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Call of Duty was released on October 29, 2003. It is a World War II first-person shooter published by Activision and developed by Infinity Ward. The first game lets the player see the conflict from three sides, the Americans, the British, and the Soviets. As the Americans the player is a US pathfinder on D-Day, parachuting into Normandy. In the British campaign, you play a member of the 6th airborne division capturing the Pegasus bridge, and the Soviets as a member of the 13th Guards Rifle Division during the Battle of Stalingrad.
Call of Duty for the Nokia N-Gage features a stripped down retelling of the adventure from the PC game while mixing in a few unique missions. One mission, Pezenskaia, would actually get recycled and used as a full blown mission in Call of Duty 2.
This game in the series is an expansion to the first Call of Duty released on September 24, 2004. Continuing from the first game it is a World War II first-person shooter, published by Activision but developed this time by Gray Matter Interactive and Pi Studios. United Offensive lets players once again see conflict from the perspective of three allied forces; United States Paratrooper (as Cpl. Scott Riley), British SAS Commando (as Sgt. James Doyle) and a Soviet Infantryman (as Pvt. Yuri Petrenko). CoD: UO, as it is sometimes referred to, also takes players across some historic battles such as the Battle of the Bulge and Battle of Kursk amongst others.
The second game in the series is Call of Duty: Finest Hour, this game features the perspective of the Eastern, Western, and North African front. In the Eastern Campaign the player sees the war through Pvt. Alexsandr Sokolov and Russian sniper Lt. Pavelovna as they defend a Russian tank factory. The player can also experience the war as Nikolai Badanov and his attempts to secure the Red Square. The British campaign puts the players in the shoes of Edward Carlyle during a nighttime raid in Africa to destroy a German fuel depot. The final campaign shows the war through the eyes of D-Day veteran Chuck Walker as he tries to capture Aachen, and as M4 Sherman tank commander Sam Rivers and the defense of Bastogne.
The third game in the series marked the return of series creator Infinity Ward. It was released a week ahead of Big Red One and only for the Xbox 360 and PC platforms. The single player campaign follows four soldiers (one Russian, one American, two British) through the Eastern Front, Northern Africa, Normandy, and over the Rhine River.
Call of Duty 2: Big Red One was released for the GameCube, PlayStation 2, Xbox, and the second game not to appear on the PC. In this game the player becomes a member of the Big Red One, and follows the operations of the team through Africa, Sicily, and Europe during Operation: Overlord. This is the first game in the series that kept the player as one person and did not give the opportunity to play as the Russians or the British.
The fifth game in the series was Call of Duty 3. It is based on the Normandy breakout where Canadian, British and American soldiers and the French Resistance had to defend the Falaise Gap as the Germans tried to cross it. The player gets to see the battles through each of the four factions defending the town of Chambois.
Call of Duty: Roads to Victory is the second handheld spinoff for the franchise and the first Call of Duty game to appear on PSP. It lets the player control three different allied soldiers from Canadian, American, and British forces. Each side gets their own missions based on real battles: the Americans go through Operation Market Garden, Operation Avalanche, and Operation Detroit; the Canadians through The Battle of the Scheldt, Operation Infatuate, and Operation Blockbuster; and the British through Operation Market Garden and Operation Varsity.
Call of Duty 4: Modern Warfare changes the standard setting of World War II and places the action in a more modern setting. Like many of the previous games in the series the player gets to see the combat from different perspectives. The view can change from a member of the British SAS to a United States Marine. The missions take place during a fictional war in the near future between the United States, the United Kingdom and Russia, all three fighting against Russian ultra-nationalists after a civil war has torn Russia apart.
