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First-Person is a vantage point that attempts to simulate looking through a game character's eyes. It is most commonly found in first-person shooters, racing games, and visual novels, and to a lesser extent in other genres, such as RPGs, 3D platformers, and adventure games.
An Easter Egg is an intentionally hidden cheat or hidden content in a video game, also known as a "secret".
Multiple endings is a term used to describe different outcomes or conclusions to a game based on the previous actions of the player.
Dialogue trees are a feature through which the player selects responses from a list of choices, eliciting reactions from NPCs and determining the path of the conversation and story.
Environments cycle between day and night, often with effects on other aspects of the game.
A graphical effect used in video games where an object blocks light and around the edges of the object the light is significantly brighter than normal.
A post processing effect that blurs and streaks the entire frame. Loosely based on the behavior of real-world optics.
Whether it's taking pictures of things for points or as part of a journal, photography is playing an ever increasing role in many of today's video games.
It's the designer's go-to guy. If they want to steer a player in a given direction they'll lock an in game door and force the player to find a way to either unlock it or find an alternate route.
A glitch is an action performed within the bounds of a game engine that was not intended by the game's developers. Glitches are often performed by the player, though they can also occur independently.
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