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    Checkpoint

    Concept »

    A point within the game whereby the game saves its current state whether it be for the purpose of a more convenient respawn point or a gameplay design (such as in racing).

    Checkpoint sucks

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    deactivated-58f9a027d9bbc

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    I notice the FPS I play in the last few years all happen to have this problem
     
    there are countless times I have to do things all over again
    just because I died before I got a checkpoint

    Fighting your way out of Makarov's safe house is one example,
    so does that Tayari Plaza with a pair of hunters
    and the pillar of friggin autumn on Legendary
    and the napalm barrel part on SOG, Black Ops
     
    this problem get even more nasty with the two cods thanks to the unlimited enemy spawn
     
    the ways to get over it are neither rush pass enemies for a checkpoint(halos)
    nor cower under cover hoping somehow the system grants you a checkpoint(cods)
     
    and this takes away all the fun out of the game

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    I notice the FPS I play in the last few years all happen to have this problem
     
    there are countless times I have to do things all over again
    just because I died before I got a checkpoint

    Fighting your way out of Makarov's safe house is one example,
    so does that Tayari Plaza with a pair of hunters
    and the pillar of friggin autumn on Legendary
    and the napalm barrel part on SOG, Black Ops
     
    this problem get even more nasty with the two cods thanks to the unlimited enemy spawn
     
    the ways to get over it are neither rush pass enemies for a checkpoint(halos)
    nor cower under cover hoping somehow the system grants you a checkpoint(cods)
     
    and this takes away all the fun out of the game

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    gamer_152

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    #2  Edited By gamer_152  Moderator

    The problem is the alternative to having spaced out checkpoints is having a checkpoint every few steps, thereby taking all the challenge out of the game. Sure that'd be fun for a bit, but eventually without any sense of difficulty you just wouldn't get any satisfaction out of the game.

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    FancySoapsMan

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    #3  Edited By FancySoapsMan
    @Gamer_152:  or having a save anywhere feature.
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    keyhunter

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    #4  Edited By keyhunter

    Console controllers should have an F5 key built in.

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    CL60

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    #5  Edited By CL60

    I would just like to save whenever I want, and it will just pick up from wherever I saved if I die.

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    TEHMAXXORZ

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    #6  Edited By TEHMAXXORZ

    Infinite enemy spawns... ah the controller smashing rage makes me laugh...

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    KaosAngel

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    #7  Edited By KaosAngel
    @keyhunter said:
    " Console controllers should have an F5 key built in. "
    Man, it fucking pisses me off when console ports don't have quick-saves for the PC versions.
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    Jack268

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    #8  Edited By Jack268

    Played Uncharted 2 yesterday. 
     
    kind of annoy

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    PDC_Emulator

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    #9  Edited By PDC_Emulator
    @KaosAngel said:
    " @keyhunter said:
    " Console controllers should have an F5 key built in. "
    Man, it fucking pisses me off when console ports don't have quick-saves for the PC versions. "
    Seconded.
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    NTM

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    #10  Edited By NTM

    Uhh. You must suck. Sorry, but no joke. I've personally never had a problem.
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    HandsomeDead

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    #11  Edited By HandsomeDead

    You're right, You should either live forever or face no penalty for failing at the game.

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    Levio

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    #12  Edited By Levio

    The trolls are swarming today.  I see two right above this post.

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    @NTM said:
    " Uhh. You must suck. Sorry, but no joke. I've personally never had a problem. "
    what makes your opinion become the standard for all others?
    you wanna boost your ego go somewhere else

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