Get Yourself Kinected To Q Entertainment's Child Of Eden

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Posted by Brad (3334 posts) -

In case you were still wondering, Child of Eden is Rez in HD. I mean, yeah, they already made a Rez HD--that was actually Rez, the original, in high-definition. But Eden is a true and proper sequel in everything but name, an extravaganza of sound, light, and lock-on shooting just like you remember from Tetsuya Mizuguchi's Dreamcast classic, now in higher resolution. Yeah, they're making another one! Unless something goes wildly wrong during development, it's almost a given this new game will be pretty great. 
 


I got to play a short demo of Eden at an Ubisoft event recently, and you probably won't be surprised to hear that it's looking to be chock-full of all the neon electric three-headed squids and uplifting club beats you'd expect from a sequel to Rez. The demo was a little stripped down--there's no in-game UI in place at the moment, and you had unlimited ammo in the brief sample level--but at least I got a sense for the core mechanics. Just like before, you move a cursor around the screen, locking onto targets and firing a flurry of energy shots to take them down. There's a secondary rapid fire beam that shoots out in a straight line and sort of repulses things away from you. And then there's the happy bomb. Use that and the screen fills with sparkles, you hear some delightful sound effects, and... everything dies. But damnit, it dies with a smile on its face! Assuming it has a face. Most of the "enemies" are colored blocks and things.

Anyway, Child of Eden is pretty close to a known quantity. It's sort of like, "Yeah, you're making another one of those? Cool, call me when it's done." I got kind of a first-level-of-Lumines vibe from some of the music in this short demo, and in between all the abstract shapes flying around I think I saw a couple quick glimpses of dancing girls that were cut into the action. It definitely feels like something Mizuguchi would make.
 


What was not known about Child of Eden until recently was how the game will play with Kinect, and that's where things get a little iffy.  
 
==TEASER== 
How it's supposed to play is simple enough to understand: Hold your hand out in front of you and move it around to guide your target cursor around the screen. In lock-on mode, you just paint up to eight targets with your reticle to lock onto them, then sort of thrust your hand at the screen to shoot them down. The secondary repulsor beam simply shoots constantly in rapid fire when it's enabled, and amusingly you get to clap your hands to change weapons. As for the happy bomb, you throw your hands up in the air. What else would you do to use something called a happy bomb?

In practice, these functions mostly worked, but they didn't all work as responsively as I wanted. The basic aiming felt precise, but the cursor's movement seemed to lag a fraction of a second behind my own hand movement, and a couple of times the reticle jumped to another position entirely, when I tried to adjust my arm. Thrusting my hand toward the screen to fire off my lock-on shots was inconsistent; sometimes it worked on the first try, but I'd have to repeat the motion once or twice at other times to get it to register. And, you know, it's kind of tiring to hold your arm directly out in front of you for long periods of time, but it seemed to throw off the camera a bit when I tried to switch arms (though maybe it's to the game's credit that I was able to switch arms at all).
 
  
   

On the other hand, the Kinect had no problem reading me when I clapped or threw my hands up, as the weapon switch and happy bombs went off very responsively whenever I tried to use them. So some things work fine, and some work less than ideally. On the whole, the game was definitely playable with the motion controls in their current state, but it wasn't as snappy as I'd want it to be if I were making the decision to play it with Kinect or a standard controller.

Admittedly, Ubisoft reps were quick to point out that a lot of variables are still in flux with Child of Eden, and indeed the demo I played had no UI in it, the happy bombs were unlimited, and the Kinect controls were said to be in a far from final state. It's not like this game is launching alongside the Kinect next month--the game isn't actually out until sometime early next year--so there's still time to get these motion controls up to snuff. But I have a sneaking suspicion that however refined Q can make them by the time of release, I'll still be reaching for a controller when Child of Eden goes final. Hey, good for them at least for giving you the option, right?
#1 Posted by Brad (3334 posts) -

In case you were still wondering, Child of Eden is Rez in HD. I mean, yeah, they already made a Rez HD--that was actually Rez, the original, in high-definition. But Eden is a true and proper sequel in everything but name, an extravaganza of sound, light, and lock-on shooting just like you remember from Tetsuya Mizuguchi's Dreamcast classic, now in higher resolution. Yeah, they're making another one! Unless something goes wildly wrong during development, it's almost a given this new game will be pretty great. 
 


