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    Call of Duty: Black Ops

    Game » consists of 19 releases. Released Nov 09, 2010

    The seventh installment of the long-running action franchise, Call of Duty: Black Ops puts players into the early era of the Cold War (including the Vietnam War) as a member of the United States black operations unit known as the SOG.

    Matchmaking Horribly Broken in Black Ops on the 360

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    rhacer63

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    Edited By rhacer63

    As many have likely discovered matchmaking is horribly broken in Black Ops. Trying to take a party of any size into a game is a night mare of drops and split parties and disappearing lobbies.
     
    Last night we discovered something, and it may only have been coincidence but it's worth testing. Four of us joined an XBox Live Party, not an in game party. Two of us made it into a game together, as space became available we sent invites to the others in our party. I expected that the four of us would be split between two teams sometimes, but the entire evening (15 or so matches) we were all on the same team.

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    rhacer63

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    #1  Edited By rhacer63

    As many have likely discovered matchmaking is horribly broken in Black Ops. Trying to take a party of any size into a game is a night mare of drops and split parties and disappearing lobbies.
     
    Last night we discovered something, and it may only have been coincidence but it's worth testing. Four of us joined an XBox Live Party, not an in game party. Two of us made it into a game together, as space became available we sent invites to the others in our party. I expected that the four of us would be split between two teams sometimes, but the entire evening (15 or so matches) we were all on the same team.

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    audiosnag

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    #2  Edited By audiosnag

    Don't you wanna be on the same team if you're partied up? I haven't had any issues with matchmaking so far.

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    fixerofdeath

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    #3  Edited By fixerofdeath

    Wait. So in matchmaking they put friends on the same team to help combat boosting? Holy shit innovation. 

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    rhacer63

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    #4  Edited By rhacer63
    @audiosnag: You're very fortunate. It was unplayable for us last night until we did the above.
     
    @FixerofDeath: I don't believe it's based on friends as I THINK I've seen friends on opposite teams but may not have been paying close enough attention. What I can tell you is that it appears to work in parties. I haven't taken time to figure out what the odds are of four individuals always being on the same team in a twelve person room are (and yes I'm aware that the size of other groups in the same lobby would play into those odds)
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    meteora

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    #5  Edited By meteora

    The matchmaker has always been broken since MW2. 
      
    Now that I think about it, I think that's one reason why I hated MW2's matchmaker. It was shit and made COD4's matchmaker look glorious. 
     
    On a side note, at least it's no Gears of War 2 matchmaker. Man that shit was rough.

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    Everyones_A_Critic

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    I had some difficulty getting into matches on days 1-3, but now it seems to have been corrected, at least to any extent. I still experience dropped lobbies and occasionally even get dumped into private games when I was looking for a ground war player match.

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    wolf_blitzer85

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    #7  Edited By wolf_blitzer85
    @Everyones_A_Critic said:
    occasionally even get dumped into private games when I was looking for a ground war player match. "
    I was wondering why I kept getting booted right when I joined a game. Do private match hosts even have the ability to do that?
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    citizenkane

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    #8  Edited By citizenkane

    I have only had 1 problem with the matchmaking after 5+hours so far online.

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    pweidman

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    #9  Edited By pweidman

    I've had the same trouble.  Just last night, and consistently for over 3 hours.  Even just a live party of 2 takes about 3-5 tries per match to work, and even then late game adds happen off and on.  Basically constant drops and splits and even party ejections.  They can surely fix this right?
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    ThePhantomnaut

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    #10  Edited By ThePhantomnaut

    Not having the problem.

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    RandomHero666

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    #11  Edited By RandomHero666

    I play it alone so haven't had much bother aside from one private match glitch thing,
     
    I think MW2 had something similar, I once joined a game in progress from my mates profile and we stayed in the same team for about 20 matches

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    bombHills

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    #12  Edited By bombHills

    I have been having problems with players getting dropped from the party. It takes a group of 3 people a good 15 min to get into a match. Constantly joining and sending invites... It sucks. Last night I only had about 45 min to play, by the time we got into a game I was down to about 20 min. I thought they were fixing this.

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    rhacer63

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    #13  Edited By rhacer63

    So I busted my own theory tonight. there were three of us in a Party, and we got split between teams in one of our games.

