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A non-interactive sequence within a game most often used for plot advancement.
Non-linear level design where the player is able to freely traverse the game world and choose where and when to visit certain areas in the game.
Platforms conveniently moving you towards your destination to allow the crossing of large expanses which would otherwise be impossible to cross.
First-Person is a vantage point that attempts to simulate looking through a game character's eyes. It is most commonly found in first-person shooters, racing games, and visual novels, and to a lesser extent in other genres, such as RPGs, 3D platformers, and adventure games.
A glitch is an action performed within the bounds of a game engine that was not intended by the game's developers. Glitches are often performed by the player, though they can also occur independently.
A gameplay mechanic allowing players to store their items and freely carry them around.
Ever since Pac-Man, games have had us navigating mazes.
A door that players must go through to exit the level
FMVs are pre-rendered videos used in place of real-time graphics. Using FMV was an attempt to make videogames look "more like movies", sometimes with CGI animation and others with live-action actors speaking directly to players. The downside is that FMV requires a lot of disk space, and live-action FMV in particular can look terrible by comparison.
A mechanical system designed to capture or cause harm. Either the player can set traps for their enemies or others set them for the player.
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