A new feature to the game’s multiplayer is the addition of a unique leveling-up RPG-like experience point system. This new addition allows players to gain experience points (XP) and use that XP to not only gain rank, but to also unlock new weapons, weapon attachments, weapon camouflages and equipment. The game features a level-cap of 55, but Infinity Ward has added a feature, Prestige Mode, to the console versions to satisfy those who want to go above and beyond. Essentially, when players hit the level-cap of 55, they are given an option: they can either remain at level 55, or enter Prestige Mode. Prestige Mode basically is a “start over” button where players rollback to level 1 and start all over again. They retain none of the perks, guns, or equipment they had previously gained through those 54 levels. Instead, players are rewarded with a special emblem to show other players just how hardcore they are.
Fortunately, for the truly hardcore, COD4 allows players to go through 9 levels of Prestige, each with their specific emblem. That lets players hit a level of 495. In addition to the XP system, the game also allows players to create their own specific class using Perks. There are three categories of Perks that players can choose from, with different perks within each category. These Perks vary from category to category. For example, the Perk 1 category mainly revolves around what type of equipment your created class can carry, be it claymores, C4 or RPGs. The remaining two Perk categories largely affect your class’ specific gameplay attributes. These Perks include the ability to reload your gun faster, take more damage, or even to carry two primary weapons.
The different Perks categories are divided in such a way as to not allow any player to gain a vastly significant advantage over any other player. For example, players can’t create a class that uses the Juggernaut perk (increased health) AND the Stopping Power perk (increased bullet damage), basically creating a super soldier. The game allows players to create up to five separate custom classes. This gives players the ability to create custom classes better suited for different game types without having to constantly change their perks. For example, players may simply switch from their “Stealth” class after playing Search and Destroy to their “One Man Army” class when they hop into Deathmatch. Infinity Ward’s inclusion of the Perks system allows for a varied and unique online gameplay experience.
In addition to the XP and Perks systems, Infinity Ward also added their own ‘Achievement’-like system into the multiplayer. The achievements vary in both difficulty and type. Some are strictly based on how many kills you can get with a single gun, while others are more focused on gameplay. Example of this type of achievement are stabbing 5 enemies in a row without dying, or killing an enemy by shooting his own C4. Accomplishing these in-game achievements also give you XP, helping to boost your overall multiplayer rank.
Call of Duty 4: Modern Warfare for the Nintendo DS is a companion storyline for its larger scaled counterpart. Through the perspectives of other Marines and special forces operatives, the player partakes in missions occurring concurrent with the primary storyline.
The seventh game in the Call of Duty series, developed by Treyarch (developers of Call of Duty: United Offensive, Call of Duty 2: Big Red One and Call of Duty 3). Featuring two campaigns set across the Pacific and European theaters in World War II. The first details the story of a young Marine throughout the island hopping campaign in the Pacific while the second has the player experiencing the European Easter Front as seen through the eyes of a soldier in the Soviet Army. Keifer Sutherland, star of the television show 24, voices a character in the game.
Call of Duty: World at War's multiplayer is very similar to the system that Call of Duty 4: Modern Warfare used. A few changes include a level cap of 65 (up from 55), prestige now gives you extra custom classes, to a maximum of 10, and obviously new guns and perks. They created "Nazi Zombie Mode" where you have to fight off wave after wave of zombies and you can points for kills or repairing barricading windows and walls, which you can use to buy weapons and, if you buy the first map pack with the new Nazi Zombie map, perks. Also added with cooperative and competitive multiplayer in the campaign.
Exclusively available for the PS2, Final Fronts is a companion adventure to the main World at War title.
Like the Nintendo DS incarnation of Modern Warfare, World at War is a new adventure surrounding the events of the higher end version. Using an upgraded revision of the engine from Modern Warfare, online multiplayer is now possible.
Modern Warfare 2, currently under development by Infinity Ward, is slated for release on November 10, 2009. The Call of Duty name has been removed from the title as Infinity Ward plans on making Modern Warfare a new, spin off franchise. So far the only character revealed that returns from Call of Duty 4: Modern Warfare is John "Soap" Mactavish, who is now the Captain of Task Force 141, a part of the British SAS. So far the only character revealed that you play as is "Roach" under the command of John "Soap" Mactavish.
