Cave just had a press conference, and a number of things happened:
- An iPhone port of Deathsmiles was announced. I don't really care -- I have no interest in playing their games on a shitty little screen with my finger blocking my vision -- but Cave have obviously made some money on their previous iPhone ports if they're willing to put out more, so cool for them. Screenshots here.
- An Xbox 360 port of their latest arcade release, Akai Katana, was announced, and it's called Akai Katana Shin. It's got HD graphics, support for proper 16:9 widescreen output (obviously with a number of tweaks to bullet patterns and such, to make the game fit that format), a new stage, new voice acting, and some system changes that haven't been revealed yet. I think there's a very good chance indeed this'll get localized in the near future, so I'm pretty pumped for that. Link.
- A new downloadable 360 title called Nin2-Jump was revealed. It's a side-scrolling action game where you play as a ninja called Nin Ja. Link.
- The adventure game they've talked about in the past was revealed: it's called Instant Brain. No details, and we don't yet know what platforms it's going to come out for. Screenshots here.
- Cave won a Guinness World Record for having developed 48 bullet hell shoot 'em ups -- more than any other developer in the world. Link.
Very exciting news indeed. Here are trailers:
Akai Katana Shin
The updated graphics look absolutely smashing. Can't wait to get my hands on this bad boy whenever they bring it over.
Graphically, it looks like a shadow theatre (special effects aside). Pretty cool, I suppose, but I'd really like some more animation... at least on Nin Ja's sprite. Kind of hard to see what it plays like, but it's some form of action-platformer. Cave have never made anything like this before, so I'm looking forward to seeing what they can bring to the genre.
Some kind of dating sim, judging by the cast. I guess we'll see if I'm right later this year. I'm not especially interested in visual novels though, and the game will probably never be localized anyway, so I don't really care either way.