CHRONO TRIGGER has arrived for the iPhone and iPod touch!

#1 Posted by tmek (112 posts) -
#2 Posted by Hizang (8532 posts) -

Thats fantastic, how does it control though, thats my main issue.

#3 Edited by Dany (7887 posts) -

It is the DS version apparently. It's turnbase so I doubt there would be any problems selecting actions/spells but the game is huge at 588mb.

Have never played the game before but I think I might because of hte ER....

#4 Posted by Vexxan (4614 posts) -

588Mb? Oh my that's a lot. Then again, it does look a bit better than the SNES version.

#5 Posted by clstirens (847 posts) -

@Vexxan: It probably has the cutscenes from the ps1 version.

#6 Posted by InsidiousTuna (426 posts) -

Controls damn well. Same old movable analog stick from Square's other iOS RPGs, which is pretty great. And that art on a dense wide-angle screen... Holy shit. It's awesome.

#7 Posted by tmek (112 posts) -

Screen shots from my iPhone...

#8 Posted by Dany (7887 posts) -

@tmek: I like that you are properly naming the characters. :)

#9 Edited by tmek (112 posts) -

@InsidiousTuna said:

Controls damn well. Same old movable analog stick from Square's other iOS RPGs, which is pretty great. And that art on a dense wide-angle screen... Holy shit. It's awesome.

Yep controls are great!

I've also noticed how good the graphics looked.. and yet at the same time I could tell they seemed to be the same graphics/artwork from the SNES.

What they have done is "pull the camera out" so to speak, modified the code to draw further out than what you'd see on the SNES. It reminds me of how when Pixar released some of their movies to DVD in "fullscreen" 4:3 aspect ratio. Instead of having the black bars on top and bottom they re-render the scenes such that those 'black bar' areas are filled in with what was off camera from the theatrical release. I Also noticed the graphics scaling filter is tuned just right such that the art is scaled up smoothly (as it has to be to some extent given the source art) without being overly pixelated.

So you get the best of both worlds, the nostalgia of the original but it's zoomed out and filtered well enough that you have better graphics and more detail on the screen.

#10 Posted by MEATBALL (3489 posts) -

I can't decide whether to grab this on IOS or Wii VC  (where I can play with my SNES classic controller.)

#11 Posted by NekuCTR (1663 posts) -
#12 Posted by ArbitraryWater (12123 posts) -

@MEATBALL said:

I can't decide whether to grab this on IOS or Wii VC (where I can play with my SNES classic controller.)

The wii version is $2 cheaper (assuming they charge standard price) for what that's worth.

#13 Posted by tmek (112 posts) -
@ArbitraryWater

@MEATBALL said:

I can't decide whether to grab this on IOS or Wii VC (where I can play with my SNES classic controller.)

The wii version is $2 cheaper (assuming they charge standard price) for what that's worth.

I would say if you have retina display iOS device for sure get the iOS version. But even if you have an older device the ability to play anywhere is a pretty compelling reason too. I have an iPhone 4 so I can only vouch for that. But I'm super happy with it. :) (and here I was trying to go to bed early, doh!)
#14 Posted by Mutley (300 posts) -

I got the whole game on my Snesnoid app on my Desire HD so...Meh

#15 Edited by Mr_Skeleton (5154 posts) -

Does it suck like the other Square Enix iOS games?

#16 Posted by Darklight (212 posts) -

It's a good game and seem a good port of the ds version. I would not say the control are the best, it does the job but can be frustrating at time. Well for now, only one time where I try to do the 80 point mini game at the fair. I feel that if I had real controller the challenge would be a lot easier. But beside that the game is great and I'm hsppy be able to play it.

#17 Edited by Spooty (86 posts) -

Controls are pretty bad. The onscreen joystick makes it really hard to move precisely and during combat the buttons to switch targets is teeny tiny so if you miss it by a centimeter it attacks whatever was selected instead.

Edit: Just realized you could swipe to select other targets during combat. Still not perfect but alittle better. They really don't make that clear lol.

#18 Posted by Zidd (1857 posts) -

It works better on iPad than most iPhone only games and thats pretty good. I really wish they made it so you could select targets by tapping on them. it would have made the game 10x more playable.

#19 Posted by Guided_By_Tigers (8061 posts) -

How....timely

#20 Posted by Metalisticpain (72 posts) -

@MEATBALL: I dont like iOS gaming so id go VC. Depends what you prefer? TBH id get the DS version over any other version.

#21 Edited by MikkaQ (10344 posts) -

10$ seems pretty steep, but Squeenix loves to overcharge on the apple store. I'll keep my eye open for sales, but I don't have any hopes about that. I could always just play it on DS.

#22 Posted by Skald (4370 posts) -

I have a lot of nostalgia for Chrono Trigger, so I find the re-rendered text and UI incredibly off-putting.

#23 Posted by FlarePhoenix (420 posts) -

The most annoying thing I found in the iPod version was when you needed to scroll down to select a tech/item in battle. It just didn't feel responsive enough to me.

#24 Posted by JoeBigfoot (114 posts) -

Just in case anyone is thinking about buying this. DONT it becomes impossible to progress past death peak due to the sketchy controls...

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