Catherine breaks its sales target and all who oppose.

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#1 Edited by damswedon (3173 posts) -

  • Catherine (Atlus, PS3, 2/17): 141,826
  • Marvel vs Capcom 3 (Capcom, PS3, 2/17): 67,187
  • Samurai Warriors 3Z (Tecmo Koei, PS3, 2/10): 58,089 (266,637)
  • Monster Hunter Freedom 3 (Capcom, PSP, 12/1/2010): 39,727 (4,289,349)
  • Tales of the World Radiant Mythology 3 (Namco Bandai, PSP, 2/10): 26,504 (248,572)
  • Two Worlds 2 (Ubisoft, PS3, 2/17): 24,324
  • Catherine (Atlus, X360, 2/17): 21,936
  • Marvel vs Capcom 3 (Capcom, X360, 2/17): 13,779
  • Haku Ouki Zuisouroku DS (Idea Factory, DS, 2/17): 13,373
  • Ace Attorney Investigations 2 (Capcom, DS, 2/3): 13,186
  • Donkey Kong Returns (Nintendo, Wii, 12/9/2010): 10,824 (817,181)
  • Samura Warriors 3 Xtreme Warriors (Tecmo Koei, Wii, 12/10): 9,638 (32,236)
  • Pokemon Black & White (Pokemon, DS, 9/18/2010): 9,502 (5,081,369)
  • DJ Max Portable 3 (CyberFront, PSP, 2/1): 8,990
  • Two Worlds 2 (Ubisoft, X360, 2/17): 8,225
  • Kenka Bancho 5 (Spike, PSP, 1/27): 8,193 (109,543)
  • Red Dead Redemption Undead Nightmare (Take-2, PS3, 2/10): 7,861 (29,580)
  • Wii Party (Nintendo, Wii, 7/8/2010): 7,472 (1,794,813)
  • Winning Eleven 2011 (Konami, PSP, 11/18/2010): 6,312 (176,788)
  • Ni no Kuni (Level-5, DS, 12/9/2010): 6,174 (481,003)
  • (Source)
    Atlus were expecting the game to sell 150,00 copies over both consoles overall (source
     
    So yeah that is kinda crazy. Not only did it break its own sales target but also it sold twice as much as Marvel vs Capcom 3 (be it because of the bigger focus on arcades in Japan). I just hope that Atlus US announces a English version soon. 
     
    Edit: clarified that the predicted sales were overall. 
    #2 Posted by SuperSambo (2849 posts) -

    It broke it's target by 10k? Why is that newsworthy?

    #3 Posted by KaosAngel (13765 posts) -
    @SuperSambo said:
    " It broke it's target by 10k? Why is that newsworthy? "
    I dunno, if the game was PS3 exclusive it would've broken the target regardless.
    #4 Posted by Bocam (3665 posts) -
    @SuperSambo:  The fact that the 360 version sold more then 5,000 copies is newsworthy
    #5 Posted by VWGTI (1919 posts) -

    That's great news. I can't wait to see a Western release from them.
     
    Also, strong sales from Sengoku Musou 3 Z. I hope that gets a Western release as well. : /

    #6 Posted by dagas (2744 posts) -
    @SuperSambo said:
    " It broke it's target by 10k? Why is that newsworthy? "
    It's only been out for a week. It might go higher.
    #7 Posted by Kjellm87 (1728 posts) -

    Good news, it seems like a fun game.

    #8 Posted by SuperSambo (2849 posts) -
    @dagas
    @SuperSambo said:
    " It broke it's target by 10k? Why is that newsworthy? "
    It's only been out for a week. It might go higher.
    Oh, that was an overall target? Then yeh, that's impressive.
    #9 Posted by damswedon (3173 posts) -
    @SuperSambo said:
    " It broke it's target by 10k? Why is that newsworthy? "
    It isn't that is why this is a forum. I'll add a GiantBomb meme to the original post if that will help make that more like a normal topic.
    #10 Posted by VWGTI (1919 posts) -
    @damswedon said:
    " @SuperSambo said:
    " It broke it's target by 10k? Why is that newsworthy? "
    It isn't that is why this is a forum. I'll add a GiantBomb meme to the original post if that will help make that more like a normal topic. "
    "thats million bucks" should suffice.
    #11 Posted by mutha3 (4985 posts) -
    @SuperSambo said:
    " It broke it's target by 10k? Why is that newsworthy? "
    Because that was a very unrealistic assumption they made with those numbers.
     
