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    Call of Duty: Modern Warfare 3

    Game » consists of 14 releases. Released Nov 08, 2011

    The last installment of the Modern Warfare trilogy brings World War 3 to the world of Call of Duty. While the U.S., British, and French armed forces try to push back the Russian invasion, the disavowed Task Force 141 begin their hunt for international terrorist Vladimir Makarov.

    Could this be the official MW3 perk list?

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    SpaceInsomniac

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    #1  Edited By SpaceInsomniac

    [edit] Video is down, list is up. 
     
    PERK 1
    Extreme Conditioning
    - Sprint longer distances - climb obstacles faster
    Slight of Hand
    - Faster Reload - faster weapon swapping
    Scavenger
    - Players drop ammo packages when killed - more ammo from the start
    Blind Eye 
    - Undetectable by point streak rewards - Launchers faster aqquire target and you do more damage to air support
    Recon
    - Explosive damage paints target on minimap - bullet damage paints target on minimap

    PERK 2
    Hardline 
    - one less kill to earn a streak - two assists count as one kill towards streak
    Assassin
    - Immune to UAV, portable radar, thermal and heartbeat sensors - immune to counter UAV and EMP
    Overkill 
    - two primary weapons - second primary weapon can be equiped with 2 attachments
    Quickdraw
    - faster ADS - faster recovery from using equipment and throwing grenades
    Blast Shield
    - greatly reduces explosive damage - immune to stuns and flashes

    PERK 3
    Sitrep 
    - Can see enemy eqipment through walls - enemy footsteps are louder
    Dead Silence 
    - Make no noise when moving - no fall damage
    Stalker
    - Fast movment when aiming down sight - delay claymore explostions
    Marksman
    - ID target from range - longer hold breath time
    Steady Aim 
    - higher hip fire accuracy - faster ADS after sprinting 
      
    Updated video that has NOT been pulled.  It explains the situation, but does not include the perk list:

      

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    InfiniteGeass

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    #2  Edited By InfiniteGeass

    The video is gone, so it's probably good you're typing up a list.

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    Arker101

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    #3  Edited By Arker101

     It's locked down, but what's the analysis, Pro-perks, how you get them, etc?
    Darn I wanted to see that video.\ 
    Edit: Awesome list, Thanks!

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    Crixaliz

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    #4  Edited By Crixaliz

    Wow they took that down quick
     
    Edit: Thanks for typing it up. Looks like they are just altering existing perks and not adding new ones.

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    Sooperspy

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    #5  Edited By Sooperspy

    If its locked down, then it must be official.

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    SpaceInsomniac

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    #6  Edited By SpaceInsomniac

    Woah!  That was fast.  I hope the guy who posted the list doesn't get too much grief from Activision.  He's a good guy, fairly big in the COD you tube community, and a big fan of the series.   
     
    Anyhow, enjoy the list.

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    beargirl1

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    #7  Edited By beargirl1

    hope overkill returning and blast shield being a perk don't make for balancing problems

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    bombHills

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    #8  Edited By bombHills

    try this link
    http://www.youtube.com/watch?v=D2atZhb9ZPA

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    SpaceInsomniac

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    #9  Edited By SpaceInsomniac
    @Crixaliz said:
    Wow they took that down quick  Edit: Thanks for typing it up. Looks like they are just altering existing perks and not adding new ones.
    Blind Eye 
    - Undetectable by point streak rewards - Launchers faster aqquire target and you do more damage to air support
    Recon
    - Explosive damage paints target on minimap - bullet damage paints target on minimap
    Hardline 
    - one less kill to earn a streak - two assists count as one kill towards streak
    Assassin
    - Immune to UAV, portable radar, thermal and heartbeat sensors - immune to counter UAV and EMP
    Overkill 
    - two primary weapons - second primary weapon can be equiped with 2 attachments
    Quickdraw
    - faster ADS - faster recovery from using equipment and throwing grenades
    Stalker
    - Fast movment when aiming down sight - delay claymore explostions
    Marksman
    - ID target from range - longer hold breath time
     
    Everything I've underlined is either brand new to any COD game, or hasn't been seen in several years (overkill).  That isn't even counting things like faster weapon switching being the pro version of slight of hand.  Previously it was only available when using the sniper perk that allows you longer hold breath time.  Now, assuming this list is correct, you can combine it with overkill and have two primary weapons that you can switch between very quickly.
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    jacdg

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    #10  Edited By jacdg

    Wow, Blast Shield is going to be ridiculously good, Tactical Mask Pro might've been the best perk in Black Ops and was heavily underused, combined with Flack Jacket it's going to be great.

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    AndrewBeardsley

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    #11  Edited By AndrewBeardsley
    @Redbullet685 said:
    If its locked down, then it must be official.
    agreed.
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    defaultprophet

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    #12  Edited By defaultprophet

    This looks pretty sweet! Thinking SoH, Assassin, Stalkers or SoH, Quickdraw, Steady Aim. Depends on how fast Stalker is.

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    Liquidus

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    #13  Edited By Liquidus

    I'm gonna go ahead a predict a lot of people using Assassin just like Black Ops.....ghost, ghost everywhere.

