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Running at 60 FPS is standard for arcade & PC games, but hardware restrictions of consoles often force developers to aim for lower framerates in order to preserve visual detail or allow greater scale. 3D console games hitting 60 FPS are thus uncommon, though the trend of re-releasing games on newer hardware has technically resulted in more 3D console games hitting 60 FPS.
The game detects a player's achievement progress and shows some form of progress indicator on-screen.
Achievements are extra challenges added into video games that sometimes carry a point value or unlock bonus material, and are sometimes solely for bragging rights.
Aftertouch is a technique where the player is able to manipulate the path of an object that they would realistically have no control of, such as a fired bullet or a crashing car.
An Arcade-style racer is a game which shoots for a fun and fast-paced experience over trying to simulate real life physics and racing protocol.
Artificial Intelligence, or AI, commonly refers to the programmed behaviors of NPCs in a game, whether it's the fact that a soldier takes cover behind a wall in Gears of War, or that townspeople cheer upon your arrival to their village in Fable.
The game automatically saves for you when you reach certain points. Implemented in order to reduce frustration for forgetful savers.
Autolog is a social feature in Electronic Arts' racing games that actively challenges players based on their own friends' performance in the same game.
Backwards Compatibility is a feature in console gaming that allows a console to play the games and use the hardware of its previous iterations. Some games are also designed from the ground up to be played in more than one console.
A barrel roll is a maneuver in which an object makes a complete rotation on its longitudinal axis while following a helical path, approximately maintaining its original direction.
Billboards are used in many games as either a form of advertisement or as something to smash through.
Boost takes a game to a new level giving players a greater level of speed. This speed opens up new doors to sports games, driving games, and any game that can benefit from the reward of speed.
AI Bots are computer-controlled game characters that substitute for characters that are otherwise typically played by a human, and are most commonly found in multiplayer games.
The most prestigious awards in the British videogame calender, the BAFTA Video Game Award honour the achievements of the best game developers and their games.
Bullet time is a gameplay mechanic that allows players to slow down time. Depending on the game itself, the player often slows down along with the world around them, however occasionally the player can simply move at normal speed while the game world continues to slow.
A view point or camera angle that's fixed on the vehicles front bumper.
Forced Wheel spin where the brake is applied and the gas pedal is floored, therefore spinning the tires, then releasing the brake for a small boost. Not meant to be done, but a popular showboating technique.
Many games sport magic cars that drive all by themselves. This is most likely done in order to keep a low rating or for other reasons.
A concept used in many racing and action games in which your vehicle or character is airborne and shot at an awesome angle, often in slow-mo.
Collectibles are items such as coins, rings, gems, packages etc. that can be gathered, usually for some kind of reward, or sometimes to simply beat a level. Often (almost too often) the source of earning achievements and trophies on the Xbox 360 and PlayStation 3.
Some games allow you to attack your opponents during a race.
Any spoken words conjunct with and descriptive of on-screen action . This is prevalent in most sports games.
Games that numerically track the player's progress towards completion of a specific goal, single level, or the entire game.
A gameplay feature that offers players the option to listen to their own music instead of the game's original soundtrack. This allows for a more personalized listening experience.
Damage modelling is used to show damage that has been inflicted. Damage can be modelled on game object so long as the game's engine will allow for it
Environments cycle between day and night, often with effects on other aspects of the game.
Over time, it's common for publishers to stop supporting the online components of old or unpopular games. In addition to saving money, this also serves to boost sales of newer games in the same series or genre.
A type of technique in killing opponents in games through a vertical takedown with high risks and high satisfaction. First practised in the Mechwarrior franchise. Can also mean the usage of weaponry to rain devastation and mass death.
The concept of purchasing media and having it delivered over the internet. No physical representation of this content is given, and although the content resides on the user's hard drive they are typically granted a license to the product, rather than ownership of it.
A technology that allows a game to continuously load information off a disc while the player is in game to prevent loading screens.
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