" I'm not for quick-scoping (it's annoying) but seriously, in a game with regenerating health and RC car explosives, they're going on about realism? :P "no it's about weapon balance. you shouldn't be able to get quick one shot kills with your sniper aiming it as if it was a pistol.
Call of Duty: Black Ops
Game » consists of 19 releases. Released Nov 09, 2010
The seventh installment of the long-running action franchise, Call of Duty: Black Ops puts players into the early era of the Cold War (including the Vietnam War) as a member of the United States black operations unit known as the SOG.
Say goodbye to quickscoping in Black Ops
Call of Duty: Black Op's sounds and looks to shaping up to what Modern Warfare 2 should have been. Treyarch has become a much better developer studio when they emerged with Grey Matter. I highly anticipate Black Ops, as it's shaping up to return the series to it's former glory. Despite what Infinity Wards fanboys say, I thought World at Wars was terrific.
World at War > Modern Warfare
" @Alexander said:Be unhappy with a game mechanic, whinge at "cheap" play, bemoan a balancing issue but I think you're confused as to what a bug is. The Care Package glitch is an example of a bug, as was being able to hide in rocks. I hear it's common knowledge so I must be right." @Jeffsekai said:What do you mean Link? Do you even know how quick scoping works? Its a bug you dont need a website to tell you that. It's common knowledge "" @Alexander said:Link. "I've put in a good many hours, do pretty well and don't know how to quickscope. It takes practice and a degree of skill to be good at it, as is the case with quickscoping in Counter-Strike, only no one is silly enough to call it a bug in that instance (granted it's harder to do, all the same the poor players are the ones complaining in servers). People moan about this and dual shotguns, when really for the most part it's just the players that aren't so good looking for somewhere to place blame for their dismal play, and lack skill. The fact is that the people who consistently come out on top are the ones who are more skilful at the game. As with most games, including Uno. "No, its literally a bug. "
I know you said don't quote you, but I did it anyway. :Pand I BELIEVE (don't quote me) that noob tubes as attachments have been completely removed and instead the only grenade launches are secondary weapons a la the thumper from MW2.
Seriously, I just wanted to set the record straight. There is still a grenade launcher attachment, but it's the most expensive attachment, scavenger no longer refills your grenade launcher, there's no such perk as danger close anymore, and grenade launchers won't be useable until a minute or so into each match. That part was done so you don't get people who learn fire on an objective, from the other side of the map, as soon as the game begins and everyone is gathered around trying to capture the closest objective. Without removing it entirely, they've pretty much taken every step that they could to make sure it's no longer a giant pain in the ass.
[edit] Oh yeah, I almost forgot. There's also a perk that makes you resistant to explosions. If you run into someone who keeps blasting you with a grenade launcher, you can always change your class to something that will prevent it.
" @RsistncE said:That's kind of cool, I guess.and I BELIEVE (don't quote me) that noob tubes as attachments have been completely removed and instead the only grenade launches are secondary weapons a la the thumper from MW2.I know you said don't quote you, but I did it anyway. :P Seriously, I just wanted to set the record straight. There is still a grenade launcher attachment, but it's the most expensive attachment, scavenger no longer refills your grenade launcher, there's no such perk as danger close anymore, and grenade launchers won't be useable until a minute or so into each match. That part was done so you don't get people who learn fire on an objective, from the other side of the map, as soon as the game begins and everyone is gathered around trying to capture the closest objective. Without removing it entirely, they've pretty much taken every step that they could to make sure it's no longer a giant pain in the ass. "
What are people talking about, I think quick scoping is way harder to pull off then a normal scope kill. Unless were not talking about the same thing..
@SpaceInsomniac: Like I said don't quote me XD Either way it seems like they've nerfed the hell out of it...kinda makes me think they should have just went ahead and removed it because it seems quite useless now.
Good, still not going to play this but it's to good see that they are trying to make people use actual skill.
I think the grenade launcher will still be useful for group kills, taking out people who are camping in small rooms, or if you're in a firefight with someone and they duck behind a dumpster or something and think that they're safe. Those situations were probably the intended purposes of a grenade launcher. Not someone who hangs back in a doorway with their teammates and shoots explosives in the general direction of enemy fire, killing many people that they never actually see, and is able to do so repeatedly thanks a perk that allows them to loot the corpses of their dead teammates for more grenades.
