Plunging K/D Ratio

#1 Posted by Stubert73 (82 posts) -

So, I've been really enjoying the COD series and have played them since COD4. One thing I've noticed is that my kill/death ratio tends to plummet in the Infinity Ward games (Modern Warfare 2 and 3) compared with the Treyarch games (World at War and Black Ops). I was never awesome, but at least handily topped 1.0 in the Treyarch games. It's a sad fraction in the IW-developed games. Any thoughts as to why that might be? Do the hardcore kids flock to the IW games? Are the Treyarch games less camper-friendly? Should I just give up and play online chess like the old man that I am?

#2 Edited by Hunkulese (2651 posts) -

If you're still having fun don't look at the stats.

#3 Edited by thehexeditor (1404 posts) -

step 1, drive to the nearest hospital. step 2, steal adrenaline syringes.step 3, on the way home buy 5 cans of red bull. step 4, squirt adrenaline into mouth and set up an IV drip of red bull. step 5 do a line of cocaine step 6 play kill confirmed while using an SMG with quickdraw pro, sleight of hand pro, and stalker pro. specialist strike package with assassin/marksman/recon pro

trust me bro time will slow down and you will have k/d ratio of x/0 before you flatline IRL

#4 Posted by Grilledcheez (3943 posts) -

Step 1: Buy Skyrim. Step 2: Enjoy...sorry, I have no serious answer for this thread. :(

#5 Posted by thehexeditor (1404 posts) -

@Grilledcheez said:

Step 1: Buy Skyrim. Step 2: Enjoy...sorry, I have no serious answer for this thread. :(

I fucking get it, you don't like call of duty. Neither does everyone else. Fuck that game am i right?? YEAH

Seriously, I love skyrim too but fuck you.

#6 Posted by h83r (468 posts) -

I've only played MW2(3rd Prestige) and Black Ops(11th Prestige), so my thoughts only regard those two games + about 17 or so hours into Mw3.

I think the biggest reason for that happening would be that killstreaks play a way bigger role in Mw2 and 3 compared to Black Ops. And that by default means that dying is an easier task in the MW games due to there being a Harrier or a Pave Low in the air almost constantly. Compare that to Black Ops where it's kind of a challenge for most people to string 9 kills together to get a Chopper Gunner.

Me personally, I'm a run-n-gun type guy. In both Mw2 and Black Ops, I had Marathon on literally every single class. And because of that, I was usually caught in the open by the air support in Mw2, causing my K/D to be around .99. When Black Ops rolled around and gave an emphasis to gun on gun rather than kill streaks, I started doing way, way better, and I believe my K/D in that is 2.03. By comparison, I'm revolving around 1.8 in Mw3 currently.

#7 Posted by Branthog (7342 posts) -

First, I've never maintained a high K/D in most shooters. Hell, I'd love to break even. On the other hand, it gives me something to aim for. The only downside is if you have a K/D of anything less than about 2.0, you'll run into random people verbally harassing you because your K/D is only .75 or 1.25 or something.

I need to work on slowing my roll, being more patient, and choosing my moments, but I think a lot of it also falls down to me just being old and slow and blind as fuck. However, it often also feels like those games where you have a 5/12 score have nothing to do with you. Someone on the other team has just slaughtered enough of the people on your team fast enough (often the guy at the bottom of the leaderboard with a 0/16 at the end of the round) that they can get predators and choppers and punish the rest of the team with them.

I suppose it would also help if there was some actual matchmaking going on. All these iterations later and I still see people under level 10 being put up against a team full of people who have almost prestiged twice, already.

#8 Posted by Stubert73 (82 posts) -
@Branthog

First, I've never maintained a high K/D in most shooters. Hell, I'd love to break even. On the other hand, it gives me something to aim for. The only downside is if you have a K/D of anything less than about 2.0, you'll run into random people verbally harassing you because your K/D is only .75 or 1.25 or something.

I need to work on slowing my roll, being more patient, and choosing my moments, but I think a lot of it also falls down to me just being old and slow and blind as fuck. However, it often also feels like those games where you have a 5/12 score have nothing to do with you. Someone on the other team has just slaughtered enough of the people on your team fast enough (often the guy at the bottom of the leaderboard with a 0/16 at the end of the round) that they can get predators and choppers and punish the rest of the team with them.