    ....Or that's what people would have led you to believe a couple of months ago.
     
    @damswedon said:
    " @SuperSambo said:
    " It broke it's target by 10k? Why is that newsworthy? "
    It isn't that is why this is a forum. I'll add a GiantBomb meme to the original post if that will help make that more like a normal topic. "

    I'll get the "cool story bro" ready.
    #12 Posted by SuperSambo (2849 posts) -
    @damswedon
    @SuperSambo said:
    " It broke it's target by 10k? Why is that newsworthy? "
    It isn't that is why this is a forum. I'll add a GiantBomb meme to the original post if that will help make that more like a normal topic.
    Ok, noteworthy then.

    But as 150k was all time and 160k was 1 week then I see why it is.
    #13 Posted by ImpendingFoil (555 posts) -

    Pretty nifty that it beat its sales goal for the season in a week.

    #14 Posted by ch3burashka (4991 posts) -

    How cheap was the development if they expected to only sell 150K? Nowadays, it's "one million or go home". They must have had a helluva small team. 
     
    Now that they gots all that extra cash (and a useless 360 port in Japan), they can localize it here, maybe?

    #15 Posted by Animasta (14632 posts) -

    yay for sexy ladies!

    #16 Posted by Dylabaloo (1549 posts) -

    Good news for all of us hoping for a localized version. 

    #17 Posted by endaround (2135 posts) -
    @CH3BURASHKA said:
    " How cheap was the development if they expected to only sell 150K? Nowadays, it's "one million or go home". They must have had a helluva small team.  Now that they gots all that extra cash (and a useless 360 port in Japan), they can localize it here, maybe? "
    They were almost certainly spreading the development cost of the engine across this and all future games.
    #18 Edited by Damodar (1283 posts) -
    @CH3BURASHKA said:

    " How cheap was the development if they expected to only sell 150K? Nowadays, it's "one million or go home". They must have had a helluva small team.  Now that they gots all that extra cash (and a useless 360 port in Japan), they can localize it here, maybe? "

    Could be that they did projections involving western market sales if (when?) they localise, plus the benefits for them to have a 360/PS3 engine and experience with those platforms moving forward with Persona 5 etc. R&D for their next few projects could be largely covered by what they did with Catherine, cutting costs on projects that will be pretty much guaranteed to perform well, such as more Shin Megami Tensei. ie They might not have planned on turning a big profit on this, but it made financial sense when looking ahead.
     
    Anyway, great that it's doing so well for them. I was worried that they'd decide development for the Wii would make the most sense for them, but they went with 360/PS3 and were clearly vindicated. I hope it's more incentive for them to bring the game to the west sooner!
    #19 Posted by Sayishere (1838 posts) -

    just bring the game over here
     
    NOW

    #20 Posted by MooseyMcMan (10332 posts) -

    I like how the PS3 version sold almost 7 times more copies than the 360 one. 

    #21 Posted by FancySoapsMan (5796 posts) -

    THE ONLY NEWS I WANT TO HEAR ABOUT CATHERINE IS A NA RELEASE DATE

    Online
    #22 Posted by Venatio (4483 posts) -

    European/North American release, get on it Atlus!

    #23 Posted by melcene (3056 posts) -
    @CH3BURASHKA said:
    " How cheap was the development if they expected to only sell 150K? Nowadays, it's "one million or go home".  "
    This is the same thing I keep thinking.  I mean people are all excited about such a low amount of sales numbers, at least, compared to what we're used to from big name games lately.
    #24 Posted by Hailinel (23659 posts) -
    @melcene said:
    " @CH3BURASHKA said:
    " How cheap was the development if they expected to only sell 150K? Nowadays, it's "one million or go home".  "
    This is the same thing I keep thinking.  I mean people are all excited about such a low amount of sales numbers, at least, compared to what we're used to from big name games lately. "
    Atlus games don't typically sell huge numbers.
    #25 Posted by beej (1674 posts) -

    Localize that shit and we can bolster the hell out of the 360 sales numbers!

