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An audio signal that contains noise at the same level at all frequencies. Appears on TV screens and video transmissions as static "snow".
Games in which players are guided through the game by characters via radio communication. Extremely popular narrative device and game mechanic in the current generation of video games.
Cyberpunk is an aesthetic choice that is employed in many different media, it focuses on technology and how that technology encroaches on our natural, daily lives.
Drugs of the digital variety.
Multiple endings is a term used to describe different outcomes or conclusions to a game based on the previous actions of the player.
A lead character who never says a word, despite being spoken to.
Games that have had an Original Soundtrack album released.
This concept occurs in many RPGs and Sci-Fi games. The Ancient Advanced Civilization Technology is often a giant weapon (Halo Rings, Giant of Babil, etc.) that becomes a major plot focus in the stories of these games.
Alternate realities are worlds that exists next to, in parallel of, or in place of our own.
Either through a concealing helmet, keeping the whole game in first person, or using clever camera work, the player character is kept faceless throughout an entire game.
Games where players are given material to read; this includes books, newspapers, and emails.
Static background images that are not drawn in real time.
When the main protagonist is thrusted into a foreign dimension or alien world, usually due to a freak accident. The protagonist must then explore that world while trying to find a way back home.
The act of granting freedom to prisoners or subjugated NPCs.
Common in old first person adventure games, the small pre-rendered movie that plays full screen to take the player from one static pre-rendered background to the next.
PSone Classics are titles that were initially released for the original PlayStation, and re-released digitally for later PlayStation hardware.
The limitations of early gaming hardware, especially in the 8-bit and 16-bit days, made animated story sequences impractical for many games. One popular alternative was to convey the story through a series of still images, often with text and music alongside them.
These games include musical instruments where the player has the freedom to play a melody of their choosing.
When the game is named (fully or partially) after a specific location within the game, or relevant to the game's story.
Many games feature CG cutscenes that are usually created by an outsourced group. Generally, these types of cinematics look better than the actual game.
A gigantic variant of the famous crustacean and the subject of a popular 00s internet meme.
No point in gathering coins, gold, gil, money, or whatever if you can't buy anything with it.
A person employed to tell jokes and provide general entertainment. Jesters share some resemblance with clowns in that both have a reputation for being creepy rather than funny. Most of the jesters that are placed in games focus solely on the aspect of being creepy and scary.
Some games actively taunt the player, through screen text, voice, or changes to the game itself. It's a form of authorial voice that can lead the player to really question their relationship to the developer.
When a level select screen takes the form of a map.
Games that have an open gameplay structure that allow players to interact with the world as they choose.
Many games allow you to buy stuff, these are the dudes who help sell it to you. Typically they also engage in light conversation.
The Crusades were a series of Medieval wars waged by European Christian armies under the authority of the Pope against Islamic nations in the Holy Land. They lasted several centuries and are featured in numerous games.
Turn-based games divide game actions into distinct parts, called turns. This gives the player time to strategically choose actions as the battle or events unfold.
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