I got to play a short demo of Eden at an Ubisoft event recently, and you probably won't be surprised to hear that it's looking to be chock-full of all the neon electric three-headed squids and uplifting club beats you'd expect from a sequel to Rez. The demo was a little stripped down--there's no in-game UI in place at the moment, and you had unlimited ammo in the brief sample level--but at least I got a sense for the core mechanics. Just like before, you move a cursor around the screen, locking onto targets and firing a flurry of energy shots to take them down. There's a secondary rapid fire beam that shoots out in a straight line and sort of repulses things away from you. And then there's the happy bomb. Use that and the screen fills with sparkles, you hear some delightful sound effects, and... everything dies. But damnit, it dies with a smile on its face! Assuming it has a face. Most of the "enemies" are colored blocks and things.

Anyway, Child of Eden is pretty close to a known quantity. It's sort of like, "Yeah, you're making another one of those? Cool, call me when it's done." I got kind of a first-level-of-Lumines vibe from some of the music in this short demo, and in between all the abstract shapes flying around I think I saw a couple quick glimpses of dancing girls that were cut into the action. It definitely feels like something Mizuguchi would make.
 


What was not known about Child of Eden until recently was how the game will play with Kinect, and that's where things get a little iffy.  
 
==TEASER== 
How it's supposed to play is simple enough to understand: Hold your hand out in front of you and move it around to guide your target cursor around the screen. In lock-on mode, you just paint up to eight targets with your reticle to lock onto them, then sort of thrust your hand at the screen to shoot them down. The secondary repulsor beam simply shoots constantly in rapid fire when it's enabled, and amusingly you get to clap your hands to change weapons. As for the happy bomb, you throw your hands up in the air. What else would you do to use something called a happy bomb?

In practice, these functions mostly worked, but they didn't all work as responsively as I wanted. The basic aiming felt precise, but the cursor's movement seemed to lag a fraction of a second behind my own hand movement, and a couple of times the reticle jumped to another position entirely, when I tried to adjust my arm. Thrusting my hand toward the screen to fire off my lock-on shots was inconsistent; sometimes it worked on the first try, but I'd have to repeat the motion once or twice at other times to get it to register. And, you know, it's kind of tiring to hold your arm directly out in front of you for long periods of time, but it seemed to throw off the camera a bit when I tried to switch arms (though maybe it's to the game's credit that I was able to switch arms at all).
 
  
   

On the other hand, the Kinect had no problem reading me when I clapped or threw my hands up, as the weapon switch and happy bombs went off very responsively whenever I tried to use them. So some things work fine, and some work less than ideally. On the whole, the game was definitely playable with the motion controls in their current state, but it wasn't as snappy as I'd want it to be if I were making the decision to play it with Kinect or a standard controller.

Admittedly, Ubisoft reps were quick to point out that a lot of variables are still in flux with Child of Eden, and indeed the demo I played had no UI in it, the happy bombs were unlimited, and the Kinect controls were said to be in a far from final state. It's not like this game is launching alongside the Kinect next month--the game isn't actually out until sometime early next year--so there's still time to get these motion controls up to snuff. But I have a sneaking suspicion that however refined Q can make them by the time of release, I'll still be reaching for a controller when Child of Eden goes final. Hey, good for them at least for giving you the option, right?
#2 Posted by DonChipotle (2851 posts) -

This game looks really fun

#3 Posted by Raymayne (1226 posts) -

This game looks like ass

#4 Posted by nintendoeats (5975 posts) -

So goddam close!!!!

