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Experience Points are part of a character advancement system commonly found in RPGs. These points are generally gained by defeating an enemy or completing a task.
The concept of affecting the universe through supernatural methods, breaking the fundamental laws of science.
Games that are controlled partially or entirely with a touch screen.
Player characters that are infants, children, or adolescents.
Bosses are enemies that fight you at the end of a level or at a significant point in the story.
Sometimes one playable character just isn't enough.
Picking the gender of your character can help immerse you in the game world. Sometimes this leads to different abilities in-game, sometimes it means nothing at all.
A mechanic used mainly in Japanese RPGs of both the action and turn-based variety.
A software used for video compaction on Nintendo handheld games.
A boss fight is a culminating challenge that pits the player against one or more enemies representing a greater threat and/or difficulty than those previously faced. These scenarios typically feature unique antagonists.
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