I really do not sympathize with anyone's opnion on this game
I've read many forum posts and reviews for Brutal Legend, but I'm quite honestly confused as to whether I am playing the same game as everyone else.
A lot of the reviews I've read state somewhere that the game becomes either frustrating or simply too difficult in the later half on normal. I for one found the game incredibly easy, hell I didn't lose a single stage battle in the campaign.
I've played Brutal difficulty a few times on AI Practice and I didn't even find that very challenging. The only time I've ever had to struggle to keep my stage up, and the only time I have actually lost, is in mutliplayer agaisnt actual human opponents.
At first I thought that the statement by Schafer stating that Brutal Legend was not an RTS was a weak ploy at trying to convince people that they are playing the game wrong in an attempt to gain back some consumer trust in the product, but I really have to wonder if some people in fact playing this game with radically different mindsets.
A great thing about the story battles is that you can use upgrades you have for your axe, guitar, and vehicle. The vehicle is handy early on because you can kill a good number of lowly enemies with it while your troops kill leeches. The game was really easy on Normal. I'll try Brütal after I get 100%.
I dunno, even on Brutal (Started here on my first play-through), I find that if you try to split groups and micromanage, you're bound to fail. I've just been trying to create a sort of front, where I control all of the geysers on one tier, and then move on to the next. This mainly entails creating the right grouping of units, and sending them all to the objective.
" People ask for originality in games and when they're given it, they complain. That's why a small circle of people whine about Brutal Legend. "The game's story and world is original. RTS is not original. It might be a surprise to some people, but two or more players having bases that they have to protect, resources that they have to gather, and units they have to build to defend those resources and attack the other players' bases is a pretty well tread concept. Using a single player RTS campaign with cut-scenes to introduce the player into the the full fledged multiplayer RTS part of the game (which is what all of Brutal Legend is) is also thoroughly used by countless games in the past.
Nobody is complaining about the story or the world. In fact, people love it. What people are complaining about is the addition of unoriginal game play elements into what they originally thought was going to be a single player adventure game that makes it less enjoyable. I mean, look, I love tetris. I wouldn't have wanted a major tetris element jammed into this game, either.
It really shouldn't be played as an RTS. After reading Schafer's article (and at first cursing it as a lern2ply noobs ploy), I realized his points were precisely right. I took his advice; carried my team's rally flag around, made quick tactical decisions that didn't take me out of the battle, never neglected my solos, and spammed double team attacks like there was no tomorrow. And guess what? I'm undefeated in the last five games I've played against human opponents. It definitely is good fun when you know what you're doing.
The only problem I personally have is that the game rarely does a good job telling you how to play well on its own. Indeed, it resembles an RTS more than anything when Stage Battles first appear, and it since the game doesn't explicitly tell you how to succeed in these situations, people play it as they see it. That is often to play it like an RTS, leading to failure, frustration, and doubt with the game's systems.
You shouldn't have to be told outside of the game how to play the game.
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