Brothers in Arms: Hell's Highway
Brothers in Arms: Hell's Highway is a video game that consists of 7 releases
GiantBomb Review
28 User Reviews
Reviewed on Sept. 30, 2008
A unique blend of battlefield tactics and first-person shooting make Hell's Highway more interesting than its familiar WWII trappings let on.
By Ryan Davis
I'm as guilty as anyone for ragging on the ubiquity of World War II first-person shooters, but just because a game features an overly familiar setting doesn't make it a bad game as a matter of fact. Having not played any of the prior games in the series, I definitely came into Brothers in Arms: Hell's Highway with expectations that this would just be yet another WWII first-person shooter, and was pleasantly surprised by the focus of the story and the unique and engaging squad tactics.
Squad dynamics are significant to Hell's Highway beyond just the gameplay, as the story of the game focuses almost entirely on the interpersonal relationships between your squad members. The game takes place during Operation Market Garden, but instead of grand and violent Saving Private Ryan set pieces, you get discord between officers, the burden of guilt over a soldier's death, and the resentment of being passed over for promotion. The game lays out its cinematic aspirations early on with a showy, Altman-esque tracking shot, and while there are some resonant moments, it's hindered by inconsistent voice work and characters that are difficult to distinguish visually.
The game also assumes that you've been following the Brothers in Arms series pretty closely, taking little time to introduce the characters or explain the events from past games, both of which end up playing significant roles in Hell's Highway. As a Brothers in Arms first-timer, I felt like I was watching the middle episode of a serialized TV series, though I think this structural choice for Hell's Highway might have actually worked to its advantage had the game come out closer to when developer Gearbox originally intended. The way it panned out, Hell's Highway is picking up the story three years after the last installment, which is less than ideal for episodic storytelling.
While I found the plotting in Hell's Highway a little uneven, the gameplay was incredibly engaging, largely because it's as much a strategy game as it is a first-person shooter. Playing as Staff Sgt. Matt Baker, you regularly command up to three squads of soldiers while simultaneously trying to take out some Nazis yourself. Trying to coordinate multiple groups of soldiers without getting your own ass shot off might sound daunting, but the game does an excellent job of acclimating you to its unique controls--which are themselves pretty intelligently designed--and the AI is actually pretty smart about not running headlong into obvious danger. When your men fall in battle, it's because of you, not iffy pathfinding.
Much emphasis is put on suppressing enemy forces with one squad, and then flanking them with another, a basic tactic that gets a lot of use over the course of the game, though with enough variation that it stays interesting. Your squads can have different specialties, such as a bazooka squad or an assault squad, and figuring out how best to use them in different situations is part of the fun.
One of my favorite things about Hell's Highway is the fact that you can spend as much time commanding your squads as you do actually shooting enemies yourself. I've played too many first-person shooters that feature AI-controlled companions who are little more than window-dressing, and I found having the option of getting through a skirmish without firing a shot myself to be incredibly satisfying. It's also the thing that makes Hell's Highway feel a little more authentic, since the inter-reliance of soldiers is a fundamental facet of military life.
The game peppers in sequences where you're on your own, away from your squads. While technically competent, these weren't my favorite parts of Hell's Highway. Even then, the game's pronounced cover system kept it from feeling too terribly generic. There are a few sequences where you get to take control of a tank, which is nice for the variety, but maybe not as much fun as wreaking havoc with a tank should be. Hell's Highway also features an online multiplayer component, but it's a fairly different experience from the single-player game, one that doesn't play to the strengths of the single-player game. You're still part of a squad, though real live squadmates simply aren't as dependable.
Hell's Highway is a World War II first-person shooter, but it's also a lot more than that. Gearbox doesn't nail every aspect of the execution, but it's unique enough to warrant a look, even if you think you're done with WWII.
Squad dynamics are significant to Hell's Highway beyond just the gameplay, as the story of the game focuses almost entirely on the interpersonal relationships between your squad members. The game takes place during Operation Market Garden, but instead of grand and violent Saving Private Ryan set pieces, you get discord between officers, the burden of guilt over a soldier's death, and the resentment of being passed over for promotion. The game lays out its cinematic aspirations early on with a showy, Altman-esque tracking shot, and while there are some resonant moments, it's hindered by inconsistent voice work and characters that are difficult to distinguish visually.
