Castlevania Judgment is a 3D one-on-one brawler exclusively for the Wii. The game features characters from throughout the Castlevania timeline.
Overview
Castlevania Judgment is a fighting game for the Wii featuring a lineup of characters taken from throughout the Castlevania timeline. Though the game is based around one-on-one fighting, aspects such as its 3D open movement and environmental hazards make it play as more of an action-brawler with Castlevania elements than a traditional fighting game like Street Fighter II or Soul Calibur.
Characters
There are fourteen playable characters in the game's roster. These characters are:
- Simon Belmont - Protagonist of Castlevania, Castlevania II: Simon's Quest, and Super Castlevania IV.
- Dracula - Series antagonist.
- Alucard - Dracula's son and main protagonist of Castlevania: Symphony of the Night. He is also a playable character in Castlevania III: Dracula's Curse.
- Death - Dracula's ally.
- Maria Renard - Based on her younger appearance from Dracula X: Rondo of Blood. Also appears in Castlevania: Symphony of the Night.
- Shanoa - Protagonist of Castlevania: Order of Ecclesia.
- Eric Lecarde - A protagonist in Castlevania: Bloodlines. He also appears in Castlevania: Portrait of Ruin.
- Carmilla - An ally of Dracula that first appeared in Castlevania II: Simon's Quest with the name translation "Camilla." She also appeared in Dracula X: Rondo of Blood and Castlevania: Circle of the Moon.
- Trevor Belmont - Protagonist of Castlevania III: Dracula's Curse and an important character in Castlevania: Curse of Darkness.
- Sypha Belnades - A magic using priestess and ally of Trevor in Castlevania III.
- Grant DaNasty - Another of Trevor's allies in Castlevania III.
- Cornell - A werewolf and one of the protagonists of Castlevania: Legacy of Darkness. In Castlevania Judgment, he is only playable in his wolf form.
- Golem - A common enemy found in many Castlevania titles.
- Aeon - An original character created for Castlevania Judgment.
The stylized character designs were created by manga artist Takeshi Obata, best known for his work on the manga Death Note. He was approached to work on the game at the request of lead Castlevania designer Koji Igarashi.
Story
The story of Castlevania Judgment takes place within a time rift in which the characters have become trapped. At the beginning of each character's story mode, Aeon appears and informs them that the only way to escape the rift is to pass through a series of trials. Once these trials have been passed, Aeon collects the fighter's soul key. When all thirteen soul keys have been collected, the door to the true final boss is opened. It is only by defeating the Time Reaper that the rift will disappear and everyone will return to their own times.
Gameplay
Controls
Judgment allows for the use of three different control methods. Players can either use a Wii Remote/Nunchuk combination to fight using motion controls, or a more traditional control scheme using either a Classic Controller or Nintendo GameCube controller. Each controller type has multiple control schemes that can be selected from the options menu, and GameCube controller rumble can optionally be turned on or off.
Combat Basics
Combat in Castlevania Judgment is, for the most part, one-on-one. Battles can last one or multiple rounds. Unlike standard 3D fighting games like Soul Calibur, the characters are able to move freely around the arenas and are not bound to each other by an invisible axis. Arenas also vary greatly in size and design, with some offering cramped, trap-filled surroundings while others are large and wide-open. Each character is capable of using standard and special attacks, as well as a cinematicly presented supermove that deals a great deal of damage. However, these supermoves can only be used if the special gauge at the bottom of the screen has been filled by landing blows and taking damage. Combat ends when either a character has either been knocked out, fallen out of the ring, or time expires.
Subweapons
A variety of subweapons based on such items found in the Castlevania franchise can be collected from the battlefield by smashing objects or defeating NPC monster enemies. These weapons consume hearts when used, but hearts can also be replenished by collecting them from smashed objects. When a subweapon is used, it can be charged by holding the proper button for a second before releasing, producing a more powerful effect at the cost of more hearts. In multiplayer matches, the players must select a subweapon to take into battle after selecting a character.
Modes of Play
Castlevania Judgment features several different modes of play, including:
- Story Mode: A single-player mode in which the player selects a character and fights through a set of matches until the ending is reached.
- Arcade Mode: A time attack-style mode in which the goal is to beat all of the CPU opponents as quickly as possible.
- Survival: A standard mode in which the goal is to win as many battles as possible before being defeated.
- Castle: A challenge mode. The player is presented with a series of challenges that must be cleared in order to progress, with the ultimate goal of reaching Dracula at the end. Save rooms open up along the path as boss challenges are cleared.
- Versus: A standard one-on-one mode for two players.
Online Play
Play options avaiable when connected to the Nintendo Wi-Fi Connection include:
- Normal Match: A basic one-on-one match between two players that have been randomly connected.
- Ranked Match: Battles that affect the winner's/loser's place in the online leaderboards, which is determined by the number of wins and losses, as well as a numerical score that rises and falls with each battle.
- Friends Match: Allows two players that have exchanged Friend Codes to fight.
- Rivals Match: When two randomly paired players have finished fighting, they may agree to tag each other as rivals. Selecting to fight against rivals works in a similar fasion as Friends Matches, but without the use of Friend Codes.
DS Connectivity
Castlevania Judgment features a limited form of connectivity with the DS game Castlevania: Order of Ecclesia. By selecting "Connect to DS" from the main menu and establishing a connection with a DS running Order of Ecclesia, the characters Shanoa and Aeon can be unlocked from the start without fulfilling Judgment's in-game prerequisites, along with a couple of character customization accessories.
| Game Name | Castlevania Judgment |
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| Original US Release |
Nov. 18, 2008
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| ESRB |
ESRB: T
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