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    #14  Edited By zyn
    @Liquidus said:
    I'm gonna go ahead a predict a lot of people using Assassin just like Black Ops.....ghost, ghost everywhere.
    I hate Ghost -_-
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    SpaceInsomniac

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    #15  Edited By SpaceInsomniac
    @Liquidus said:
    I'm gonna go ahead a predict a lot of people using Assassin just like Black Ops.....ghost, ghost everywhere.
    Splitting ghost and ghost pro into two different perks (Assassin hides you from UAV and Blind Eye from kill streak support) is going to be huge.  Anyone running Assassin is going to give up the ability to: 
     
    1) Earn their streaks faster 
    2) Carry two primary weapons AND use more than one attachment (which would also give them twice as much ammo)
    3) Aim faster than anyone who happens to be using Assassin 
    4) Be almost immune to explosives, being stunned and being flashed. 
     
    AND, on top of all of this, they'll STILL be able to be killed by air support, unless they're also running blind-eye, which will prevent them from another whole set of perks.  It'll still be a popular perk--especially with Dead Silence and extreme conditioning--but I don't think it will be used anywhere near as much as Ghost was in Black Ops.
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    Liquidus

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    #16  Edited By Liquidus
    @SpaceInsomniac said:
    @Liquidus said:
    I'm gonna go ahead a predict a lot of people using Assassin just like Black Ops.....ghost, ghost everywhere.
    Splitting ghost and ghost pro into two different perks (Assassin hides you from UAV and Blind Eye from kill streak support) is going to be huge.  Anyone running Assassin is going to give up the ability to:  1) Earn their streaks faster 2) Carry two primary weapons AND use more than one attachment (which would also give them twice as much ammo)3) Aim faster than anyone who happens to be using Assassin 4) Be almost immune to explosives, being stunned and being flashed.  AND, on top of all of this, they'll STILL be able to be killed by air support, unless they're also running blind-eye, which will prevent them from another whole set of perks.  It'll still be a popular perk--especially with Dead Silence and extreme conditioning--but I don't think it will be used anywhere near as much as Ghost was in Black Ops.
    Forgiving up the up the ability to earn streaks faster and having reduced explosion damage didn't stop them in Black Ops and I seriously doubt it will stop them here. The other two aren't significant to the average player(specifically the average player who uses nothing but Ghost) to pull that much weight. Of course, time will tell if that's the case but ever since the constant disappointment of the CoD games since CoD4, I have a hard time getting remotely excited for the series anymore.
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    Arker101

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    #17  Edited By Arker101

    Do you think SitRep will cancel out Dead Silence? 
    And as for Recon, does it detect them when they take damage or when they deal damage? I assume damage taken.

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    SpaceInsomniac

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    #18  Edited By SpaceInsomniac
    @Arker101 said:
    Do you think SitRep will cancel out Dead Silence? 
    And as for Recon, does it detect them when they take damage or when they deal damage? I assume damage taken.
    I think it pretty much has to be damage taken.  Anything else wouldn't make sense.  And sitrep didn't cancel out dead silence in MW2, did it?  I'm pretty sure it made it so you could hear dead silence players, but only barely. 
     
    Anyhow, an updated video has been posted.  Explains the situation, but doesn't include the perk list.  The original post has been updated with the new video.
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    PeasantAbuse

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    #19  Edited By PeasantAbuse

    A lot of the new stuff sounds really cool.  Stalker will be very useful.

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    Pie

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    #21  Edited By Pie

    Sounds like stalker is going to be the new go to for people

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    faustyn

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    #22  Edited By faustyn

    no stopping power? jesus, what a bunch of morons. hopefully the guns will actually kill people and not just tickle them like in black ops.

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    George_Hukas

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    #23  Edited By George_Hukas

    Splitting Ghost into two separate perks Blind Eye and Assassin, albeit different perk tiers, is pretty smart. Being hidden from radar and killstreaks is a bit overkill.
     
    @Pie
    I never understood the appeal of perks that change your movement speed ADS.

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    Pie

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    #24  Edited By Pie
    @cide: I didn't think they were any?
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    TheDoorman

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    #25  Edited By TheDoorman

    Assassin perk seems overpowered. other than that solid list. Some interesting perk ideas I guess.

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    FluxWaveZ

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    #26  Edited By FluxWaveZ

    Glad Stopping Power's gone, extremely sad both Commando and Lightweight are gone. Now I'll actually need to learn how to use a gun properly...

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    SpaceInsomniac

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    #27  Edited By SpaceInsomniac
    @faustyn said:

    no stopping power? jesus, what a bunch of morons. hopefully the guns will actually kill people and not just tickle them like in black ops.