The game also assumes that you've been following the Brothers in Arms series pretty closely, taking little time to introduce the characters or explain the events from past games, both of which end up playing significant roles in Hell's Highway. As a Brothers in Arms first-timer, I felt like I was watching the middle episode of a serialized TV series, though I think this structural choice for Hell's Highway might have actually worked to its advantage had the game come out closer to when developer Gearbox originally intended. The way it panned out, Hell's Highway is picking up the story three years after the last installment, which is less than ideal for episodic storytelling.
While I found the plotting in Hell's Highway a little uneven, the gameplay was incredibly engaging, largely because it's as much a strategy game as it is a first-person shooter. Playing as Staff Sgt. Matt Baker, you regularly command up to three squads of soldiers while simultaneously trying to take out some Nazis yourself. Trying to coordinate multiple groups of soldiers without getting your own ass shot off might sound daunting, but the game does an excellent job of acclimating you to its unique controls--which are themselves pretty intelligently designed--and the AI is actually pretty smart about not running headlong into obvious danger. When your men fall in battle, it's because of you, not iffy pathfinding.
Much emphasis is put on suppressing enemy forces with one squad, and then flanking them with another, a basic tactic that gets a lot of use over the course of the game, though with enough variation that it stays interesting. Your squads can have different specialties, such as a bazooka squad or an assault squad, and figuring out how best to use them in different situations is part of the fun.
One of my favorite things about Hell's Highway is the fact that you can spend as much time commanding your squads as you do actually shooting enemies yourself. I've played too many first-person shooters that feature AI-controlled companions who are little more than window-dressing, and I found having the option of getting through a skirmish without firing a shot myself to be incredibly satisfying. It's also the thing that makes Hell's Highway feel a little more authentic, since the inter-reliance of soldiers is a fundamental facet of military life.
The game peppers in sequences where you're on your own, away from your squads. While technically competent, these weren't my favorite parts of Hell's Highway. Even then, the game's pronounced cover system kept it from feeling too terribly generic. There are a few sequences where you get to take control of a tank, which is nice for the variety, but maybe not as much fun as wreaking havoc with a tank should be. Hell's Highway also features an online multiplayer component, but it's a fairly different experience from the single-player game, one that doesn't play to the strengths of the single-player game. You're still part of a squad, though real live squadmates simply aren't as dependable.
Hell's Highway is a World War II first-person shooter, but it's also a lot more than that. Gearbox doesn't nail every aspect of the execution, but it's unique enough to warrant a look, even if you think you're done with WWII.
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Brothers In Arms Hell's Highway unbias review
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X360
)
Brothers In Arms plays like a WWII Rainbow Six Vegas (but with a lot more squads at your control) and if your into that then by all means this wont disappoint, with only a few errors that are minorthe good-*nicely vibrant enviorments that are easy on the eyes*gruesome slow-motion headshots, and group grenade kills are ...
Reviewed by Godlyawesomeguy on March 31, 2009
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2 out of 2 found this review helpful. |
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Brothers in Arms: Hell's Highway
(
X360
)
Brothers in Arms: Hell’s Highway attempts to present the player with a harsh, realistic insight into World War II. While it certainly does this more successfully than any other game before it, it does comes with its fair share of flaws. You assume the role of Sergeant Baker, a ...
Reviewed by ElectricHaggis on July 10, 2009
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2 out of 2 found this review helpful. |
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One of the best WW2 games I've played
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PC
)
WW2 is a bit overdone by now. So many games playing the same few moments over and over again. By now I think that D-Day has been repeated 50 million times. But Brothers In Arms does something different. It actually has a decent story and a brilliant gameplay. Similarly, the ...
Reviewed by Seraphim2150 on March 3, 2009
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1 out of 1 found this review helpful. |
| Game Name | Brothers in Arms: Hell's Highway |
| Platform(s) | |
| Publisher(s) | |
| Developer(s) | |
| Genres |
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| Themes |
Add a new theme
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| Original US Release |
Sept. 23, 2008
need a fuzzy date? |
| Original US Release |
September
2008 know the real date? |
| Aliases | BIAHH |
| CERO |
CERO: D
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| ESRB |
ESRB: M
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| BBFC |
BBFC: 15
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