries to communicate and demonstrate in the game are fascinating. He has a really cool and thought provoking school of thought when it comes to game design. If you ever have the time, go on YouTube and watch some of his demonstrations. Like this, among others.

#71 Posted by NTM (8377 posts) -

Does anyone know the definition of art? Of course the game is art. Every game, movie, drawing/painting, and form of music, is a form of art. Anything that's created from an individual, and shown to an audience (us), is art. As for people liking it, that's up to our own opinion. And some artistic works are better than others. So no matter what, it's all art. You can't just say it's not art just because you don't like it. Sorry to change topic, and I rarely even think of this, but it just came to mind like a light bulb;  it's so obvious that games are art.

#72 Posted by Hizang (9359 posts) -

Picked it up on Steam a few weeks ago, haven't touched it yet...

#73 Posted by AlmostSwedish (684 posts) -

The last (first) level was a brilliant piece of storytelling, but i thought the rest was rather clumsy.

In terms of level design, I think it's really clever.

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