Castle Crashers
Game » consists of 12 releases. Released Aug 27, 2008
- Xbox 360 Games Store
- PlayStation Network (PS3)
- PC
- Mac
- + 3 more
- Xbox One
- Nintendo Switch
- PlayStation 4
Grab three other knights and storm enemy forces in this downloadable beat-em-up with RPG elements, complete with smoothly-drawn graphics.
Castle Crashers Coming To PSN This Month
The game originally debuted on Xbox Live Marketplace about two years ago after an unveil at Comic-Con 2006. The PSN version of Castle Crashers was announced around July of last year, but only now has a firm release date.
So, what took so long? That's a question The Behemoth gets a lot apparently. Its release date confirmation post specifically mentions the frequency of the question and does give a decent answer to it. Officially, the devs are citing polish as the reason for the wait. But current development on a fresh downloadable might have been playing a role in the longish delay between announcement and release.
"… our whole team’s goal is to make you all happy, so we want to share it right now," the blog post read. "We’re super antsy. But like all of our games, we can never rush anything as it’s necessary to make sure that every little piece is airtight. And fun!"
The Behemoth is taking Castle Crashers PSN on the road after its August PSN release. A four-player arcade cabinet edition of the game will be playable at PAX on September 3-5 in Booth #3102. The rig will be joined by The Behemoth's other game, BattleBlock Theater, in the booth.
The game originally debuted on Xbox Live Marketplace about two years ago after an unveil at Comic-Con 2006. The PSN version of Castle Crashers was announced around July of last year, but only now has a firm release date.
So, what took so long? That's a question The Behemoth gets a lot apparently. Its release date confirmation post specifically mentions the frequency of the question and does give a decent answer to it. Officially, the devs are citing polish as the reason for the wait. But current development on a fresh downloadable might have been playing a role in the longish delay between announcement and release.
"… our whole team’s goal is to make you all happy, so we want to share it right now," the blog post read. "We’re super antsy. But like all of our games, we can never rush anything as it’s necessary to make sure that every little piece is airtight. And fun!"
The Behemoth is taking Castle Crashers PSN on the road after its August PSN release. A four-player arcade cabinet edition of the game will be playable at PAX on September 3-5 in Booth #3102. The rig will be joined by The Behemoth's other game, BattleBlock Theater, in the booth.
Played and beat co-op with my friends on their 360 and it was great. Now I get to play it whenever I want YAY!
It launched at $15 on XBLA, but considering its age and the number of times it has been on sale for $10 I can't really see them launching at that price on PSN now unless they also throw in the DLC or something for free. If they do launch at $15, it seems very likely that it will be one of Sony's PSN sales for $10 within a couple of months. That being said, the game is awesome and well worth the price whether it is $10 or $15." Is this $15 on XBLA? I assume it will be the same price point for PSN.... "
That said, anybody else think that maybe they had some kind of publishing deal with M$ that prohibited them from releasing the game sooner on another console?
Castle Crashers is only 10 bucks on XBLA now. Maybe the PSN version will have the DLC they released with it which could justify the 15 dollars....maybe.
" @StephenLacey: PSN is getting an extra mode, but it's nothing major. Guess it's to make up for being almost 2 years late. It's called Volley Ball mode, I have no idea what it is. "Do you know if the four characters from the Necromantic and Kings pack DLCs are being rolled into the full game on PSN?
Still don't understand the hype over this game. Yes, it has some great humor, but the gameplay is shallow as hell and I've seen better looking games on Newgrounds.
I really dont have any interest in this game. I played a demo on 360 and thought it was really hard.
No, because I could hit myself in the balls with a hammer for way cheaper then buying that Hell.
" Stamper had to go in and make the epilogue. "It would just be a lot of dicks. I mean a lot of them. Everywhere. Man.
Given how broken the Xbox Live multiplayer was at launch and how freaking long it took them to patch in a fix, I'd tend to think a little delay on the PSN version for "polish" is forgivable.
Of course, two years ain't exactly a "little" delay, but hey, at least you might finally get to play it sometime this decade.
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