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These zombies appear in sets of four whenever Dancing Zombie rocks out.
Boos are one of enemies in Sonic Adventure 2.
His bucket hat makes him extremely resistant to damage.
Enemies that arrive at the surface from underground. Often this is used as a method of taking the player by surprise.
His traffic cone headpiece makes him twice as tough as normal zombies.
The head of a group of devout people who follow their crazy beliefs. Can often be dangerous.
Any resemblance between Dancing Zombie and persons living or dead is purely coincidental.
Darkness is used in games to restrict access, increase tension, or just to set a mood. Often the player has access to a light source that can mitigate its effect.
The main line of distinction between victory or failure in video games, death is the process of a biological being ceasing to be alive.
Digging is a strategic mechanic of many games. Digging allows the ability to unearth valuables and strategize pathways.
The ducky tube allows this zombie to float on the water.
Flag Zombie marks the arrival of a huge pile or "wave" of zombies.
Fog plays an important role in many games. In games like Silent Hill, it's an atmospheric element. In other games, it's artificially added to reduce draw distances to save memory and increase framerate.
Football Zombie makes the big plays.
These spooky entities are the spirits of the dead, returned from beyond their graves for generally sinister purposes. There's generally about even odds whether a particular ghost will be helpful or malevolent towards the living, but some ghosts just want to be left alone entirely.
Ghouls are carrion eating undead creatures that dwell in graveyards and other lonely places. The stench of death surrounds these vile abominations wherever they go. Some Ghouls have been known to paralyse their victims with their manky claws.
Spider-like parasitic animals from an unknown universe with amazing powers of genetic transformation. Introduced in the original Half-Life, headcrabs come in several varieties, all of which are incredibly dangerous to unsuspecting or unprepared humans.
Loud ambient noises are often included in many thriller/horror games. These sounds are associated with panic and terror, and can heighten these feelings. Examples of these sounds would be metal chains clanging, footsteps, knocking, creaking doors, etc.
Murder is the act of ending the life of another living thing against its will without the sanction of a higher governmental authority, such as the casualties that result from acts of war. It is generally intentional, at least in a legal meaning, but not necessarily.
Genetically evolved humans, animals or aliens.
Necromancers are spell casters who specializes in conjuring and controlling the undead.
His newspaper provides limited defense.
Developers can't seem to resist filling video game graveyards with interactive tombstones full of witty sayings and inside jokes, particularly in fantasy RPGs.
Poes are ghost-like enemies in the Legend of Zelda series. They often look different in the various games they appear in, but they are always depicted as floating spectral creatures carrying a lamp.
Pole Vaulting Zombie vaults with a pole.
Resurrection is the act of being brought back to life. One must have already been living and have died in order to be able to be resurrected.
Revenant - meaning "one who has returned from death" - are typically portrayed as a type of undead warrior, though there are a few games where the Revenant is the protagonist.
Revenge is an act of violence, financial ruin, or emotional torment that one person or group carries out against another, in response to some perceived wrongdoing.
His screen door is an effective shield.
Skeleton Warriors are comprised of the animated bones of the dead. Often brought to life to do the bidding of an evil master as mindless and indefatigable soldiers and guardsmen.
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