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Martial arts are a popular set of skills that many video game characters possess. Martial arts are the cornerstone of any fighting game, and have influenced many platforming and adventure games.
Sure, these days have almost every game sporting the newfangled 3D, but way back when, everyone had to live with plain old 2D. 2D, or two dimensions, limit the game to scrolling backgrounds, but some games even now make use of this basic concept.
This applies to games where characters physically change from one sex to another. This ranges from a character being able to change sex as part of the gameplay (perhaps specifically of the opponents) to being limited to the story or character customisation between the sexes being permitted after starting a campaign.
Women of a religious order who commit themselves to a life style dedicated to their respective gods.
Werewolves are humans that can shapeshift into wolves or wolf-like creatures. They often have strength and senses that surpasses those of both humans and wolves.
A double jump is the ability to jump while already in mid-air to get some extra lift. In reality, double jumps are not possible and violate fundamental laws of physics.
Mummies are lumbering undead corpses wrapped in bandages. They are often associated with ancient Egypt and may have magical powers or be immortal.
Games released coinciding with new hardware.
Characters that are designed to be scantily-clad.
The continue is a classic gaming concept, and usually arises when the player "dies" or fails in the game. Usually some loss is tied to a continue, in a form of a "life" or something of other value.
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