Call of Duty: World at War is a great first-person shooter, but it's still stuck in the shadow of an even greater one.
Read Jeff's full review
Treyarch gets back in the saddle with this new World War II-themed first-person shooter based in the Pacific Theater and Eastern Europe.
Plot
The story mode features two campaigns, the United States Marine Corps battling the Japanese Imperial Army in the Pacific, and the Soviet Red Army on the European Eastern Front towards the end of the war. Duting a mission entitled Maken Raid, an Allied P.O.W. is shown being tortured by the Japanese before being executed with a Katana sword. The player's character witnesses this scene and is later rescued by Marines who liberate the camp. Two other levels have been revealed by IGN involving the player using the machine guns on a FBY Catalina to attack a Japanese naval fleet, and assisting a Russian sniper attack on German troops under the cover of a bombing raid.
Gameplay
Call of Duty: World at War will feature a more mature theme than previous installments in the series. Swimming elements will be introduced to the series for the first time in single player and multiplayer. While in water, the player cannot sprint and will only move at half speed. Flamethrowers, first introduced in Call of Duty: United Offensive, will be reintroduced with new flammable environments. The game will be slightly more open-ended than previous games in the series, as there will be multiple ways to complete missions.Multiplayer
For the first time in the franchise, World at War will feature cooperative gameplay for up to four players via split-screen (on consoles) or four players online. It will also use a perk system similar to CoD4 and will make use of player-controlled vehicles similar to Call of Duty 3. With support for up to 18 players, the game will also feature an updated party system, which will include the ability to create private parties. The game will level cap at 65, as opposed to 55 for Call of Duty 4, and will have 10 prestige levels. For each prestige level you go through it will reward you with a new slot for creating a class.
Treyarch have also announced a cooperative zombie survival mode within World at War that is unlocked after players complete the single player mode. It places the 4 players into a deserted house which is attacked in large waves by undead Nazis. With each kill, players earn points which can then be used to either buy new weapons and equipment or use it to attempt to fortify the house with barricades such as furniture and boards for windows. Treyarch also revealed that there is no end to the amount of waves that assault the house and that the studios personal best was to survive until wave 23. On a further note, each player can only sustain 2 attacks from the zombies before they fall to their death. This very limited health system is questionable only because in the campaign and multiplayer, players can take massive amounts of damage before they bit the dust.
Kill Streak Rewards
World at War features the same kill-streak reward framework as COD4, although the results are different. At both 3 kills without dying, five kills without dying, and seven kills without dying these rewards are issued.- 3 kills: Recon Plane- This functions identical to the UAV in Call of Duty 4, it gives you a radar for 30 seconds.
- 5 kills: Mortar Strike- This is similar to an airstrike in Call of Duty 4, although it concentrates on one place instead of doing a sweep of terrain. Being caught in the vicinity of an airstrike will also disorient you, even if it is a friendly airstrike.
- 7 kills: Attack Dogs- This reward summons a pack of attack dogs for your team that will seek out enemy players and attack them for a set time limit. These dogs can be killed with almost any weapon in the game, but they come in a pack and move fast. If the dogs are killed, they will respawn and continue attacking until the time limit runs out. A tactical advantage of the dogs is that you can follow them to find the enemy.
Weapons
Bolt Action Rifles
- Springfield
- Arisaka
- Mosin-Nagant (lvl 21)
- Kar98k (lvl 41)
- PTRS-41 (lvl 57)
Rifles
- SVT-40
- Gewehr 43 (lvl 7)
- M1 Garand (lvl 17)
- STG-44 (lvl 37)
- M1A1 Carbine (lvl 65)
Submachine Guns
- Thompson
- MP40 (lvl 10)
- Type 100 (lvl 25)
- PPSh-41 (lvl 53)
Shotguns
- M1897 Trench Gun
- Double-Barreled Shotgun (lvl 29)
Machine Guns
- Type 99
- BAR
- DP-28 (lvl 13)
- MG42 (lvl 33)
- FG42 (lvl 45)
- Browning M1919 (lvl 61)
Perks
On September 27th, a list of "leaked" perks surfaced on Playstation Universe, purporting to be the near-final list of perks for Call of Duty: World at War. The listed perks are quite similar, and often identical, to those found in Call of Duty 4, with the notable inclusion of a tier of "Vehicle perks". These perks have since been confirmed by Activision and Treyarch as the correct list.
