"This is how I saw things:This.
Early on, Tim is very concerned with the mistake he made, and the story seems to suggest it is something that could not be undone. We learn about the princess, and how the mistake caused her removal from Tim's life. Near the end of the game, we a told of the ring, and how it made Tim feel unapproachable, how others felt distant, and how it made him feel like everything was moving in slow motion. This is the first major clue. Another comes in the form of the dino character telling Tim "The princess isn't here, are you sure she really exists?" or something like that.
When you enter the final level, you see the princess as running from a knight of some sort, and she helps you in your quest to reach the castle. This only happens until you reach the window, which is where you learn the truth. The fact is that the mistake Tim made didn't cause the princess to leave, the mistake made was Tim leaving her.
Now you're forced to see what happened in real time. No more rewinding, as this is the one mistake you can't undo. You got up one night and left as she was sleeping. She ran after you, and did everything she could to stop you. She finally gives up and her cries for help lead to her meeting a new man, and leaving you alone to your desire for another chance.
Tim left the princess because he's unhappy with mistakes and demands nothing less than perfection, but as the dino points out, such a flawless relationship doesn't exist. Tim was unhappy with her, but knowing he can't have her anymore, that gives her worth once again. The ring likely meant that Tim was either engaged to married to the princess. It's a classic tale of not wanting what you have until you can't have it anymore."
oraknabo said:
"I missed this in my earlier post, but I don't see any reason the "princess" couldn't just be the wife Tim left and he is just an alcoholic runaway husband returning to stalk a wife that is now "in another castle" than the home they made together."This. Notice that at least three of the first four puzzles involve tim and a beverage.
As far as the nuclear stuff, I think alot of that is just metaphor for the relationship stuff. Otherwise Its a second thread sometimes intertwined metaphorically to the relatiionship stuff.
Both the relationship, and the nuclear bomb represent things which once happen, can never be undone. The main theme of the game i took, is that you shouldnt be punished by your mistakes. In the gameplay, this is how it plays out, yet in the story its eventually shown that things just dont work that way.
"Tim left the princess because he's unhappy with mistakes and demands nothing less than perfection, but as the dino points out, such a flawless relationship doesn't exist."
Posted 1 year, 3 months ago


