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Early 3D games were incapable of modeling the physics necessary to provide a bounce or jiggle or deformation, so it was a number of years until the fabled breast bounce returned, hurried in by heroines like Lara Croft and the casts of Dead or Alive and Virtua Fighter. One could even argue that the point of exaggerating the size of these organs had no purpose other than to pander to the male audience, particularly with tricks like backing Lara Croft into a corner in order to zoom the camera in for better examination of her polygons.
Various games have employed different methods of animating the bouncing of breasts - from painstakingly done keyframe animation to crude physics models and, later, more detailed procedural physics systems that treated the breasts as soft objects of varying density rather than a set of points in space that simply flapped up and down when you repeatedly ducked and stood up in the game, over and over again.
Games like Dead or Alive: Xtreme Beach Volleyball and Rumble Roses have constructed entire games around the modeling of scantily clad female characters, bringing lesbianesque wrestling and bikini-clad body parts jiggling and rubbing against each other to the forefront. Dead or Alive: Xtreme 2 is notable for its much-lauded physics system that used the power of the Xbox 360 to model each breast individually, although the end result was more comical than arousing. Both of those games also feature additional modes that serve no other purpose than to place a female character clad in clothes (or lack of) of your choosing and have her perform a repeated animation that shows off the physics as you twist and turn and zoom the camera in a disturbingly perverted peep show. Rumble Roses XX goes a step further than Dead or Alive in that it allows you to swap animations on the fly and pause whenever you want.
Most games released now employ some form of breast bounce, although the key is to keep it subtle. Many games keep it so subtle that the average player would not notice any wobbling, leaving the more scrutinizing player to discover its hidden secrets. It would be easy to argue that modeling physics and bouncing breasts has moved far beyond the original purpose and instead serves as a bridge over the uncanny valley - forgetting to code bouncing breasts is as big a sin as leaving out physics for ponytails or soft clothing, since none of those have a rigid structure and must yield to the merciless forces of physics.





Notorious tendency for visual mammary vibrations in video games, especially fighting games. Apparent in many series such as King of Fighters, Dead or Alive, and Soul Calibur.
Mai from the King of Fighters series is one of the first characters animated with a grossly exaggerated breast bounce - one could easily argue that the point of those frames of animation was to titillate the male audience rather than provide a reasonable facsimile of the forces of gravity and inertia on the female mammaries, but either way it caused an explosion of sorts. That style of bounce featured quite prominently in fighting games, due to the large detailed sprites they employed relative to other genres.Early 3D games were incapable of modeling the physics necessary to provide a bounce or jiggle or deformation, so it was a number of years until the fabled breast bounce returned, hurried in by heroines like Lara Croft and the casts of Dead or Alive and Virtua Fighter. One could even argue that the point of exaggerating the size of these organs had no purpose other than to pander to the male audience, particularly with tricks like backing Lara Croft into a corner in order to zoom the camera in for better examination of her polygons.
Various games have employed different methods of animating the bouncing of breasts - from painstakingly done keyframe animation to crude physics models and, later, more detailed procedural physics systems that treated the breasts as soft objects of varying density rather than a set of points in space that simply flapped up and down when you repeatedly ducked and stood up in the game, over and over again.
Games like Dead or Alive: Xtreme Beach Volleyball and Rumble Roses have constructed entire games around the modeling of scantily clad female characters, bringing lesbianesque wrestling and bikini-clad body parts jiggling and rubbing against each other to the forefront. Dead or Alive: Xtreme 2 is notable for its much-lauded physics system that used the power of the Xbox 360 to model each breast individually, although the end result was more comical than arousing. Both of those games also feature additional modes that serve no other purpose than to place a female character clad in clothes (or lack of) of your choosing and have her perform a repeated animation that shows off the physics as you twist and turn and zoom the camera in a disturbingly perverted peep show. Rumble Roses XX goes a step further than Dead or Alive in that it allows you to swap animations on the fly and pause whenever you want.
Most games released now employ some form of breast bounce, although the key is to keep it subtle. Many games keep it so subtle that the average player would not notice any wobbling, leaving the more scrutinizing player to discover its hidden secrets. It would be easy to argue that modeling physics and bouncing breasts has moved far beyond the original purpose and instead serves as a bridge over the uncanny valley - forgetting to code bouncing breasts is as big a sin as leaving out physics for ponytails or soft clothing, since none of those have a rigid structure and must yield to the merciless forces of physics.
Trivia
Shaking the SIXAXIS controller during Codec calls with Rosemary in Metal Gear Solid 4: Guns of the Patriots will make her breasts bounce.Breast Bounce games
Edit
| Name | Platforms | Developer | ||
|---|---|---|---|---|
|
The Witcher: Rise of the White Wolf |
X360, PS3 | CD Projekt RED Sp. z o.o. | |
|
The Mini-Skirt Police |
PS2 | ||
|
Doki Majo Plus |
DS | SNK Playmore | |
|
Onechanbara: Bikini Zombie Slayers |
WII | Tamsoft Corporation | |
|
Dream C Club |
X360 | ||
|
Zombie Hunters 2 |
PS2 | Tamsoft Corporation | |
|
Ready 2 Rumble Revolution |
WII | ||
|
Ninja Gaiden Sigma 2 |
PS3 | Team Ninja, Tecmo | |
|
The King of Fighters XII released on July 7, 2009 |
ARC, X360, PS3 | SNK Playmore | |
|
Cross Edge released on May 26, 2009 |
PS3 | Compile Heart, Inc. |
| Concept Name: | Breast Bounce |
| Appears in: | 121 games |
| First appearance: | Xenophobe |
| Aliases | Boob Physics |



































































































