Why does Capcom feel that in order to make their game better they need to overhaul them in ways that make little to no sense to people outside of hardcore players? None of these systems help anyone. The idea behind Parrying was that it would allow you to get out of a bad situation, but the timing is so precise that it's only useful to a small percentage of people overall that play it. The same can be said for Focus attacks, dash cancels, and the like.
I was really looking forward to this game as I liked both games, in the past. I liked Street Fighter 4 for a bit till it seemed like everyone else figured out all the twitch happy counter stuff and I got left in the dust. Now I have to remember to hit someone x times with such and such a move during a match to , aww forget it. I'll just go back to playing Street Fighter 2.