So, they removed it because it annoys a small segment of people? Presumably people who suck at the game and will only play until the next online FPS releases. I only used quick-scoping a couple times, during that time I died a lot and didn't get many kills. But there are people who can tear shit up with Marathon, Lightweight and a Intervention. Good for them. It's an extremely difficult play style. But it can be very powerful in the right hands. It's a legitimate way to play the game. COD online is all about building your own strategies, removing legit strategies is the antithesis of game design philosophy Infinity Ward and to a certain degree, Treyarch has been following since MW. Fuck the people whining about it; they clearly suck at the game and will bitch and moan about everything.
@Afroman269 said:
" Good, still not going to play this but it's to good see that they are trying to make people use actual skill. "
It's always baffling how people can post a dumb comment and then never bother to explain their statement. If you want people to give a crap about your posts, saying "Hurp durpa, *insert dumb comment*" probably isn't the best thing to do. Just saying.
They removed it because it annoys a large segment of people, and is enjoyed by a smaller segment of people. This is exactly what they said. I understand there is a psychological imperative to ignore evidence contrary to your opinion, but it seems awfully desperate of you to interpret the direct opposite of what they said." So, they removed it because it annoys a small segment of people?
@Potter9156 said:
According to who? According to me and apparently a large segment of people including the current developers, it's an exploit." It's a legitimate way to play the game."
@Potter9156
said:Indeed." Fuck the people whining about it; they clearly suck at the game and will bitch and moan about everything.
Watching a live stream of two kids playing a copy of the most recent beta (they claim), and according to them the "quick scoping" is still possible, unless you have some perk which disables it. Sigh. Also, Tactical Insertion is still in there, and apparently you can't "drop-shot" anymore? Due to not being able to fire and go prone at the same time. Blah. Kids.
Anyways, that quote sounds like something the community manager for a developer would say on a message board :/
Edit: OH! It was the community manager who said that. Jee whiz.
It's cool, but I never got straight up murdered by quickscopers... only been killed by them every now and then, and when I am in a match with them they're not all that tough to take down.
"It's an extremely difficult play style. But it can be very powerful in the right hands. It's a legitimate way to play the game.
It was a legitimate way to play Modern Warfare 2, as the developers left it in the game. It won't be a legitimate way to play Black Ops.
SMGs are lethal up close, and less effective at medium to far-range. Assault rifles are good at any range, but not as powerful as SMGs when close, or sniper rifles when far. Machine guns are lethal at any range and have huge clips of ammo, but they impair your movement, take a long while to reload, and have poor accuracy if you don't use a grip. Shotguns are the most powerful close-range weapon in the game, but they're worthless from afar. Sniper rifles are lethal at far-range, but they're difficult to aim when close to your target, or at least they should be.
When people find an exploit that pretty much removes nearly any downsides to a single game tactic--in this case, quickscoping--that's something that the game developers need to seriously consider. If the most powerful long-range weapon in your game can skillfully be used just as effectively as a close-range weapon, you have a weapons balance issue.
And yes, unlike many here, I'll admit that quickscoping is a skillful tactic that takes a lot of practice. For anyone who doesn't think so, you should try an intervention / slight of hand pro / stopping power / steady aim build for a day and see if you can even somewhat rarely pull off anything this impressive:
http://www.youtube.com/watch?v=5EJf8jB2Ulc
The problem comes in where if you have a highly skilled sniper quickscoping against someone using any other gun, the sniper is going to get the kill nearly every time. I round a corner, I see a sniper, and I have no chance of winning the fight unless he misses. As you said, it's an extremely difficult play style, but it can be very powerful in the right hands. Some players (and obviously the developers) felt it was a little too powerful, and I personally agree with them.
I hope they take out the ninja play style(running around and knifing) it was extremely annoying in MW2.
They have now lost me on that game. You can't scope in when you're in a pinch now so if someone is just waiting and sitting there with his sights up and you walk around the corner, you have no way to actually aim at him accurately and he wins for camping. If this game goes on for 10 bucks I'll buy it but that's about it. That or if I get it for free, which is likely. Someone always gives me a game for Christmas.
