The Cel-Shading wiki last edited by keithbartram5 on 11/19/14 02:02AM View full history

Overview

Cel-shading, sometimes misspelled as 'cell shading', is an animation technique in which three-dimensional objects are rendered to appear two-dimensional, as if hand-drawn in the same manner as a cartoon or comic book.

However, just because an image maintains this appearance or has a sharp outline, this does not necessarily mean it has been cel-shaded. The difference lies in the methods of lighting which have been employed, using a limited number of color shades depending on depth of view and calculating values for each individual pixel accordingly.

The first video games to feature such a style include Doctor Hauzer for the 3DO in 1994 and Parappa the Rapper for the PlayStation in 1996. However, it was in 2000 that the style first gained prominence, with the release of Fear Effect for the PlayStation and especially Jet Set Radio for the Dreamcast.

This edit will also create new pages on Giant Bomb for:

Beware, you are proposing to add brand new pages to the wiki along with your edits. Make sure this is what you intended. This will likely increase the time it takes for your changes to go live.

Comment and Save

Until you earn 1000 points all your submissions need to be vetted by other Giant Bomb users. This process takes no more than a few hours and we'll send you an email once approved.