Castlevania: Circle of the Moon
Game » consists of 8 releases. Released Mar 21, 2001
The first Castlevania installment for the Game Boy Advance, following up on Castlevania: Symphony of the Night's "Metroidvania" style while introducing a unique magic ability system involving mystical cards.
Short summary describing this game.
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5 (1) 4 (2) 3 (1) 2 (0) 1 (0) 4.0 starsAverage score of 4 user reviews
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The Castlevania that mixes the old with the new 3
The boomerang continues to be a effective weapon I couldn't just play Aria of Sorrow without playing the other GBA Castlevania that I happen to own Circle of the Moon. They both may be from the same franchise yet this one feels a lot more like a NES Castlevania mixed in with a giant explorable castle. I know your not expecting this but Dracula has returned and a small group of vampire hunters have come to banish him into darkness. Nathan Graves happens to be the protagonist this time and he weld...
3 out of 3 found this review helpful. -
A Good Launch Title 0
It’s not often that a system gets a launch title with as much clout as Castlevania, but the GameBoy Advance got lucky. In this adventure Nathan Graves fills the role of the vampire hunter when Camilla revives Count Dracula in 1830. It’s a race to the finish as Nathan’s mentor, Morris Baldwin, is being held somewhere inside the castle and will be sacrificed at the next full moon to restore the vampire to his full power. A rivalry between Morris’ son Hugh and Nathan builds as they both s...
2 out of 2 found this review helpful. -
Mobile and ready 0
Castlevania as a franchise isn’t super important anymore. Lately it’s polygonal titles (and even a 2D one) have been good to middling to crap according to online aggregate scores. While I’ve never really been captivated by the series, lately I just have not given a shit about Castlevania games. I don’t think I’m missing out. Castlevania has had some real good games though. Supposedly the franchise’s handheld titles have been pretty phenomenal. I decided a few...
1 out of 1 found this review helpful. -
Great launch game, great metroidvania 0
I liked the direction the series was going here; collecting made rewarding via detour challenges, decent sequence breaking opportunities, travel made easy by running and jumping over regular enemies, a changing world with new enemies appearing when revisiting previous areas, fewer near useless skills and items, and an interesting if flawed card system were all good additions to the SOTN formula. This game also has some of the better platforming challenges in the MV-style CVs. And while there are...
1 out of 1 found this review helpful.
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