Perk 1
- Special Grenades x3 (Three special grenades, no smoke)
- Satchel Charge x2 (Two remote detonation explosives)
- M9A1 Bazooka x2 (M9A1 bazooka with two rockets)
- Bomb Squad (Ability to identify enemy explosives)
- Bouncing Betty x2 (similar to claymores)
- Bandolier (More ammo for your primary weapon)
- Primary Grenades x2
- M2 Flamethrower (Why I'd say this is a gun. That throws flames.)
Perk 2
- Stopping Power (Increased bullet damage)
- Fireworks (Higher explosive weapon damage)
- Flak Jacket (Reduces explosive damage)
- Gas Mask (Protection against Tabun Gas)
- Juggernaut (Increased health)
- Camouflage (Invisible to Recon Planes)
- Sleight of Hand (Faster reloading)
- Shades (decreases intensity of signal flares)
- Double Tap (Faster rate of fire)
- Overkill (Carry two primary weapons, no pistol)
Perk 3
- Deep Impact (Deeper bullet penetration)
- Extreme Conditioning (Sprint for longer distances)
- Steady Aim (Increased hip-fire accuracy)
- Toss Back (Resets fuse on picked up grenades)
- Second Chance (Revive downed allies)
- Martyrdom (Drop a live grenade when killed)
- Fireproof
- Dead Silence (movement no longer makes a noise)
- Iron Lungs (You can hold your breath longer for better sniper shots)
- Reconnaissance (shows artillery and tanks on map)
Vehicle Perk
- Water Cooler (Decreases turret overheat)
- Greased Bearings (Increased turret rotation speed)
- Ordnance Training (faster reload)
- Leadfoot (increases top speed)
- Coaxial Machine Gun
Wii Version
The Wii version of Call of Duty: World at War has all the essential features except many multi-player modes, including Nazi Zombie mode, were cut out. The vehicles from the multi-player modes have also been removed. The lack of compatibility with Wii Speak accessory to communicate with teammates is the main suspected reason for this. All the maps, weapons, leveling, and the perk systems are all fully intact. The Wii controls have been stated to be excellent, although not the best first person controls available on Wii so far, that honor goes to Medal of Honor Heroes 2. The game's visuals have also been stated to be very good looking for a Wii game and that the game offers a great cinematic experience.PC System Specs
- OS: Windows XP / Vista
- CPU: Intel Pentium 4 3.0 GHz / AMD 64 3200 or higher
- RAM: 512 MB (XP) / 1 GB (Vista)
- HDD: At least 8 GB free
- VIDEO CARD*: 256 MB (NVIDIA GeForce 6600 GT / ATI Radeon X1600 XT or higher)
Xbox 360 Game Installation
Call of Duty: World at War requires 6.5GB of space to install on an Xbox 360 HDD.
| Game Name | Call of Duty: World at War |
| Platform(s) | |
| Publisher(s) | |
| Developer(s) | |
| Genres |
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| Themes |
Add a new theme
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| Original US Release |
Nov. 11, 2008
need a fuzzy date? |
| Original US Release |
know the real date? |
| Aliases | CoD:WaW, World at War |
- Hard Landing
- The Beginning
- Semper Fi
| Platform | User Reviews | Avg. Score |
|---|---|---|
| All Reviews | 9 reviews |
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| Xbox 360 | 3 reviews |
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| PlayStation 3 | 3 reviews |
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| Nintendo DS | 1 review |
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| PC | 2 reviews |
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| Add your own user review | ||
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