I had a copy lying around and decided to pop it in after watching the stream and I can totally see why most of the staff don't like. Not even taking into account how derivative it's mechanics are, it has a lot of useless frustrating mechanics that shouldn't be in there. I am about two levels into chapter II and I have encountered two areas, the swamp and the spider web "planks", that are solely designed to slow me down and make the level take longer. They aren't fun or interesting to trudge through and you have to move through them quite a bit in the levels that they appear in. At least with the swamps I could jump from dry land to skip some of the path (not all though!) and just let the obstacles within catch me so that I could move through faster but with the spider webs jumping was tricky because it was hard to line the character up with the plank (precise 3D platforming with a fixed camera that is not behind me) and failing would cost me life so I stopped doing that quickly. I'll also hope that this game doesn't continue to use bull shit mechanics like sawing through objects with the spike chain. It's not fun and just slows me down.
I also find there to be way to much going on screen at once, mostly in terms of what is in the environment. I have a decently sized TV, a 32-inch HDTV and I sit roughly 6-feet away and it is the only game I feel lost in while looking at it. Not all the time but for instance in the forest level where you have to find 5 glyphs to open a path blocked by a fairy. It was really hard to parse what I was looking at and I don't even really know why, it was just so dense and the camera was pulled so far away. Also the game decided it was a good idea to pull the camera far away in another level (the above mentioned spider web "plank" level) when I needed to pick up tiny little grenades that were being thrown at me to destroy a stone door while also fighting off the creatures who were throwing them. Combine barely being able to see the grenades with the button to pick up grenades also pulling in enemies from a distance and putting me into a throw animation if I couldn't quite line myself up with the tiny little grenade and also getting hit by tiny little grenades being thrown at me that I can't see because the camera is too far out created a frustrating time.
One last thing I noticed was the fluidity of combat. It was mentioned on a previous page and to an extent I agree. The cross goes through enemies and never gets caught up on things making it always moving when I tell it to and always goes in the direction I tell it to but it also loses any other "feel". I never feel like I am connecting with the enemies and as such it often doesn't feel like I am even damaging them, If I didn't have the health bars on then I wouldn't even be able to tell through animation that I am hurting some of the bigger guys. It just doesn't feel good and does a good job at reminding me why I never like God of War and it's chain blades. Though it wasn't nearly as bad in that game as it is in Lords of Shadows.
Hooboy. Not a whole lot of good said through that. Let's see what I can come up with... Voice acting by Patrick Stewart is quite nice... it doesn't use a button for most quick time events making them a little harder to fail, so that's nice... it's segmented much like a handheld game would be so it's easy to put down and stop playing...
I looked at this for 10 minutes trying to think of more positive things and I couldn't. I think I may be a person who tends to remember negative things more easily so that may be why I am having such a hard time but, yeah, if you think I didn't mention something and want to let me know, then do so. Just remember that I am not far into the game so I may have not been able to experience some more positive things yet and by all means don't worry about spoiling cool things, it may make me more interested.
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