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Game » consists of 0 releases. Released June 1999
Although force feedback is often used in games to indicate such commonalities as when a player character is taking damage or feeling weapon recoil, it is sometimes used in more creative ways, such as providing hints to finding an item or providing emphasis during an otherwise non-interactive cinematic sequence. These games feature more creative uses of rumble than the norm.
Electricity is commonly used as a damage-introducing element causing inanimate objects to become harmful (electrified water, floors, cables, etc). It can also refer to a power wielded by characters that generates sparks, is conductive to metal surfaces, forks or branches, and is often blue in color.
In games, fire can be an obstacle, a tool, a weapon, or a solution. Just don't play with it...unless you really want to.
Someone who fights fire.
The act of granting freedom to prisoners or subjugated NPCs.
A Light Gun controller is used on some arcade games and very few console games. You point it at the screen, pull the trigger, and people die.
A post processing effect that blurs and streaks the entire frame. Loosely based on the behavior of real-world optics.
Using gestures with the controller to control on-screen actions. Alternatively, these gestures can also be detected by motion-sensing cameras.
Various effects using "particles" (billboard/sprite planes or full models).
An advanced shading model, including diffuse, ambient and specular shading, with per-pixel lighting. Developed by Bui Tuong Phong, it was introduced to gaming with the Sega Hikaru arcade system in 1999. Since the mid-2000s, it has been the most widely used shading model in modern 3D video games.
Who needs 2D when we've got 3D? 3D, or 3 dimensions, is what we're used to seeing in almost every game these days, letting us do all sorts of awesome stuff like run in circles!
Hikaru is an arcade platform developed by Sega in 1999. Few games were developed for the platform, which was replaced by the cheaper NAOMI 2 spec.
A shadow is an area where direct light from a light source cannot reach due to obstruction by an object.
A cloud of fine particles.
Water vaporization usually represented in video games as a particle effect.
Realistically rendered water can really immerse you in a game. Just don't try to dive into your TV!
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