Infinity Ward revealed that there will be a mode of play called "Special Forces Mode" and compared it to the Mile High Club level from Call of Duty 4: Modern Warfare. In the coverage on Modern Warfare 2 in the June 2009 issue of Game Informer, it is stated that this will be the cooperative multiplayer experience for the game, as they did not think co-op worked with the campaign.





Originally starting as a World War II-themed first-person shooter, the Call of Duty franchise now incorporates other time periods and conflicts.
Overview
Call of Duty
Call of Duty was released on October 29, 2003. It is a World War II first-person shooter published by Activision and developed by Infinity Ward. The first game lets the player see the conflict from three sides, the Americans, the British, and the Soviets. As the Americans the player is a US pathfinder on D-Day, parachuting into Normandy. In the British campaign, you play a member of the 6th airborne division capturing the Pegasus bridge, and the Soviets as a member of the 13th Guards Rifle Division during the Battle of Stalingrad.
Call of Duty (N-Gage)
Call of Duty for the Nokia N-Gage features a stripped down retelling of the adventure from the PC game while mixing in a few unique missions. One mission, Pezenskaia, would actually get recycled and used as a full blown mission in Call of Duty 2.
Call of Duty: United Offensive
This game in the series is an expansion to the first Call of Duty released on September 24, 2004. Continuing from the first game it is a World War II first-person shooter, published by Activision but developed this time by Gray Matter Interactive and Pi Studios. United Offensive lets players once again see conflict from the perspective of three allied forces; United States Paratrooper (as Cpl. Scott Riley), British SAS Commando (as Sgt. James Doyle) and a Soviet Infantryman (as Pvt. Yuri Petrenko). CoD: UO, as it is sometimes referred to, also takes players across some historic battles such as the Battle of the Bulge and Battle of Kursk amongst others.
Call of Duty: Finest Hour
The second game in the series is Call of Duty: Finest Hour, this game features the perspective of the Eastern, Western, and North African front. In the Eastern Campaign the player sees the war through Pvt. Alexsandr Sokolov and Russian sniper Lt. Pavelovna as they defend a Russian tank factory. The player can also experience the war as Nikolai Badanov and his attempts to secure the Red Square. The British campaign puts the players in the shoes of Edward Carlyle during a nighttime raid in Africa to destroy a German fuel depot. The final campaign shows the war through the eyes of D-Day veteran Chuck Walker as he tries to capture Aachen, and as M4 Sherman tank commander Sam Rivers and the defense of Bastogne.
Call of Duty 2
The third game in the series marked the return of series creator Infinity Ward. It was released a week ahead of Big Red One and only for the Xbox 360 and PC platforms. The single player campaign follows four soldiers (one Russian, one American, two British) through the Eastern Front, Northern Africa, Normandy, and over the Rhine River.
Call of Duty 2: Big Red One
Call of Duty 2: Big Red One was released for the GameCube, PlayStation 2, Xbox, and the second game not to appear on the PC. In this game the player becomes a member of the Big Red One, and follows the operations of the team through Africa, Sicily, and Europe during Operation: Overlord. This is the first game in the series that kept the player as one person and did not give the opportunity to play as the Russians or the British.
Call of Duty 3
The fifth game in the series was Call of Duty 3. It is based on the Normandy breakout where Canadian, British and American soldiers and the French Resistance had to defend the Falaise Gap as the Germans tried to cross it. The player gets to see the battles through each of the four factions defending the town of Chambois.
Call of Duty: Roads to Victory
Call of Duty: Roads to Victory is the second handheld spinoff for the franchise and the first Call of Duty game to appear on PSP. It lets the player control three different allied soldiers from Canadian, American, and British forces. Each side gets their own missions based on real battles: the Americans go through Operation Market Garden, Operation Avalanche, and Operation Detroit; the Canadians through The Battle of the Scheldt, Operation Infatuate, and Operation Blockbuster; and the British through Operation Market Garden and Operation Varsity.
