837: R1 to Brood
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Game » consists of 1 releases. Released November 1992
Sure, these days have almost every game sporting the newfangled 3D, but way back when, everyone had to live with plain old 2D. 2D, or two dimensions, limit the game to scrolling backgrounds, but some games even now make use of this basic concept.
Anthropomorphism is the concept of an object, concept or character that has human qualities or traits, such as speech, a level of intelligence similar or higher than a human's and self consciousness. "Anthro" means "of human" and related to the concept of humanity.
Bosses are enemies that fight you at the end of a level or at a significant point in the story.
A boss fight is a culminating challenge that pits the player against one or more enemies representing a greater threat and/or difficulty than those previously faced. These scenarios typically feature unique antagonists.
A point within the game whereby the game saves its current state whether it be for the purpose of a more convenient respawn point or a gameplay design (such as in racing).
Diabetes is a disease that causes high blood sugar because the body can't produce enough insulin. Diabetes is treated either with oral medications or by injecting insulin into the body.
Your friend in medicine. Mostly.
Edutainment is a specific category of games designed to teach the player a real-life subject. Whether it be math, history, or English, this game was designed to be used by a teacher or a tutor to make learning more fun!
The last boss you face in a game, usually representing the final climax of the game.
Enemies that prefer to keep a distance to the ground, and swoop down occasionally to do some damage.
Game Over originally appeared in pinball machines, and later, arcade machines. When players lose at a game, it is game over.
Any game that involves jumping on an enemy's head as an attack, such as in Super Mario Bros.
Health is a value that gauges how much damage players can take in a game before they die or pass out. Also known as life in some games. Health is usually represented by a bar or a percentage instead of an exact amount. Found in most non sport games
It's arguably the one move that symbolizes the medium to those outside it. The ability to jump, be it onto a building, a platform, or a skull, is one of the all time most important abilities ever put in a video game.
The opposite of open-ended gameplay, linear gameplay uses scripted events, Quick time events, cut scenes, and a restricted path to tell a story exactly how the writer intends, and control elements of the action.
The concept of lives in video games evolved to let the player get a second chance after failing once. The most recognizable symbol is the heart.
Games that feature an antagonist--someone who opposes the game's protagonist--that is a man.
This concept is for games in which at least one of the main characters is male.
Start doesn't mean "A". Start means "start", son. Kids these days...
A place to fall, often bottomless, usually resulting in death.
Any character you can control in a game is a Player Character (PC), as opposed to a non-player character (NPC), which is a character that can only be controlled by the game.
Side-scrolling games present the world as viewed perpendicular to the direction the characters are facing on screen. With a heavy focus on lateral movement, objectives are often met by moving from one end of a stage to the other.
Damaging enemies by simply jumping on top of them.
A superhero is a fictional character of unprecedented physical prowess dedicated to acts of derring-do in the public interest.
When a certain amount of time is given to the player to reach a goal or finish an objective.
A malevolent character whose goals are evil in nature. While villains are commonly featured as antagonists, not all antagonists are necessarily villains.
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