#5 Edited by bogallow (25 posts) -

This looks really like a fun ass game

#6 Posted by Raymayne (1226 posts) -
@bogallow said:
" This looks really like a fun ass game "
Win.
#7 Posted by AjayRaz (12477 posts) -

oh god yes 

#8 Posted by pickassoreborn (534 posts) -

Yes please.

#9 Posted by ZmillA (2287 posts) -

need this game and drugs

#10 Posted by NickNorman (435 posts) -

Between this and Dance Central, Kinect has potential. Just not $250 worth, at least not yet.

#11 Posted by warxsnake (2650 posts) -
@Raymayne said:
" This game looks like ass "
I love ass
#12 Posted by Death_Unicorn (2838 posts) -

I dig this game, makes me wish Kinect were more sensitive though.

#13 Posted by Afroman269 (7387 posts) -

This may be the game that makes me want Kinect.

#14 Posted by Brackynews (4094 posts) -
@Raymayne: Wash that green colour out of your name RIGHT NOW young man!!! I won't tolerate language like that in the house! ~ Xmom
#15 Posted by hi_im_rob (209 posts) -

Most anticipated game

#16 Posted by Three0neFive (2304 posts) -

This really does look like something that'll play way better with Move.

#17 Posted by lacke (360 posts) -

Rez HD and SOTN were pretty much the reasons why I chose to get a 360 over PS3 4 years ago. Maybe this will be the game that will force me to get Kinect.

#18 Posted by Daftasabat (517 posts) -

On rails basic shooter?

#19 Posted by coonce (1429 posts) -

i love these puzzlers from Q

#20 Posted by takua108 (1483 posts) -

==TEASER==

#21 Posted by MisterMouse (3564 posts) -

yeah the main thing I was wondering about was whether or not your arms would get tired...

#22 Posted by Meteora (5787 posts) -

I'm so stoked about this game, sounds awesome to show off while playing the Kinect.

#23 Posted by Rmack (1078 posts) -

Rez is one of my all time favorite games, so I was a little freaked when I saw that this was going to be (I assumed) a motion-controlled game. Thank God they put the option in for a controller. I'm sure it's cool and all to play a game like that with just your hand, but I really can't plop down money for a Move or Kinect, nor am I sure I really want to.

#24 Posted by DevWil (842 posts) -

still super excited. 
 
@Daftasabat said:

" On rails basic shooter? "
if you don't care about aesthetics in your games at all, then yes.  it's just a rail shooter. 
 
rez is an absolute classic and my go-to answer to "favorite game of all time?". 
 
i'd prefer force feedback while playing, though.  doubt i'll get kinect.
#25 Posted by Shadowsquire (362 posts) -
@VelvetLore04 said:
" This game looks really fun "
@Raymayne said:
" This game looks like ass "
@bogallow said:
" This looks really like a fun ass game "
Lmao
#26 Posted by afrofools (1335 posts) -

Hell Yip

#27 Posted by lokilaufey (294 posts) -
@Shadowsquire: This looks like a really ass fun game.
#28 Posted by DH69 (60 posts) -

only thing they've shown me that justifies kinect...and you dont even need kinect to play it

#29 Edited by MaddProdigy (1041 posts) -

I can't wait for Kinect and Move to fail hard so they can stop killing good games with janky ass motion controls : /
 
In fact, time for a mini rant. WHO THE FUCK WANTS MOTION CONTROL AND 3D. Yes I'll put those in the same category. These are the first two technologies I've seen in my short 17 years on earth that are actually being pushed. Maybe I've just missed out, but usually it's like "Hey, did you hear about that cool new thing?" "Yeah I want it, but it costs so much." Until the price comes down. But in this case, not only do I not know a single person who wants Kinect, Move, or 3D, but they are all being forced into games, t.v., and movies, in my opinion at the COST of the quality of the game or movie produced. Rez was pretty tight dude, why the hell would I want to play with clapping and throwing my hands in the air though?
 
Does anyone know if these Kinect games will come with standard Xbox controller control too? Maybe that's a stupid question, since I would think so, but if not....geez.

