Yep, I couldn't get into it either.
Shit I didn't even last past the village.
I just could not take the game seriously at any point. If the game wants to tell me a serious/sombre/touching story, then I need to be able to take it seriously in the first place. The events need to be believable. And by believable I don't mean set in reality, but something logical. From the very start, mother drowning made no sense, all I could do was facepalm, she is on the water surface, she has someone to hold her, the boat is in her arms reach, how do you live near the sea/ocean whatever and not know how to swim, even if you don't staying afloat is not fucking hard, breathe in deeply, even if you somehow manage to suck at that, her weight reduction should allow the son to hold her no problem, or she could just grab the boat. In a life or death serious situation, you don't just die for a stupid fucking reason, you try to do everything to survive. A person drowning because they can't swim and have nothing near them to grab is believable, a person drowning because they were deep under and lacked oxygen is understandable, this wasn't. Then came the kid with the stick first on the bridge then in town again and again. Dude fuck off, that is not how 2 brothers would behave who have a dying fucking father they need to help, you don't participate in childish shit like this. Smack that fucker, run past him, whatever, talk to him, anything that works fast and direct, that's what you would do in a situation like this.
Their lack of understandable voices doesn't help lift the veil of silliness that is going on either. If you want me to feel tension, if you want urgency, communication is key. Not understanding their speech and their speech not sounding at all concerned just takes me away out of it. I know if it was my brother and me what the tones of such interactions would be. You have person who is probably the closest thing to a second half you can have. It's decision, quick agreement, action, agreement, action, etc. when you have such a singular overriding objective. No mewling or fucking about, dead serious. If you are not showing me that, I don't believe you, these events become farce to me.
As I could not be invested in the story, it just became a simplistic puzzle game to me. And that's not how carrying a load between to people goddamn works, dude in front controls the speed and direction, dude at the back has to ensure to match that speed and tempo, that's it, no swaying the back end, only if you need to fit through some angle or door, I've carried too much damn furniture in my life.
Nor do I think that 2 sticks works as a control method, not because it's awkward to use, but because to me it implies a single dual entity that is inefficient. Instead of two separate entities working in perfect unison. Like brothers would.
Everything in my brain was screaming: "no; dude no; that's not how, no"
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