I suppose it would also help if there was some actual matchmaking going on. All these iterations later and I still see people under level 10 being put up against a team full of people who have almost prestiged twice, already.

So yeah I have a hard time believing their claims that this is the most balanced CoD ever. @Hunkulese. Good point but my constant and pointless death does put a crimp on my overall enjoyment.
#9 Posted by Hizang (8533 posts) -

My K/D ratio in Mortal Kombat was like 3/40 at one point, and it is still at a similar range now. I still enjoy play9ing Mortal Kombat online, I just don't look at it and when I do I don't really think to much about it.

#10 Posted by tunaburn (1886 posts) -

these maps are horrible. i cant really get into this one like i did the others....

#11 Posted by RainDog505 (100 posts) -

I'm with you, Stubert73. My k/d was roughly 1-2:1 in all the previous CoD games that I invested a chunk of time into (CoD4, MW2, and Black Ops)...but I am receiving a few too many digital black eyes in MW3 for me to understand. I'm pretty happy when I hit the 1:2 mark in MW3.

I guess it's the maps? They do seem much more "cluster fuck-y" and close quarters than what I became accustomed to in previous titles. Also, I did make the switch to PC for this one...which may be a decidedly more brutal community than the sterotyped frat-boy-and-stoner demographic.

Or maybe my twitch reflexes aren't what they use to be...

#12 Posted by tunaburn (1886 posts) -

again i say, these maps are horrible. tiny little maps with buildings that have 6 doorways into them all. sniping is almost useless and shotguns are dominating.

#13 Posted by Branthog (7342 posts) -

@tunaburn said:

these maps are horrible. i cant really get into this one like i did the others....

I've played more than 20 hours of multiplayer, so far. I have not seen one "epic" game-ending kill cam. Those were always fun to watch and there were plenty of amazing moments in MW2 and Black Ops. I haven't seen anything in this one. The way the maps are built and constricted just seem to prevent much from happening. What's weird is that you could climb on top of almost everything in the other maps from the prior games and in this one, they just seem to serve as "out of bounds" areas to funnel you toward the door in every building or open area. And, open areas . . . there actually aren't really any. They're all very confined.

#14 Edited by churrific (475 posts) -

@tunaburn:Yeh I think normal sniping is kind of useless. The maps seem to cater to agressive run-and-gun quickscopers.

@Branthog: I agree that the maps are confined (but that could be my bf3 experience talking). Getting shot in the back seems to be the most common way that I die, as well as the most common final kill cam that I see in this game. My suggestion to you and others would be to NOT slow your roll in most maps. Sweep the map as quickly as you can from when you spawn at the start of the game. Because they're so confined, it usually means the guys on the opposing team that've been killed already will spawn right behind you, and it takes them seconds to catch up to you from where you started and shoot you in the back if you're being overly cautious and slow. The second I sense the action gets too quiet in front of me, I immediately do a 180 and go back the way I came. When I can meet them face-to-face and sort of predict where they're coming from, I can usually win out.

#15 Posted by Branthog (7342 posts) -

@churrific
I went back to Black Ops for a few days shortly before MW3 came out and the maps definitely don't feel the same. It's not just that they feel cramped and poor compared to BF3 maps (entirely different game play, of course), but that they feel like a regression from the COD series, itself. I'm not someone who rags on every iteration nor do I rag on maps just because they're new. I loved a lot of the maps in Black Ops (and MW2, too). I also really liked a lot of the changes in game play for Black Ops. This is the first time they've made me dislike the changes this much and across this much of the game. It's still entirely playable, but it just feels . . . off.

#16 Posted by TheGreatGuero (9130 posts) -

I find that it's so much harder to keep a kill streak going in MW3 than it was in Black Ops. I wonder if the support streaks have something to do with that...