    #26 Posted by Catolf (2653 posts) -
    @Hailinel said:
    " @melcene said:
    " @CH3BURASHKA said:
    " How cheap was the development if they expected to only sell 150K? Nowadays, it's "one million or go home".  "
    This is the same thing I keep thinking.  I mean people are all excited about such a low amount of sales numbers, at least, compared to what we're used to from big name games lately. "
    Atlus games don't typically sell huge numbers. "
    No, and the fact they reached their overall target in a week is something to celibate for them, they are a small team and weren't thinking that it would sell as well as it did do to it being a new IP and not even in the SMT/Persona area. Theyw ere going to be content with 150,000 overall and hit that target in a week, so someone get out the wine and let's celibate!
    #27 Posted by Damodar (1283 posts) -
    @Catolf said:
    " @Hailinel said:
    " @melcene said:
    " @CH3BURASHKA said:
    " How cheap was the development if they expected to only sell 150K? Nowadays, it's "one million or go home".  "
    This is the same thing I keep thinking.  I mean people are all excited about such a low amount of sales numbers, at least, compared to what we're used to from big name games lately. "
    Atlus games don't typically sell huge numbers. "
    No, and the fact they reached their overall target in a week is something to celibate for them, they are a small team and weren't thinking that it would sell as well as it did do to it being a new IP and not even in the SMT/Persona area. Theyw ere going to be content with 150,000 overall and hit that target in a week, so someone get out the wine and let's celibate! "
     
    Are you trying to do something subliminal there? Or a Freudian slip, maybe? :P
    #28 Posted by Gaff (1637 posts) -
    @Catolf
    @Hailinel said:
    " @melcene said:
    " @CH3BURASHKA said:
    " How cheap was the development if they expected to only sell 150K? Nowadays, it's "one million or go home".  "
    This is the same thing I keep thinking.  I mean people are all excited about such a low amount of sales numbers, at least, compared to what we're used to from big name games lately. "
    Atlus games don't typically sell huge numbers. "
    No, and the fact they reached their overall target in a week is something to celibate for them, they are a small team and weren't thinking that it would sell as well as it did do to it being a new IP and not even in the SMT/Persona area. Theyw ere going to be content with 150,000 overall and hit that target in a week, so someone get out the wine and let's celibate!
    "Celibacy refers to a state of not being married, or a state of abstention from sexual intercourse or vow of marriage."

    Sorry, I chuckled, especially considering the game's subject.
    #29 Posted by Hailinel (23659 posts) -
    @Catolf said:
    " @Hailinel said:
    " @melcene said:
    " @CH3BURASHKA said:
    " How cheap was the development if they expected to only sell 150K? Nowadays, it's "one million or go home".  "
    This is the same thing I keep thinking.  I mean people are all excited about such a low amount of sales numbers, at least, compared to what we're used to from big name games lately. "
    Atlus games don't typically sell huge numbers. "
    No, and the fact they reached their overall target in a week is something to celibate for them, they are a small team and weren't thinking that it would sell as well as it did do to it being a new IP and not even in the SMT/Persona area. Theyw ere going to be content with 150,000 overall and hit that target in a week, so someone get out the wine and let's celibate! "
    I don't know if English is your first language or not, but I think you're looking for the word "celebrate." ;)
    #30 Posted by thehexeditor (1404 posts) -
    @Catolf said:
    " @Hailinel said:
    " @melcene said:
    " @CH3BURASHKA said:
    " How cheap was the development if they expected to only sell 150K? Nowadays, it's "one million or go home".  "
    This is the same thing I keep thinking.  I mean people are all excited about such a low amount of sales numbers, at least, compared to what we're used to from big name games lately. "
    Atlus games don't typically sell huge numbers. "
    No, and the fact they reached their overall target in a week is something to celibate for them, they are a small team and weren't thinking that it would sell as well as it did do to it being a new IP and not even in the SMT/Persona area. Theyw ere going to be content with 150,000 overall and hit that target in a week, so someone get out the wine and let's celibate! "
    I guarantee nobody will be celibate when wine is present
    #31 Posted by animathias (1157 posts) -
    @Hailinel said:
    " @melcene said:
    " @CH3BURASHKA said:
    " How cheap was the development if they expected to only sell 150K? Nowadays, it's "one million or go home".  "
    This is the same thing I keep thinking.  I mean people are all excited about such a low amount of sales numbers, at least, compared to what we're used to from big name games lately. "
    Atlus games don't typically sell huge numbers. "

    Especially not new a IP in a single region. I wouldn't be surprised if those numbers were low-balled as much as possible.

    #32 Posted by Catolf (2653 posts) -
    @thehexeditor: @Hailinel: @Gaff: @Damodar:  Oh man, total slip here.. spell check didn't catch me like it usually does cause I spelled 'celibate" right XD I meant Celebrate!! My bad..
    #33 Posted by cannedstingray (386 posts) -

    I wouldn't be surprised if they low balled the estimate either, but whatever, as long as there is an english version that I can play in the future I'll be happy.. 
     
