I haven't played the game yet, but after reading Jeff's review, I'd wager that I'm going to be confused by the choices the game presents. Call of Duty was always known for its linearity and script-filled set pieces. Heck, remember the Medal of Honor 2010 quicklook, where Jeff shows off a particular shootout where one enemy is supposed hidden from player sight and is invincible until the player approaches close enough to trigger a story event? I'm not afraid that this would happen but rather my mental ability to distinguish that if it is scripted or not. Anyone played the game has this feeling? Or did Treyarch do an incredible job of presenting subtle choices without confusing the player?
This edit will also create new pages on Giant Bomb for:Beware, you are proposing to add brand new pages to the wiki along with your edits. Make sure this is what you intended. This will likely increase the time it takes for your changes to go live.
Comment and Save
Until you earn 1000 points all your submissions need to be vetted by other Giant Bomb users. This process takes no more than a few hours and we'll send you an email once approved.