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    Chris Senn

    Person »

    Short summary describing this person.

    Credits

    Credits
    • Design
    • Shrek 2 - 3 Level Designs, Mechanics Design, and completed Game Design Document [PS2/GC/Xbox] | Luxoflux
    • Sonic Boom: Rise of Lyric - Principal Designer | Big Red Button Entertainment, Inc.
    • Spider-Man 3 - User Interface Design [PS3/X360] | Treyarch
    • Spyborgs - Vision and Game Design for Prototype Build | Bionic Games
    • True Crime: New York City - Design Manager and 3 Level Designs | Luxoflux
    • True Crime: Streets of LA - City Design
    • Visual Arts
    • Cliffhanger - Created Storyboards [Sega CD]
    • Comix Zone - Created computer graphics & animation for two levels, various characters & special effects
    • Unclassified
    • Battle Cars - 2D/3D computer graphics & animation for enemy & boss characters, environments, destructables, & special effects | Malibu Interactive, Inc.
    • Call of Duty: Finest Hour - Off-site Team Manager and 1 Level Design
    • Carnival Island - Game Design and Documentation | Magic Pixel Games
    • Dynamite Cop!
    • Sonic X-treme - Co-designed overall game design & realtime in-game editor. Generated levels, designed characters & mechanics, created storyline & managed various team members while providing art direction | Sega Technical Institute

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