So I just finished Resurrection. First let me get this out of the way:
FUCK YOU, YOU GAME DESIGNER ASSHOLE! FUCK YOU! Why the fuck would you give me 2 multi-staged back-to-back boss battles along with 16 skeletons in between (those bastards) and ZERO (and I mean zero!) health or magic refills?! And those platforming sections? Yea, you can shove em up your ass as well. Ohhhh, lets make the entire floor lava and space out the platforms just far enough that if you do a single jump you wont make it but if you do a double jump you will overshoot it and then make it a super long sequence with no checkpoints. And then to make things even funner how about we make it so the platforms move and last 3 seconds before they lead you to an instant-kill scenario. Brilliant!
Ahem. Anyways, I'm pretty disappointed in this. Not only was it very, very hard (like I beat the rest of the game and Reverie on Hard but I had to bump it down to Easy for this one - even Normal was too much for me) but the entire build-up from Reverie fell flat. I was expecting to play as lighting-powered vampire Gabriel who can turn into blood mist at the touch of a button. And what do we get from Gabriel's new-found vampire self? ABSOLUTELY NOTHING! NADA. ZILCH. He's the same ol' guy with the same ol' moves and the same ol' weapons. Like come on! They could have at least included the blood drinking minigame from Reverie (it's not like you had to build it from scratch).
No, all we get is some bad platforming sections. At least the new locations looks nice.
Also my last problem has to do with the final cutscene. The motion-comic artstyle was kinda cool in Reverie, but what happened? You have these lengthy CG cutscenes during the boss battle and they couldn't do a proper one for the end? It's like they ran out of time or money most likely both) but it just felt like a hollow send-off to the game.
This could have been great... Don't waste your money.