837: R1 to Brood
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Official U.S. PlayStation Magazine Issue 36
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Game » consists of 8 releases. Released Aug 07, 2013
These spooky entities are the spirits of the dead, returned from beyond their graves for generally sinister purposes. There's generally about even odds whether a particular ghost will be helpful or malevolent towards the living, but some ghosts just want to be left alone entirely.
The sixth annual Game of the Year awards from Giant Bomb.
Giants are tall humanoid beings, found in mythology and various fairy tales. They are usually portrayed as being slow-witted and quick to anger, though gentler kinds also exist.
In some video games, when some characters talk, what they say has absolutely no meaning, at least to the player. Whether it has any meaning to the character speaking is another matter entirely.
A glitch is an action performed within the bounds of a game engine that was not intended by the game's developers. Glitches are often performed by the player, though they can also occur independently.
A characteristic many game characters share when their eyes emit a colored light instead of what a regular eye should look like. This is often evident in robots and characters possessed by some evil force.
Creatures that bleat. Some are also satanic.
A digital distribution platform that focuses on providing DRM-free computer games, both old and new.
Any stealth operative or athletic character knows this ability. Necessary if you're hanging on a ledge and don't want to fall.
A form of execution, or suicide, in which a person is hanged by the neck until dead - from a broken neck if they're lucky, strangulation if they're not.
Holding hands implies a second character or object, often controlled by AI, who must be physically escorted through the game.
The expression of care and love, an act performed in many games.
Frozen water. Ice can be slippery and it can be fun for ice skating.
A bridge made using whatever is available at the moment; used as a method to cross obstacles, such as gaps or bodies of water.
One who invents, preferably stuff that no one have thought of before.
An invisible enemy is an antagonist that cannot be seen under normal circumstances. Sometimes these enemies are only temporarily invisible or can be made visible somehow.
Take an item and throw it at the enemy.
It's arguably the one move that symbolizes the medium to those outside it. The ability to jump, be it onto a building, a platform, or a skull, is one of the all time most important abilities ever put in a video game.
The act of pressing your lips against someone or something else as a sign of affection.
The action of crossing a ledge, often this requires careful sidestepping.
A game that utilizes a letterbox frame when it is already running in a widescreen resolution.
Games that allow the player to choose which level to play next, rather than a fixed linear order.
A graphical effect used in video games where an object blocks light and around the edges of the object the light is significantly brighter than normal.
Basically you're given a flashlight and then sent to a dark place.
Loading Screens are specific screens that are displayed while a game is loading resources so that the player has something to distract them while the game loads. Loading Screens can be images, text or even mini-games - and sometimes a combination of all three.
The single most important thing in the world, love is a powerful story telling element that can connect characters or drive a story. There are many video game characters who have fallen in love with someone or something.
This concept is for games in which at least one of the main characters is male.
Somebody wrote or drew a message on the wall, maybe it was in blood, maybe they had a marker handy; but now here you are, reading it.
Animals that can be ridden by players to get around faster.
Sometimes one playable character just isn't enough.
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