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    Call of Juarez: Gunslinger

    Game » consists of 10 releases. Released May 21, 2013

    The fourth entry in Techland's Call of Juarez franchise returns to an American Old West setting, telling the story of bounty hunter Silas Greaves.

    CoJ: Gunslinger's end is unfair garbage (Spoilerific)

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    bigsocrates

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    First of all, I'm not talking about the story ending, that's actually quite good, I'm talking about the long last fight before the Mexican Standoff duel (which I also liked fine.) I was playing on hard (not sure why, I usually play on normal) and those ghosts were completely unfair. Whoever thought that it would be fun to fight a bunch of white ghosts you can't see against a white sky deserves to be banned from game development for life. I died innumerable times from enemies I could not see (a problem the game has in general) and just had to grit my teeth through the whole thing, which is the opposite of fun. The Sundance Kid was also hot garbage, basically just a huge supply of HP laughing at me as I unloaded dual revolvers into his face and then saying that a single bullet couldn't kill him. How about 20 bullets to the face? Still no? But he was much less bad than the ghosts and I would have been fine with him as a last boss if not for the ghosts, even if "He can take a whole lot of damage" is not exactly a masterclass in final boss design.

    Also having the area so enclosed so you get that "straying from the story" BS if you try to use the environment is INFURIATING, especially when it makes it impossible for you to run out near the perimeter, which is where, as a rifle specialist, I like to fight. What is added to the game by forcing me to die in the center of the area time and time again?

    I am fine with a game being hard (and I was playing on hard) but having you fight hordes of barely visible enemies who have no problem seeing you and then making the checkpoints relatively far apart for this game?

    It put a real sour note into the last part of what was otherwise a very good game.

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    Fredchuckdave

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    #2  Edited By Fredchuckdave

    You can use cover, I actually thought the fight(s) where you're stuck in an area with a ton of indians around you and no cover was harder. For the duels it's pretty easy to dodge bullets once you get past the draw phase, I think focus and speed effect how much damage you do.

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    bigsocrates

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    You can use cover, I actually thought the fight(s) where you're stuck in an area with a ton of indians around you and no cover was harder. For the duels it's pretty easy to dodge bullets once you get past the draw phase, I think focus and speed effect how much damage you do.

    You can use cover if you see where the ghosts are coming from. I actually had to memorize the spawn points for the first two waves after the first ghost checkpoint in the graveyard (that's another thing, way too much ghost fighting) but the third wave spawns in multiple directions so cover can't help you when you die in a couple hits that come from behind. I did eventually figure out where the spawns were, but I probably died 20 times or more before I could pin them down, and it was especially frustrating to have to fight through the first two waves again and again after I had mastered them.

    The Apache stuff never gave me too much trouble. My other sticking point was the boss fight at the mine where the guy throws dynamite down at you, but even though that might have taken me longer to beat than the ghosts it was much less annoying because I could see him and knew what I had to do.

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