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First-Person is a vantage point that attempts to simulate looking through a game character's eyes. It is most commonly found in first-person shooters, racing games, and visual novels, and to a lesser extent in other genres, such as RPGs, 3D platformers, and adventure games.
Ever since Pac-Man, games have had us navigating mazes.
Some video games utilize a system that has the player occasionally consuming food items to keep their hunger under control. Ignoring it can result in decreased stamina, or in some cases, death of the player's character and a "Game Over" screen.
A game perspective that views the action from above, commonly at a fixed position and/or rotation.
Freeware games are those which have their full versions legally free to download or otherwise obtain.
The concept of purchasing media and having it delivered over the internet. No physical representation of this content is given, and although the content resides on the user's hard drive they are typically granted a license to the product, rather than ownership of it.
A digital distribution platform that focuses on providing DRM-free computer games, both old and new.
Wireframe describes any 3D model or shape that has no covering texture or "skin" and can be seen through. It can also be a visual effect to make a 2D image appear 3D.
The gelatinous cube is a monster created by Gary Gygax for Dungeons & Dragons, a ten foot cube of malevolent jelly that absorbs and consumes all organic material in its path.
General MIDI (also known as GM or GM 1) is a standardized specification for electronic musical instruments that respond to MIDI messages. It is used in the large majority of older DOS and Windows games.
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