    In black ops, they got rid of stopping power and did not factor it into the damage.  Infinity Ward has already announced that stopping power isn't a perk in MW3, but its effect WILL be factored into the damage.
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    the_OFFICIAL_jAPanese_teaBAG

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    @AjayRaz said:
    hope overkill returning and blast shield being a perk don't make for balancing problems
    i was going to say the exact same thing...  i can see a lot of people getting nukes with those 2 perks
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    #29  Edited By beargirl1
    @the_OFFICIAL_jAPanese_teaBAG said:
    @AjayRaz said:
    hope overkill returning and blast shield being a perk don't make for balancing problems
    i was going to say the exact same thing...  i can see a lot of people getting nukes with those 2 perks
    are nukes confirmed to be back? even though i never got one, it was really neat to be on the same team as a friend who got one. 
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    #30  Edited By Winger

    @AjayRaz said:

    hope overkill returning and blast shield being a perk don't make for balancing problems

    Don't you fucking worry.

    I love having a perk that makes me immune to bad players.

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    the_OFFICIAL_jAPanese_teaBAG

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    @AjayRaz said:
    @the_OFFICIAL_jAPanese_teaBAG said:
    @AjayRaz said:
    hope overkill returning and blast shield being a perk don't make for balancing problems
    i was going to say the exact same thing...  i can see a lot of people getting nukes with those 2 perks
    are nukes confirmed to be back? even though i never got one, it was really neat to be on the same team as a friend who got one. 
    oh im actually not too sure...  yeah i never got one either.  i would always get a 25 killstreak whenever i didnt have a nuke as one of my killstreaks...  there was one time where i only had a silenced pistol and i was one kill away.  i wanted to knife someone so i just ran without checking my right and someone on the other team killed me.  that was the last day i played MW2
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    SpaceInsomniac

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    #32  Edited By SpaceInsomniac
    @the_OFFICIAL_jAPanese_teaBAG said:

    @AjayRaz said:

    hope overkill returning and blast shield being a perk don't make for balancing problems

    i was going to say the exact same thing...  i can see a lot of people getting nukes with those 2 perks
    @AjayRaz said:

    are nukes confirmed to be back? even though i never got one, it was really neat to be on the same team as a friend who got one. 

     
    Nukes are not coming back.  Infinity Ward has confirmed that fact.  And overkill and blast shield are in the same perk slot as assassin, which others here seem to think will be the most overused perk in that perk category.  That's a good example of why I don't think that Assassin in MW3 will be used anywhere near as much as Ghost was in Black Ops
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    #33  Edited By beargirl1
    @SpaceInsomniac: gotcha. thanks a bunch! 
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    #34  Edited By Arker101
    @SpaceInsomniac said:
    @Arker101 said:
    Do you think SitRep will cancel out Dead Silence? 
    And as for Recon, does it detect them when they take damage or when they deal damage? I assume damage taken.
    I think it pretty much has to be damage taken.  Anything else wouldn't make sense.  And sitrep didn't cancel out dead silence in MW2, did it?  I'm pretty sure it made it so you could hear dead silence players, but only barely.  Anyhow, an updated video has been posted.  Explains the situation, but doesn't include the perk list.  The original post has been updated with the new video.
    You'r right, it only barely canceled out Ninja Pro, they had to be at least <8 Ft away from you to even start to hear the sounds, but I was just wondering if they'll change it for the next iteration. For Balance reasons. I was thinking along the lines of when they deal damage with silencers, as a kind of counter to the guys running a full stealth build, because that's really the only way dealt damage would work. Oh, and I didn't realize it was Woody's Gamertag, he's a pretty cool commentator.
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    SpaceInsomniac

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    #35  Edited By SpaceInsomniac
    @Arker101 said:
    I didn't realize it was Woody's Gamertag, he's a pretty cool commentator.
    Yeah, because he was the one who posted this list, that's why I think it's probably going to turn out to be correct.  He's a bit too large in the community to be posting nonsense from untrustworthy sources.
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    CallofSpartansofWar1337

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    i so excited for dis game! i hope its fun. i kno lots of pple want it to fail but it hink itll be pretty gud. cool to see the list thanx u!! :)

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    Arker101

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    #37  Edited By Arker101
    @SpaceInsomniac said:
    @Arker101 said:
    I didn't realize it was Woody's Gamertag, he's a pretty cool commentator.
    Yeah, because he was the one who posted this list, that's why I think it's probably going to turn out to be correct.  He's a bit too large in the community to be posting nonsense from untrustworthy sources.
    Yeah, it probably is true, and he's been talking about the guns being better to compensate for no Stopping Power. He's also been talking about IW fixing Panic Knifing, which he heard from a friend, who heard it from a friend, who talked to Robert Bowling about fixing it. He said it's speculative, but I wouldn't doubt that they are doing it.  
     
    Lots of good information.
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    deactivated-5cc8838532af0

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    I hope not because these are all exactly the same or near useless.

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    Yamoto

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    #39  Edited By Yamoto

    Could i care less?

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    SpaceInsomniac

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    #40  Edited By SpaceInsomniac
    @Yamoto said:

    Could i care less?

    Well, I don't know about that.  You did care enough to make this post. 
     
    @Irvandus said:
    I hope not because these are all exactly the same or near useless.
    Explain.  More to the point, what perks do you wish they added to the game?
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    SpaceInsomniac

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    #41  Edited By SpaceInsomniac

    Found another copy of the original video, for anyone who still wants to see it. 
     
      

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