Today I bought brink for 12 bucks, and even though I enjoyed it I see why people was disappointed in the game. The story seem like it could have been interesting but it wasn't really developed. The objective style matches can get boring and lacked variety. There's not enough maps and the game seem to have technical issues. The good thing about the game was the customization. The gameplay itself was pretty fun too. But I feel like this game had alot of potential. It felt different from other shooters but they should have came up with more ideas.
Brink
Game » consists of 10 releases. Released May 10, 2011
A multiplayer-focused, class-based first-person shooter running on id Tech 4, in which oppressive soldiers and anarchistic terrorists battle for the few remaining resources on a failed paradise known as the Ark.
If they made a sequel to brink what would you want to see?
What system and where did you find it for $12?
What I'd like to see is a more optimized netcode (God damn, that game was laggy on consoles for... as long as I can remember) and engine. Also, I'd like to see the gun play become a bit more responsive, it's not that the enemies take too many bullets, not at all. It just didn't always feel like your shots were connecting (hell, maybe they weren't..)
@clstirens said:
What system and where did you find it for $12?
What I'd like to see is a more optimized netcode (God damn, that game was laggy on consoles for... as long as I can remember) and engine. Also, I'd like to see the gun play become a bit more responsive, it's not that the enemies take too many bullets, not at all. It just didn't always feel like your shots were connecting (hell, maybe they weren't..)
I got it on the ps3 at my local game store GameReaction. I bought this game and timeshift.
I know most of you guys hate this game I can't blame you guys. If I paid 60 bucks for this and If I was hyped for it. I probably would have been pissed off too. But if the developers looks at the negative feedback, and takes them into consideration maybe the next game might be good.
- Less focus on multiplayer.
- A story that isn't just buried away behind several menu layers.
- Improvement in graphical fidelity that does justice to the beautiful art direction.
I wanna see what happened after they presumably graduated. Does Brink still skate for fun? Did he ever regret not going pro? Are him and Gabriella married? These are the questions I need answers to.
A realistic marketing campaign that doesn't give everyone insanely false hopes. I love Brink for the content it has, everyone hates it for the things they expected it to have; and I can't blame them because the marketing completely overpromised on the singleplayer and story front, esentially murdering their own product.
Brink had a good base, the core mechanics allowed for a lot of unique strategies in multiplayer. It was a unique experience, much better than the banal experiences that a lot of shooters continue to provide. The thing is, the matchmaking and lag was HOLY BATMAN TERRIBLE.
Also there wasn't enough variety in the gametypes and a singleplayer with the traversal mechanics would be a blast. The guns never felt all that powerful, they lacked a certain punch, they could work on fixing that.
So more maps, varied gametypes, a singleplayer, and remove the ridiculous lag. Brink has a lot of potential, I would love a sequel.
I guess I'll put my ideas down.
1. The story needed to be developed and characters.
2. The campaign needs alot of improvement more variety and needs to feel different from multiplayer .
3. More game modes more maps
4. Fix the technical issues and polish the game up
5. Overall they need more content in the game
@falserelic said:
Today I bought brink for 12 bucks, and even though I enjoyed it I see why people was disappointed in the game. The story seem like it could have been interesting but it wasn't really developed. The objective style matches can get boring and lacked variety. There's not enough maps and the game seem to have technical issues. The good thing about the game was the customization. The gameplay itself was pretty fun too. But I feel like this game had alot of potential. It felt different from other shooters but they should have came up with more ideas.
-Complete abandonment of that stupid hybrid campaign/PVP thing they tried to do
-Weapons actually unlocked in the mode I want to use them in
-More emphasis on traversal, what was there was fun but it needed to be embraced more
I really liked this game in spite of it's flaws and would love to see Splash Damage get a shot at a sequel. To me it had a great sense of style, deep player customisation, an interesting narrative and some brilliant ideas.
I loved Brink's art direction and character customization. They got that right. The terrible lag issues kept a lot of players away so even though I bought the game on PC at launch, I never had more than a few real players in my games. The rest of the characters were bots which are never fun to play with or against. I can't count how many times two bots of opposing factions would be standing beside each other shooting at other targets instead of each other. A sequel would have to correct that because seeing it happen was such a buzz kill.
I think if the launch had not been so bumpy, the game had a good chance of attracting an audience that would have enjoyed the gameplay and might have captured a long-standing fan base. I launched the game a few months ago and could not find a single person playing on PC. It was just me. Sadly, I have now uninstalled the game.
I would like to see a sequel have a full, single-player campaign. With the already-great visual style, a campaign with little sandboxes like Crysis 2 that permitted a player to approach a situation in a variety of ways given their play style and character type could be fun. I realize, though, that would mean the multiplayer aspect would be gone, which part of the whole point of Brink. I guess I'd just like to see Brink's art direction, style, and environment traversal used on a single-player shooter. Doesn't even have to be a Brink sequel.
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