It seemed like the game was basically a side scrolling platformer, and most importantly there seemed to be a map on the bottom screen. Is that pretty much correct? If so, I'm psyched!
Castlevania: Lords of Shadow - Mirror of Fate
Game » consists of 6 releases. Released Mar 05, 2013
The fates of the descendents of Gabriel Belmont are revealed in this 2D platforming follow-up to Castlevania: Lords of Shadow.
Metroidvania?
It looks like it will retain elements as it is a predecessor but I think it has the right idea of becoming something of their own. So far, MercurySteam has steered us wrong.
@Vextroid said:
If its like the old NES Castlevania games, count me in.
They've already said that the combat is straight out of Lords of Shadow, so that's pretty much ruled out. It seems like they're trying to make a weird amalgamation of all three kinds of Castlevania game that won't fully satisfy fans of any of them.
@Elazul said:
@Vextroid said:
If its like the old NES Castlevania games, count me in.
They've already said that the combat is straight out of Lords of Shadow, so that's pretty much ruled out. It seems like they're trying to make a weird amalgamation of all three kinds of Castlevania game that won't fully satisfy fans of any of them.
It seems like it is just Metroidvania with a 2d version of Lords' combat system. Not nearly as homogenized as what you are describing.
@Harpell said:
@Elazul I dunno, I like all three, so a combo of the three sounds like it could be pretty stellar. As long as "Vampire Killer" is in the soundtrack. That's a deal breaker.
Fair point. I really only like the SotN-style ones so that's mostly where the my disappointment stems from. Honestly it'd be a lot easier to accept if Nintendo was still making 2d Metroid games.
@TentPole said:
It seems like it is just Metroidvania with a 2d version of Lords' combat system. Not nearly as homogenized as what you are describing.
I don't know, from what I've seen and heard it's quite a bit more linear making it somewhat more in line with the older Castlevania games, and it occasionally switches out to LoS-style full-3D for bosses and larger encouters, so It seems like a pretty even split to me.
@TentPole said:
@Elazul: I don't know about the bosses but it is definitely not linear. It has the same map on the bottom screen and everything.
I didn't say it was completely linear, just more linear than a typical Metroidvania. In that interview, Dave Cox specifically mentions that the game features Castlevania III-style "multi-branching pathways" as opposed to a full on Metroid-style open map.
@Elazul said:
@TentPole said:
@Elazul: I don't know about the bosses but it is definitely not linear. It has the same map on the bottom screen and everything.
I didn't say it was completely linear, just more linear than a typical Metroidvania. In that interview, Dave Cox specifically mentions that the game features Castlevania III-style "multi-branching pathways" as opposed to a full on Metroid-style open map.
But it does have a full on Metroid-style open map.
@TentPole said:
@Elazul said:
@TentPole said:
@Elazul: I don't know about the bosses but it is definitely not linear. It has the same map on the bottom screen and everything.
I didn't say it was completely linear, just more linear than a typical Metroidvania. In that interview, Dave Cox specifically mentions that the game features Castlevania III-style "multi-branching pathways" as opposed to a full on Metroid-style open map.
But it does have a full on Metroid-style open map.
Well, Konami's own Head of Product development seems to be making some pretty contradictory statements to that fact. Clearly there's some misinformation going around, so I guess we'll just have to wait until they actually show a bit more of the game.
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