#30 Posted by Korolev (1727 posts) -

Well, as long as they give us the option of playing it with a controller, then that's fine. If they get the fundamentals down, they can be as experimental with the motion controls as they want to be.

#31 Posted by FunExplosions (5407 posts) -

I'd fuck this game. That's how good looking it is. Too bad it would cost me so much money... Nothing changes...

#32 Posted by animateria (3265 posts) -

Standard controls it is. Oh and,
 
"I am the Miz, and I am AWESOME!"

#33 Posted by FCKSNAP (2299 posts) -

So the Kinect controls are like using the analog controls on the DC and PS2 versions? Basically, I only used the D-pads because the sticks always felt floaty in Rez.

#34 Posted by MachoFantastico (4890 posts) -

Have no longer any interest in Kinect, but this and Dance Central look the best launch titles by far.  
 
Still think Microsoft are asking a lot of owners setting up Kinect. 

#35 Posted by gale (44 posts) -

But, the important question is... 
 
If you're playing with the Kinect, can you still use the controller as a vibrator?

#36 Posted by skrutop (3615 posts) -

Seems like a decent XBLA-type game.  They gonna charge $60 for it?

#37 Posted by ProfessorEss (7523 posts) -
@pyromaster222 said:
" yeah the main thing I was wondering about was whether or not your arms would get tired... "
I'm sure mine will but I got to thinking about it.
 
Is it this game's fault for making my arms are tired?
Or all the other games I've played in the past's fault for making me weak and lazy? :P
#38 Posted by Mr_JPeps (167 posts) -

Rez was awesome, hope this will be as well.

#39 Posted by Addfwyn (1947 posts) -

This looks cool, and is the only Kinect title that has me remotely interested (no, I don't care about Dance Central at all, I go to clubs to dance).  That said, I think I'd still prefer to play it with a controller over Kinect, which is what I'll probably end up doing.  Not something that is going to make me run out and buy a Kinect, especially when I probably don't have enough space for it to reliably work in.
#40 Posted by capthavic (159 posts) -

looks like he was having trouble with the camera controls

#41 Posted by coaxmetal (1657 posts) -

I'm gonna get myself
I'm gonna get myself
I'm gonna get myself kinected
I ain't gonna go blind
For the light that is reflected...
 
 
actually, I'm not. Because I don't even own a 360, though this game looks cool. But I couldn't resist.

#42 Posted by EVO (3941 posts) -

The spiritual sequel to one of my favourite games ever; so fucking hyped. This game will be mind blowing on drugs.

#43 Posted by xyzygy (10078 posts) -

If your arm gets tired, can't you just like, rest your elbow on your thigh and still raise your arm? It's wicked that you can change arms, I'll give it that. 
 
Plus the game isn't even done so maybe they are still tuning it with Kinect.

#44 Posted by ComradeKhan (686 posts) -
@ZmillA said:
" need this game and drugs "
Ok. You get the game, I'll get the drugs, and we got a party!
#45 Posted by ZmillA (2287 posts) -
@ComradeKhan said:
" @ZmillA said:
" need this game and drugs "
Ok. You get the game, I'll get the drugs, and we got a party! "
you also have to bring the sour patch kids
#46 Posted by ComradeKhan (686 posts) -
@ZmillA: Oh man sour patch kids! You like to party hard don't you?
#47 Posted by ZmillA (2287 posts) -
@ComradeKhan said:
" @ZmillA: Oh man sour patch kids! You like to party hard don't you? "
 
yeah well, I'm a high roller
#48 Posted by akute (9 posts) -

That's how the world was created! 
 
Also, was that guy wearing gloves? I don't want to wear mittens to Xbox (verb).

#49 Posted by Jackel2072 (2279 posts) -

i should go back and S rank REZ. i need one more achievement. 

Online
#50 Posted by Lind_L_Taylor (3966 posts) -
@Raymayne said:
" This game looks like ass "

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