    Congrats Atlus, you guys make super interesting, and compelling games..
    #34 Edited by mutha3 (4985 posts) -
    @CH3BURASHKA said:

    " How cheap was the development if they expected to only sell 150K? Nowadays, it's "one million or go home". They must have had a helluva small team.  Now that they gots all that extra cash (and a useless 360 port in Japan), they can localize it here, maybe? "

    With exception of the Persona games, 150,000 copies sold is a very distant dream for a smt game. 
     
    @animathias:
    Looking at their other games, I think their predictions were set way too high. Somehow they managed to break it!
    #35 Posted by LiquidPrince (15833 posts) -

    I contributed to that number.

    #36 Posted by ZagZagovich (753 posts) -

    Wow that's great. I was afraid it would not get enough attention since it's not about quests to get dragons, yakuza or moeblob bullshit. Also 150000 is huge in Japan.

    #37 Posted by FluxWaveZ (19304 posts) -

    Don't Atlus always have low sales expectations for the games they develop?

    #38 Posted by Bocam (3665 posts) -
    @FluxWaveZ:  The have low expectations for their non-Persona games
    #39 Posted by EveretteScott (1439 posts) -
    @MooseyMcMan said:
    " I like how the PS3 version sold almost 7 times more copies than the 360 one.  "
    Do you know why that is?
    #40 Posted by Bocam (3665 posts) -
    @EveretteScott: Do you not know why?
    #41 Posted by zameer (605 posts) -

    I'm glad for them.. I guess? As mentioned earlier in the thread, I'm too used to "SHIP A MILLION OR FOLD!" horror stories. I had always assumed Atlus was a pretty big stuido.

    #42 Posted by mutha3 (4985 posts) -
    @Bocam: If you consider 150,000 "low expectations", then they have those for Persona too, since their best-selling game ever, Persona 4, only sold 300k within its entire lifetime in Japan. Catherine may be surpassing that.
    #43 Posted by OtakuGamer (1222 posts) -

    I doubt that we will see the same success in NA and Europe. Still this is good news, maybe Atlus can now focus on P5.

    #44 Posted by Animasta (14632 posts) -
    @zameer said:
    " I'm glad for them.. I guess? As mentioned earlier in the thread, I'm too used to "SHIP A MILLION OR FOLD!" horror stories. I had always assumed Atlus was a pretty big stuido. "
    yeah, but they've also got like 4-5 projects going on at one time; Trauma stuff, Etrian Odyssey, Ports...
    #45 Posted by wolf_blitzer85 (5250 posts) -
    @LiquidPrince said:
    " I contributed to that number. "
    And for that I thank you. We need every copy sold we can get so they can put out a version us stupid people can understand.
    #46 Posted by mnzy (2911 posts) -

    Also, Marvel vs. Capcom was never that big in Japan. They hope it changes this time, but in the past, it wasn't.

    #47 Posted by Bocam (3665 posts) -
    @OtakuGamer:  Well Persona 4 has sold more than 327,000 copies in North America and that's more "Japanese" then this.
    #48 Posted by Meteora (5787 posts) -
    @MooseyMcMan said:
    " I like how the PS3 version sold almost 7 times more copies than the 360 one.  "
    Well, its Japan. The Xbox 360 hasn't really done very well in Japan.
    #49 Posted by FluxWaveZ (19304 posts) -
    @Bocam said: 
    @FluxWaveZ:  The have low expectations for their non-Persona games "
    I'm pretty sure they don't.  
     
    @OtakuGamer said:
    " I doubt that we will see the same success in NA and Europe. "
    I think we will, in North America. Not Europe for the obvious reasons, though.
    #50 Edited by mutha3 (4985 posts) -
    @Bocam said:

    " @OtakuGamer:  Well Persona 4 has sold more than 327,000 copies in North America and that's more "Japanese" then this. "

    Don't use vgchartz, they pull numbers out of their ass.
     
     http://www.siliconera.com/2009/10/06/well-how-many-copies-did-persona-4-and-devil-survivor-sell/
     
    Persona 4 sold 110,000 copies in its entire lifetime.
     
    Which is very impressive given the usual sales data SMT games get in Japan. Best selling Atlus developed game.
     @FluxWaveZ said:
    " @Bocam said: 
    @FluxWaveZ:  The have low expectations for their non-Persona games "
    I'm pretty sure they don't.  



    Um, he's right. Atlus games rarely break 100k for a territory.

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