#17 Edited by churrific (475 posts) -

@Branthog: You're right. I agree they feel off due to the smaller area. But, I don't think smaller maps are inherently a bad thing or a regression. If anything, if smaller maps were supposed to promote more second-to-second gunplay (which i think is the case), then they shouldnt've layered all these kill streaks on top of it (even if they're toned down right now) that interrupt the gameplay. IMO, the map design and excessive kill streaks feel like they were designed separately without consideration to one another's consequences. Maybe that's the bigger problem more than anything else. Too many large AOE killstreaks on small maps with not a lot of room to avoid them as well as opposing players at the same time.

#18 Posted by SilverBulletKY (165 posts) -

I agree.. I haven't found one map that I care for. MW1 had some great, classic maps for whatever weapon you wanted to use and that were easy to learn as well.

#19 Posted by Zenthere (58 posts) -

@Hunkulese said:

If you're still having fun don't look at the stats.

listen to this guy, he's a smart one.

#20 Posted by tobygw (580 posts) -

IW and Treyarch's games handle slightly differently. Perhaps you just play better on one than the other.

#21 Posted by thewonderwaffle (54 posts) -

I personally feel that Treyarch makes superior multiplayer CoD experiences while Infinity Ward excels at single player. It could be just my experience, but it seems as though IW multiplayer is constantly plagued by exploitative class and killstreak combinations that are game-breakingly overpowered, while Treyarch's games appear to have been playtested to an extent where they are more fully balanced. Despite this, I do still believe that IW has to be given cred for essentially creating the modern online FPS, but they seem to be far too cocky. IMO, multiplayer in MW3 is better than MW2 so far- although I've only played an hour and a half so that could easily change substantially with time.

#22 Posted by Shawcross (5 posts) -

Well I am holding a 2.4 k/d on MW3 with almost 2 days logged already and had a 2.6 on black ops with 30 days played. I don't really see a huge difference in my stats but you have to play a lot smarter on this one. Like the previous poster stated this games spawn system is almost catered to revenge kills so it always seems like people are on your six. One way to help yourself is to start using a SMG. Subs are so powerful on this game and the maps are almost made for them. I started using the P90 and MP7 and haven't looked back.

#23 Edited by Sanious (793 posts) -

Forget about stats. They don't really matter and are only there for show.

If you're getting killed over and over, slow things down. The spawns in this game are absolutely crazy. Also, people tend to stick together more in this game than any other CoD. So you really have to stay on your toes the majority of the time. I would suggest slapping silencers on your guns, it will take things down a notch and you'll be able to maneuver yourself better around.

I would say one of the biggest keys to this series as a whole is Map knowledge and knowing traffic areas. I would say spawns too, but at the moment they're out of whack. Knowing where people generally go/camp/high traffic areas will help you immensely. Also, try to stand on the outskirts of the map as well. It will help you get to know the Map and generally people gravitate towards the middle of the maps anyways, so there is good flanking opportunities.

Note: I never had a positive k/d in any of the CoD games until Black Ops. And I put a decent amount of time into all of them, so yea.

#24 Posted by Winsord (1167 posts) -

The pacing between the Modern Warfare games and Black Ops are pretty different. I found myself getting destroyed when Black Ops first came out, as I was rushing like I would in MW2. Black Ops seems to reward a slower play-style; obviously the game is still very fast and twitch-based, but it does play slower than the Modern Warfare games. The differentiation in K/D could likely be as a result of the pacing; if you're playing it more safely and taking your time, then you'll probably do better in Black Ops. The other thing is that because of rushing working so well in the Modern Warfare games, it's really easy to get killed from the sides or behind, with the enemies running everywhere and anywhere.

#25 Posted by Entreri10 (163 posts) -

My KDR is lower in MW3 than it was in Black Ops but much better than MW2, But its hard to compare the two online after playing MW3 online it felt that in black ops I was wearing Mjolnir armor or something, either that or the fact that it seems much much easier to be flanked in MW3

#26 Posted by Gazmiller (23 posts) -

@Hunkulese said:

If you're still having fun don't look at the stats.

ditto. i ignore those and just play on like im a god haha. i think thyey are two different styles of playing. treyarch are very sort of arcady and much easier in my opinion. IW tend to have much more hardcore gamers on there with tried and tested setups along with hundreds of hours game time. just keep pluggin you'll get it. but number one piece of info; ignore the damn KDR :)

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