Call of Duty 4: Modern Warfare
Call of Duty 4: Modern Warfare changes the standard setting of World War II and places the action in a more modern setting. Like many of the previous games in the series the player gets to see the combat from different perspectives. The view can change from a member of the British SAS to a United States Marine. The missions take place during a fictional war in the near future between the United States, the United Kingdom and Russia, all three fighting against Russian ultra-nationalists after a civil war has torn Russia apart.
A new feature to the game’s multiplayer is the addition of a unique leveling-up RPG-like experience point system. This new addition allows players to gain experience points (XP) and use that XP to not only gain rank, but to also unlock new weapons, weapon attachments, weapon camouflages and equipment. The game features a level-cap of 55, but Infinity Ward has added a feature, Prestige Mode, to the console versions to satisfy those who want to go above and beyond. Essentially, when players hit the level-cap of 55, they are given an option: they can either remain at level 55, or enter Prestige Mode. Prestige Mode basically is a “start over” button where players rollback to level 1 and start all over again. They retain none of the perks, guns, or equipment they had previously gained through those 54 levels. Instead, players are rewarded with a special emblem to show other players just how hardcore they are.
Fortunately, for the truly hardcore, COD4 allows players to go through 9 levels of Prestige, each with their specific emblem. That lets players hit a level of 495. In addition to the XP system, the game also allows players to create their own specific class using Perks. There are three categories of Perks that players can choose from, with different perks within each category. These Perks vary from category to category. For example, the Perk 1 category mainly revolves around what type of equipment your created class can carry, be it claymores, C4 or RPGs. The remaining two Perk categories largely affect your class’ specific gameplay attributes. These Perks include the ability to reload your gun faster, take more damage, or even to carry two primary weapons.
The different Perks categories are divided in such a way as to not allow any player to gain a vastly significant advantage over any other player. For example, players can’t create a class that uses the Juggernaut perk (increased health) AND the Stopping Power perk (increased bullet damage), basically creating a super soldier. The game allows players to create up to five separate custom classes. This gives players the ability to create custom classes better suited for different game types without having to constantly change their perks. For example, players may simply switch from their “Stealth” class after playing Search and Destroy to their “One Man Army” class when they hop into Deathmatch. Infinity Ward’s inclusion of the Perks system allows for a varied and unique online gameplay experience.
In addition to the XP and Perks systems, Infinity Ward also added their own ‘Achievement’-like system into the multiplayer. The achievements vary in both difficulty and type. Some are strictly based on how many kills you can get with a single gun, while others are more focused on gameplay. Example of this type of achievement are stabbing 5 enemies in a row without dying, or killing an enemy by shooting his own C4. Accomplishing these in-game achievements also give you XP, helping to boost your overall multiplayer rank.
Call of Duty 4: Modern Warfare (DS)
Call of Duty 4: Modern Warfare for the Nintendo DS is a companion storyline for its larger scaled counterpart. Through the perspectives of other Marines and special forces operatives, the player partakes in missions occurring concurrent with the primary storyline.
Call of Duty: World at War
The seventh game in the Call of Duty series, developed by Treyarch (developers of Call of Duty: United Offensive, Call of Duty 2: Big Red One and Call of Duty 3). Featuring two campaigns set across the Pacific and European theaters in World War II. The first details the story of a young Marine throughout the island hopping campaign in the Pacific while the second has the player experiencing the European Easter Front as seen through the eyes of a soldier in the Soviet Army. Keifer Sutherland, star of the television show 24, voices a character in the game.
Call of Duty: World at War's multiplayer is very similar to the system that Call of Duty 4: Modern Warfare used. A few changes include a level cap of 65 (up from 55), prestige now gives you extra custom classes, to a maximum of 10, and obviously new guns and perks. They created "Nazi Zombie Mode" where you have to fight off wave after wave of zombies and you can points for kills or repairing barricading windows and walls, which you can use to buy weapons and, if you buy the first map pack with the new Nazi Zombie map, perks. Also added with cooperative and competitive multiplayer in the campaign.