Oh fuck yes! I hate people saying "Y0u'r3 H4rDsc0p1ng!!!! u Fa1L!"
LOL they call it hardscoping because it's too hard for them.
You're not supposed to walk around with a sniper rifle and use it as a damn makeshift shotgun. You're supposed to switch to your machine pistol or revolver and be at a slight disadvantage when it comes to close-range firefights, in exchange for long-range dominance."They have now lost me on that game. You can't scope in when you're in a pinch now so if someone is just waiting and sitting there with his sights up and you walk around the corner, you have no way to actually aim at him accurately and he wins for camping.
@antikorper said:
I already wrote a reply to the "too much realism" charge. It's on the first page of this thread, and here it is again." I'm wondering when will the too much realism become frustrating. It won't be very far. "
"Other than basically saying "you'll have to play like a real sniper," no one said that it was removed because of realism. We're talking about a game where you can have a gun in each of your hands and still knife someone if they're next to you. It wasn't removed because it lacked realism, it was removed because the developers didn't want it in their game."
When people find an exploit that pretty much removes nearly any downsides to a single game tactic--in this case, quickscoping--that's something that the game developers need to seriously consider. If the most powerful long-range weapon in your game can skillfully be used just as effectively as a close-range weapon, you have a weapons balance issue.
And yes, unlike many here, I'll admit that quickscoping is a skillful tactic that takes a lot of practice. For anyone who doesn't think so, you should try an intervention / slight of hand pro / stopping power / steady aim build for a day and see if you can even somewhat rarely pull off anything this impressive:
http://www.youtube.com/watch?v=5EJf8jB2Ulc The problem comes in where if you have a highly skilled sniper quickscoping against someone using any other gun, the sniper is going to get the kill nearly every time. I round a corner, I see a sniper, and I have no chance of winning the fight unless he misses. As you said, it's an extremely difficult play style, but it can be very powerful in the right hands. Some players (and obviously the developers) felt it was a little too powerful, and I personally agree with them. "
Quickscoping has been a legitimate strategy since the first MW. As it should be. The inherent skill required to effectively quickscope circumvents the power of it. It is a high level of play the majority of the people playing the game will never attempt to use, or never get good at it. As a result, it is a rarity to see someone quickscoping(well).
http://www.youtube.com/watch?v=5EJf8jB2Ulc The problem comes in where if you have a highly skilled sniper quickscoping against someone using any other gun, the sniper is going to get the kill nearly every time. I round a corner, I see a sniper, and I have no chance of winning the fight unless he misses. As you said, it's an extremely difficult play style, but it can be very powerful in the right hands. Some players (and obviously the developers) felt it was a little too powerful, and I personally agree with them.
I could argue that a player skilled enough to quickscope will probably kill you with any other gun easily. But, eh.
This is good, because quickscoping in MW2 got a hell lot more easier with the lack of scope sway and Sleight of Hand Pro. Quickscopers shouldn't really care anyways, it just makes it more challenging and rewarding to pull it off.
I personally love quickscope/noscope because its hilariously fun.
Glad to see it gone. I consider it an exploit (Skilled? Yes. But still an exploit.) but I know that I will never be able to change the minds of it's adherents. Chastising them can result in some entertainingly absurd complaints of my own loadout but in the end I just play more hardcore matches, a mode that greatly diminishes the prevalence of everything I find cheap about that game and reminds me of everything I love.
" @Pathos said:And soon we will have the boycots and of course those people will be playing it day oneOther than basically saying "you'll have to play like a real sniper," no one said that it was removed because of realism. We're talking about a game where you can have a gun in each of your hands and still knife someone if they're next to you. It wasn't removed because it lacked realism, it was removed because the developers didn't want it in their game." I'm not for quick-scoping (it's annoying) but seriously, in a game with regenerating health and RC car explosives, they're going on about realism? :P "
Anyhow, if anyone cares to read the complete twitter post series where this was first revealed, here's the link:
http://forums.digitalwarfare247.com/index.php?/topic/32870-askjd-session-2-recap/ "
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