Preview / interview: http://www.theverge.com/gaming/2012/8/14/3239603/call-of-duty-black-ops-2-multiplayer-custom-classes-perks-scorestreaks
Perks, weapons, attachments, and more: http://www.theverge.com/gaming/2012/8/14/3241436/all-of-the-call-of-duty-black-ops-2-create-a-class-options-so-far
[edit] Videos were up for a few hours, but are currently set to "private." I'm leaving them here in the hope that they come back fairly soon.
My favorite reveal:
Treyarch has scrubbed "absolutes" from perk design, Vonderhaar said, the hard and fast rules that make perks more difficult to balance. As an example, he detailed changes to the perk "Ghost" from the first Black Ops. Ghost's previous iteration made players undetectable by UAVs, infrared sensors, and sentries. In Black Ops 2, Ghost's benefits only apply while players are moving, a design change that hopes to prevent the perk from being exploited by campers.
Log in to comment