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Used by protagonists when opening a door that is locked, or just for looking really cool.
Characters either begin with multiple outfits, unlock them through play, or purchase them as in-game items. These costumes are sometimes integral to play.
An often used plot device where the main character wakes up and has lost all their memories. The game usually centers around getting your memory back or uncovering the events that lead to your confusion.
A protagonist who lacks some or all of the qualities traditionally seen as heroic.
Auto-aiming (or Auto-targeting) allows for a character to attack or interact with an object or enemy that's very near to the player or within their field of vision.
An organization formed by the US Government with the purpose of investigating and ultimately putting an end to Bio-Organic Weapons.
A condition in which two male characters are socially close, but not sexually or romantically, and are often partners.
When a character from an existing media franchise makes a brief appearance in a video game, sometimes without even openly acknowledging their origins.
A common puzzle in video games set in urban or modern settings.
A gunslinger is to guns what a swordmaster is to swords.
Special or stronger units than standard ones, usually found in strategy games. This is not necessarily the same thing as a superhero or a game's protagonist.
Cutscenes involving real actors on a set or in front of a chroma key screen.
Lock On is a game mechanic that allows the player to automatically center the character's aim on a target, usually done with a toggle or a press of a button.
Locomotion is when the characters feet collide with what it is standing on, making the animations look a lot more realistic. Many games use this concept, such as Skate 3 and Grand Theft Auto IV.
This concept is for games in which at least one of the main characters is male.
Armed forces. The arm of government that deals with fighting wars and protecting a nation from external or internal threats
Games that are in genres where the ability to jump is expected, but do not allow the player character to jump on command.
An orphan is a child that has both of his/her natural parents absent from his/her upbringing. The absence could be from the parents' death, abandonement, or "accidental" disappearance.
The odd way characters move in games developed (though not exclusively) in Japan.
A partner is someone in a duo that shares the same status and/or billing. In video games, you often switch from one to the other because they have different strengths and weaknesses.
To commemorate the significance video games have in our culture, they occasionally appear on national postage.
Police are paid protectors who enforce the law through legal use of force. They are supposed to help ensure public safety and social order. Their motto is to protect and to serve.
A mechanic in which saying/shouting a character's name is added to the control scheme.
Puzzles may need to be solved before the player can progress to the next section of the game. Often it may not be clear to players exactly what the puzzle is, or whether the an in-game items needs to be attained before it is even possible to solve it.
Male characters who are depicted in an overtly sexual manner.
Whether it be cigarettes, cigars or pipes, tobacco or otherwise, everyone knows that smoking is bad for you - and that it makes you look undeniably cool.
Any person that is in an Army.
S.T.A.R.S. is a police group from the Resident Evil game series. Chris Redfield and Jill Valentine, stars of the original Resident Evil, are two famous former members.
The United States Air Force was created in 1947 after WWII ended and they first saw combat in the Korean War. They are the main airborne force for the US Military.
In order to circumvent various obstacles, some protagonists must travel through ventilation systems.
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