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    Bulletstorm

    Game » consists of 21 releases. Released Feb 22, 2011

    Stylish, ludicrous kills net big points in this ridiculously over-the-top first-person shooter.

    sheeeeeeep's Bulletstorm (Xbox 360) review

    Avatar image for sheeeeeeep

    Solid title betrayed by its end game and story

    There are lots of good things about Bulletstorm, a modern, gory, vulgar FPS with a beautiful color palette, interesting level design, and a focus on very specific gameplay to boot.  I'm sure you're aware of the SkillShot system.  Multiple weapons with unlockable secondary fire that awards skill points for successful, and specific, shots and combinations.  Grab the pistol, blast a flare into a group of enemies, then thump them into the air as they're on fire, and take them out one by one and watch as the points pile up.  Bulletstorm also makes use of a tool called a "Leash" that allows you to yank enemies towards you and then boot them into environmental hazards like spikes, malfunctioning computers, and man eating plants.  You can also perform the aforementioned Thump which will send enemies flying into the air to setup a chain of SkillShots.  Gameplay wise, Bulletstorm is a clear winner.  
     
    The setting is very lush.  Beautiful use of color in a some what tropical environment.  It reminds me of a few locations in Borderlands, another title with a good choice in color arrangement.  Post apocalyptic - Society has Failed and now Here Come the Freaks - gore fest.  The only problem is that the final third or so of the game trade in the beautiful locales and crazed characters for your typical FPS trappings.  No more shopping malls and blue butterflies and radiated neon green berserkers.  The End Game is mainly your tried and died pile of bodies, spooky monsters, a sewer, decayed buildings, and eventually a derelict space shuttle.  Yawn.  I will not spoil the ending outside of telling you that there practically isn't one.  The most epic of boss fights happen about half way through.  The final missions of the game involve you racing against a clock while firing on your generic "Space Marine".  Since you're on a timer a few times during these final sequences the SkillShot falls to the wayside and you're playing a medicore FPS.  There is no end battle.  Little closure.  You merely reach a goal post and the credits roll, but not before getting setup for a sequel. 
     
    While this is more or less a let down and not too terribly out of the ordinary, the major problem with Bulletstorm is the story.  Almost everything else about the title is a move away from the traditional FPS mold.  The story, on the other hand, is tried and true super cheese with a few ends a little more stale than usual.  While most of the title has you focusing on SkillShots titled "Gang Bang", "Ejectulation", "Rear Entry", etc, the story completely lacks any of the otherwise established sense of humor.  Gray, your main character, fits right in.  For half of the story.  By the time you get past the big reveal Gray turns from a foul mouthed frat boy devolution into a sincere, serious, man who seeks redemption.  The character growth is hasty and poorly executed in light of the humorous intent behind the rest of the game. 
     
    Echoes mode is a fun diversion.  Did you play Bizarre's The Club a few years back?  Well, no, probably not.  But it was a really good game and Echoes is a continuation of The Club's formula.  You go through scripted sections from the main campaign in a score attack mode, competing to have your name at the top of the list. 
     
    Anarchy is Bulletstorm's version of Firefight/Horde/Onslaught from FPS juggernauts before it.  It's nothing out of the ordinary.  You have a score limit set that requires you and a team mate to dispatch certain enemies certain ways to get crucially needed bonus points.   
     
    There really should have been a multiplayer deathmatch.  Yes, it would be out of place, and no there probably wouldn't be a way to implement the Leash in a balanced and fair way, but the environments and the weapons are unique enough that some form of deathmatch would have been a nice addition. 
     
    I beat the campaign in around seven or eight hours.  Don't expect to go back through it on Very Hard, may beat the last few Echoes levels I haven't completed, and the only thing really tempting me to go back to Anarchy is an achievement or two.  If you're interested in Bulletstorm from the beginning then you should be comfortable with making a purchase.  If you're on the fence I don't think there's enough in Bulletstorm to make it worth it.  

    Other reviews for Bulletstorm (Xbox 360)

      Hey! This review ain't gonna read itself! 0

      In a sea of realistic, military and usually very dull looking first person shooters, here comes Bulletstorm trying to inject some fun - and most importantly, color - into the landscape. If you're a fan of non-serious FPS's like Serious Sam, Duke Nukem or Painkiller, then Bulletstorm's right up your alley since it's crass, brash, violent and is apparently so filled with awesome, if it were a chick, you'd wanna fuck it. (I'm gonna try to not swear as crazy as the game does but no promises). Howeve...

      11 out of 12 found this review helpful.

      Bulletstorm is a dickload of fun. 0

      During the past few years the FPS market has been dominated by one juggernaut franchise, Call of Duty. Ever since Infinity Ward released Call of Duty 4 back in 2007, the franchise has grown to be the biggest selling entertainment franchise of all time and widely acclaimed by players and critics worldwide. This lightning in a bottle that is Call of Duty’s success has been sought after by many a developer, some outright attempting to emulate it in their own games. People Can Fly however have no in...

      4 out of 5 found this review helpful.

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