Chime
Game » consists of 3 releases. Released Feb 03, 2010
An all new puzzle experience where players place blocks against time, remixing famous artists' music tracks. Over 60% of the profits from the game go to charity.
Chime Coming To PC With A Portal Level On September 6
The music-infused puzzle game is due out on September 6, according to the game's pre-order Steam page. And it appears as if it'll launch largely unchanged from its original version, aside from the sweet level addition. You'll still be tasked to move around different-shaped blocks in an attempt to form solid patterns called quads, which can then be expanded upon--if you're quick enough. The game's Lumines-like beat line, which solidifies your creations, can be a jerk sometimes, I've been told.
Chime for PC will still net some cash for the game's two charities: Save the Children and Starlight Children's foundation. The percentage of profit being handed over has dropped from 60- to just 5-percent from the XBLA version though. The game's full price has yet to be confirmed.
== TEASER ==Want to know if your hardcore rig can handle Chime? Here's the system requirements:
Minimum:
OS: Windows XP or Windows Vista or Windows 7
Processor: 1.7 GHz processor
Memory: 512 MB RAM
Graphics: VGA
DirectX®: DirectX 9.0c compatible video card, shader model 3.0
Hard Drive: 180Mb
Sound: Stereo
Recommended:
OS: Windows XP or Windows Vista or Windows 7
Processor: Pentium 4 processor, 3.0 GHz or better
Memory: 1 GB RAM
Graphics: 1280x720
DirectX®: DirectX 9.0c compatible video card, shader model 3.0
Hard Drive: 180Mb
Sound: Stereo
The music-infused puzzle game is due out on September 6, according to the game's pre-order Steam page. And it appears as if it'll launch largely unchanged from its original version, aside from the sweet level addition. You'll still be tasked to move around different-shaped blocks in an attempt to form solid patterns called quads, which can then be expanded upon--if you're quick enough. The game's Lumines-like beat line, which solidifies your creations, can be a jerk sometimes, I've been told.
Chime for PC will still net some cash for the game's two charities: Save the Children and Starlight Children's foundation. The percentage of profit being handed over has dropped from 60- to just 5-percent from the XBLA version though. The game's full price has yet to be confirmed.
== TEASER ==Want to know if your hardcore rig can handle Chime? Here's the system requirements:
Minimum:
OS: Windows XP or Windows Vista or Windows 7
Processor: 1.7 GHz processor
Memory: 512 MB RAM
Graphics: VGA
DirectX®: DirectX 9.0c compatible video card, shader model 3.0
Hard Drive: 180Mb
Sound: Stereo
Recommended:
OS: Windows XP or Windows Vista or Windows 7
Processor: Pentium 4 processor, 3.0 GHz or better
Memory: 1 GB RAM
Graphics: 1280x720
DirectX®: DirectX 9.0c compatible video card, shader model 3.0
Hard Drive: 180Mb
Sound: Stereo
" Only five percent? Sheesh. Oh well. I like music games. Can I add my own music though? I can't remember if you could do that for the XBLA version. "Nope, cant do that with either version.
nothing about this PC version is compelling me to buy it, and i love chime.
" @Olivaw: @ajamafalous: adding your own music wouldn't be as simple as "hey, i wanna add my own music". as you play, the soundtrack is tied to your progress. as your multiplier goes up and you get more coverage (or something), the music becomes denser, kind of like Rez.I suppose that'd be nearly impossible then.
nothing about this PC version is compelling me to buy it, and i love chime. "
" I don't know what this is. "Then you should watch the Quick Look!
"LOLWUT? What exactly happened to the other 55%? "
Exactly. If the original was only $4 / £3, they won't be making any decent return at 5%. People are usually only generous if they know their money is going to a good cause (and not into someone else's pockets).
Hopefully Steam / Valve can justify this - gamers are happy to give to charity (see the success of Child's Play for example) but having the XBLA version, I would rather pay it directly to the organisations.
" LOLWUT? What exactly happened to the other 55%? "Ivory backscratcher anyone? Who cares about kiddies dying and miners trapped til christmas anyway. While we're at it, let's sterilise all the world's pandas... black and white gits.
Oh come on, only 5 percent? I know I wouldn't play it pretty much at all this second time but I'd buy it again if they'd have it around 30% or something. 5% charity is just too little to justify a game i don't really care to play anymore.
At least mac gaming is starting to make a charge, It was in a real bad place no more than 3 years ago and it is getting bigger each day it seems. Viva La Macintosh
" @zaglis said:I understand the sentiment, but if that's how you feel then there's always the option of just donating whatever you want directly to the charity."LOLWUT? What exactly happened to the other 55%? "Exactly. If the original was only $4 / £3, they won't be making any decent return at 5%. People are usually only generous if they know their money is going to a good cause (and not into someone else's pockets). Hopefully Steam / Valve can justify this - gamers are happy to give to charity (see the success of Child's Play for example) but having the XBLA version, I would rather pay it directly to the organisations. "
And keep in mind that while the donation might not be much, I'm sure it's raised far more for the charities concerned than if the game had been released and wasn't donating anything to them.
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