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    kenya24

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    #14  Edited By kenya24
    @Meteora: But MW2's matchmaking was fast. And why people quit, it re-filled the games quite quickly. I played an entire game the other day 1v4 because my team quit. Reinforcements never came. I did win though, so I was kinda psyched.
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    kenya24

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    #15  Edited By kenya24
    @CitizenKane: That's crazy. If I'm in an xbox party with 3 or more, we can't join a game at all. One guy has to go find a game on his own, then everybody else tries to "join session in progress".
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    meteora

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    #16  Edited By meteora
    @kenya24 said:
    " @Meteora: But MW2's matchmaking was fast. And why people quit, it re-filled the games quite quickly. I played an entire game the other day 1v4 because my team quit. Reinforcements never came. I did win though, so I was kinda psyched. "
    It was always slow for me. I frequently play with a group of friends, so queue times tend to be longer and we never get there intact without losing a guy or two. 
     
    Doesn't matter about the whole "filling up game with replacements" either. That has always been a feature since at the very least Call of Duty 4 (never played previous CoD multiplayer).
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    WJist

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    #17  Edited By WJist
    @bombHills said:
    " I have been having problems with players getting dropped from the party. It takes a group of 3 people a good 15 min to get into a match. Constantly joining and sending invites... It sucks. Last night I only had about 45 min to play, by the time we got into a game I was down to about 20 min. I thought they were fixing this. "
    EFFIN' THIS. I literally "played" this game for 2.5 hours with two of my other friends and actually only played two games of Team Deathmatch after a ton of invite swapping. We eventually said screw it and played Zombies instead.
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    kenya24

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    #18  Edited By kenya24
    @Meteora: @Meteora said:
    Doesn't matter about the whole "filling up game with replacements" either. That has always been a feature since at the very least Call of Duty 4 (never played previous CoD multiplayer). "
    I'm confused. I know it's a feature... but it doesn't seem to work in Black Ops . I have many many games where most of a team (or both) has quit, and the game doesn't get re-filled with players. You end up playing until the time runs out with few kills because you were looking for like one guy.
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    ch13696

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    #19  Edited By ch13696

    I see nothing wrong with that. That's the way party invites are meant to be. If you want to be on separate teams then just join each others games. Don't invite anyone.

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    meteora

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    #20  Edited By meteora
    @kenya24 said:
    " @Meteora: @Meteora said:
    Doesn't matter about the whole "filling up game with replacements" either. That has always been a feature since at the very least Call of Duty 4 (never played previous CoD multiplayer). "
    I'm confused. I know it's a feature... but it doesn't seem to work in Black Ops . I have many many games where most of a team (or both) has quit, and the game doesn't get re-filled with players. You end up playing until the time runs out with few kills because you were looking for like one guy. "
    It seems to work for me. 
     
    Of course it varies at any rate. It can't be nearly as bad as BFBC2 where it would remain 4 v 12 for the entirety of the game. PC versions also are different because dedicated servers can have variable amount of players on and off.
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    kenya24

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    #21  Edited By kenya24
    @Meteora: There's clearly a wide variety of network and game conditions out there, because what you describe doesn't jive with my experiences. 
     
    I don't even want to imagine how hard it must be to make good net code for online multiplayer shooters.
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    rhacer63

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    #22  Edited By rhacer63
    @kenya24:  Everytime a new game out me, and all my friends ask the same question: "Why are Bungie the only company that gets the game lobby right." I have had the very occasional glitch in a Bungie lobby, but those glitches are by far the exception rather than the rule. Not only do they make great lobbies they advance the tech of lobbies. The system in Reach is leaps and bounds beyond anything else.
     
    My guess is places like DICE and Infinity Ward and Treyarch say "People are going to put up with crappy lobbies for our games so why put any effort in?"
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    kenya24

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    #23  Edited By kenya24
    @rhacer63: That and they don't have the pure clout to say "our game's not ready yet". Bungie basically created matchmaking for xbox live with Halo 2. Bungie also had the advantage of multiplayer betas. They definite put a ton of polish on the net code.
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    rhacer63

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    #24  Edited By rhacer63
    @kenya24:  Yes Bungie did create a lot, but I don't see that precluding others from doing the same thing. How many Call of Duty games have we seen with little or no improvement? As to the beta issue, there was a beta for the first COD:MW and it didn't help a lot! I also don't see anything precluding Treyarch from having a beta for Black Ops, so I don't see that as an excuse.

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