837: R1 to Brood
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Game » consists of 0 releases. Released Dec 13, 2009
Sure, these days have almost every game sporting the newfangled 3D, but way back when, everyone had to live with plain old 2D. 2D, or two dimensions, limit the game to scrolling backgrounds, but some games even now make use of this basic concept.
The lowest of all the angelic orders, angels are tasked with delivering God's messages to humans in addition to being personal guardians. Angel has also become a generic term for any such kind of heavenly being.
Winged, usually flying creatures, many of which enjoy perching on branches and defecating on unfortunate victims below.
Games that are depicted with a predominantly black-and-white appearance, with sequences to this effect, or optional color filters.
Feline animals commonly kept as pets. There are many different breeds and varieties.
Crows are familiar over much of the world: large, intelligent, all-black birds with hoarse, cawing voices.
Games that were made entirely by one person.
In games, fire can be an obstacle, a tool, a weapon, or a solution. Just don't play with it...unless you really want to.
Freeware games are those which have their full versions legally free to download or otherwise obtain.
A Game Jam is a gathering of game developers from various disciplines (Programmers, Artists, Audio Engineers, Writers, et cetera) to develop a game in a short period of time.
GameMaker is an easy-to-use, no programming required 2D game development tool for Windows and Mac, first created by Mark Overmars and now developed and maintained by YoYo Games Ltd.
A heads-up display is a graphical overlay of vital information used in most modern games.
“Indie” or “independently developed” games are video games which are developed by a studio without the support of an external publisher.
The player is respawned (or has the option to respawn) immediately following death, and with minimal lost progress and little to no break in the action. This concept is often seen used in difficult or fast-paced games where frequent player death is treated as a learning experience.
A common type of stage based around the fire and/or lava element. Often platforming heavy and inhabited by fire-based enemies.
A worldwide game jam competition.
Characters controlled by the game for players to interact with, as opposed to player characters which are controlled by whomever is playing the game.
A location where the player character is relatively assured to avoid patterns of incoming fire or enemy movement.
A two-dimensional image or animation overlaid into a scene. The foundation of early 2D games, making up everything from props to the player-controlled character.
The recording of data related to player performance or progress in a game. This feature is commonly found in RPGs or competitive multiplayer games. It does not include statistics in sports games, unless related to player performance.
Sometimes when players beat a game, the credits sequence will end with the phrase similar to, "Thank you for playing!".
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