Call of Duty: World at War Final Fronts
Exclusively available for the PS2, Final Fronts is a companion adventure to the main World at War title.
Call of Duty: World at War (DS)
Like the Nintendo DS incarnation of Modern Warfare, World at War is a new adventure surrounding the events of the higher end version. Using an upgraded revision of the engine from Modern Warfare, online multiplayer is now possible.
Modern Warfare 2
Modern Warfare 2, currently under development by Infinity Ward, is slated for release on November 10, 2009. The Call of Duty name has been removed from the title as Infinity Ward plans on making Modern Warfare a new, spin off franchise. So far the only character revealed that returns from Call of Duty 4: Modern Warfare is John "Soap" Mactavish, who is now the Captain of Task Force 141, a part of the British SAS. So far the only character revealed that you play as is "Roach" under the command of John "Soap" Mactavish.
Infinity Ward revealed that there will be a mode of play called "Special Forces Mode" and compared it to the Mile High Club level from Call of Duty 4: Modern Warfare. In the coverage on Modern Warfare 2 in the June 2009 issue of Game Informer, it is stated that this will be the cooperative multiplayer experience for the game, as they did not think co-op worked with the campaign.
Call of Duty games
Edit
| Name | Platforms | Developer | ||
|---|---|---|---|---|
|
|
Call of Duty 7 (working title) |
PC, PS3, X360 | Treyarch | |
|
|
Call of Duty: World at War: Zombies released on Nov. 16, 2009 |
|||
|
Call of Duty: Modern Warfare Reflex Edition released on Nov. 10, 2009 |
WII | Treyarch | |
|
Modern Warfare 2 released on Nov. 10, 2009 |
X360, PC, PS3 | Shadows in Darkness, Inc., Infinity Ward | |
|
Call of Duty: Modern Warfare: Mobilized released on Nov. 10, 2009 |
DS | n-Space, Inc. | |
|
Call of Duty: World at War released on Nov. 11, 2008 |
PS2, PS3, PC, X360, DS, WII | Pi Studios, LLC., Treyarch, n-Space, Inc. | |
|
Call of Duty: World at War Final Fronts released on Nov. 10, 2008 |
PS2 | Rebellion | |
|
Call of Duty Legacy released on Nov. 13, 2007 |
PS2 | Gray Matter Interactive Studios, Inc., Kuju Surrey, Pi Studios, LLC. | |
|
Call of Duty 4: Modern Warfare released on Nov. 5, 2007 |
DS | n-Space, Inc. | |
|
Call of Duty 4: Modern Warfare released on Nov. 5, 2007 |
X360, PC, PS3, MAC | Shadows in Darkness, Inc., Infinity Ward, Aspyr Media, Inc. |
| Name: | Call of Duty |
| Total games: | 25 games |
| First game: | Call of Duty |
| Aliases: |
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Captain Price first in Call of Duty |
8
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John "Soap" MacTavish first in Call of Duty 4: Modern Warfare |
3
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Nikolai first in Call of Duty 4: Modern Warfare |
3
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Imran Zakhaev first in Call of Duty 4: Modern Warfare |
2
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Staff Sgt. Griggs first in Call of Duty 4: Modern Warfare |
2
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Gaz first in Call of Duty 4: Modern Warfare |
2
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Lt. Vasquez first in Call of Duty 4: Modern Warfare |
2
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MacMillan first in Call of Duty 4: Modern Warfare |
2
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Sgt. Paul Jackson first in Call of Duty 4: Modern Warfare |
2
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Khaled Al-Asad first in Call of Duty 4: Modern Warfare |
2
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| See all » |
















