I started playing MW3's campaign today, and after playing through the "Davis Family Vacation" mission, I can confirm that Infinity Ward still has some serious balls. More than most studios. I haven't found anything in other games that came out recently that took me off guard like that. At most they've played well, had a decent story, but nothing that really blows me away. I think more games should quit trying to appeal to every gamer and think outside of the box and do something different. Films, to be considered great, unlike games, typically have to do something different or exciting, where video games just pick a genre (shooter, platformer) and stick to it, and if it runs smoothly and has a story you can follow, they will get an 8 or 9 for being "good for what they set out to be". TL;DR games need to think outside of the box or I'm not interested
Games are boring
shocking the player with something outrageous just for the sake of going from 11 to 12 isn't necessarily "out of the box"-thinking ... or "better" than something that's actually well made and well written and clever
Films, to be considered great, unlike games, typically have to do something different or exciting
Games and films have to make their money back. Blockbuster films cost a lot of money, Transformers 3 cost $195 million. I don't have a figure for CoD, but it's a lot. I read somewhere that GTA IV cost $100 million to make. When you're dealing with that much money, typically production companies tend to appeal to the lowest common denominator.
The reason you get a lot of films that try different things is because you can make a film look as good as a blockbuster for far less money if you don't use many VFX. Films like Black Swan, Monsters, Paranormal Activity, and Clerks, are all as entertaining as their $$million counterparts. A person is a person and a story is a story, no matter what resolution the camera being used is.
Games suffer exactly the opposite of this. A small development studio may not have the manpower to create all the high-resolution textures or high-polygon models featured in blockbuster games like Modern Warfare or GTA IV. Because these games typically cost less to make you get games that take chances and do new and interesting things You get games like Braid, a time-based 2D platformer, and ilomilo, an 3D abstract puzzle game.
That is why you rarely see retail games doing radically different things or styles to what sells well. It would be nice to see new and interesting things, and that's how we got CoD 4 and Gears of War.
This edit will also create new pages on Giant Bomb for:Beware, you are proposing to add brand new pages to the wiki along with your edits. Make sure this is what you intended. This will likely increase the time it takes for your changes to go live.
Comment and Save
Until you earn 1000 points all your submissions need to be vetted by other Giant Bomb users. This process takes no more than a few hours and we'll send you an email once approved.